*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
November 14, 2018, 10:22:48 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 164 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Making a Feat System  (Read 1164 times)
Deohring
Registree

Posts: 2


« on: January 18, 2009, 07:01:50 PM »

I am doing some additions to a game I have already done; what I am asking for on this post is a little help I need a list of every base factor that could be covered under an ability simpler to the D&D FEAT.

What I have so far

My idea is to think of anything that D&D feats have to offer and provide it in a simplified manner.

Damage
Range
Attribute Damage
Area of effect
Attribute
Attack
Defense
Movement
Movement Damage


I understand that many feats in D&D give bonuses to in game abilities and that is not what I am looking for; I am trying to determine what in game advantages those feats offer, being attack damage, damage bonuses moment bonuses or damage and such.
Logged
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!