The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
August 18, 2022, 06:07:53 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
77
- most online ever:
565
(October 17, 2020, 02:08:06 PM)
The Forge Archives
Inactive Forums
Memento-Mori Theatricks
Confessionals in InSpectres
Pages: [
1
]
« previous
next »
Author
Topic: Confessionals in InSpectres (Read 3213 times)
Jake Norwood
Member
Posts: 2261
Confessionals in InSpectres
«
on:
July 14, 2002, 10:55:04 AM »
How often in a single game session should players be using the confessional? Once each? Once each per scene? No rule about it?
I ask because when we did it up here there were confessionals just about every scene, which was fun but
really
made the game chaotic and overly silly. At Origins, though, you guys seemed to do only one confessional each for the whole session. It seemed to work well that way, but I was wondering if anyone out there has more consistant experiences, views, or "rules" that could shed some light on this.
Jake
Logged
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard
The Tower of the Elephant
___________________
www.theriddleofsteel.NET
Jason L Blair
Member
Posts: 636
Nothing is sacred.
Re: Confessionals in InSpectres
«
Reply #1 on:
July 14, 2002, 11:11:47 AM »
Quote from: Jake Norwood
How often in a single game session should players be using the confessional? Once each? Once each per scene?
One confessional per scene, one confessional per player per game. I believe that's what v2.1 says.
Logged
Jason L Blair
Writer, Game Designer
Jared A. Sorensen
Member
Posts: 1463
Darksided
Confessionals in InSpectres
«
Reply #2 on:
July 14, 2002, 04:17:17 PM »
Yes. 1 per Scene, 1 per player.
Confessionals are REALLY powerful, especially since there's no GM veto and there are no die rolls required. Also, like you said the story can get waaay strange (too strange) if Confessionals rule the game.
Plus I like to keep them special by limiting their usage.
The 1 per Scene exists to put the kibosh on "This happened!" "No, THIS happened!" trumping by...ummm,
overzealous
players.
Logged
jared a. sorensen /
www.memento-mori.com
Valamir
Member
Posts: 5574
Confessionals in InSpectres
«
Reply #3 on:
July 14, 2002, 07:02:44 PM »
Do you find that confessionals are used to actually go into detail like a little mini scene, or do they tend to remain cryptic quips that players than fill in the blanks during play (like the entire confessional being "After that mess, I'll be surprised if we don't get a bill", or "We'll be hearing from the home office on that one any day now".
And, which type works better for actual play.
Logged
Ralph Mazza
Universalis: The Game of Unlimited Stories
Jared A. Sorensen
Member
Posts: 1463
Darksided
Confessionals in InSpectres
«
Reply #4 on:
July 15, 2002, 04:49:33 AM »
Quote from: Valamir
Do you find that confessionals are used to actually go into detail like a little mini scene, or do they tend to remain cryptic quips that players than fill in the blanks during play (like the entire confessional being "After that mess, I'll be surprised if we don't get a bill", or "We'll be hearing from the home office on that one any day now".
And, which type works better for actual play.
Most of the time players do the foreshadowing thing but I've seen people be a lot more detailed. I think that there's a general sense of "I have a cool/funny idea and I wanna see how the other players handle it..." and that motivates some confessionals. I'm not sure what method works "best" in play.
Logged
jared a. sorensen /
www.memento-mori.com
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum