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Making a Feat System
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Topic: Making a Feat System (Read 1188 times)
Deohring
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Making a Feat System
«
on:
January 18, 2009, 07:01:50 PM »
I am doing some additions to a game I have already done; what I am asking for on this post is a little help I need a list of every base factor that could be covered under an ability simpler to the D&D FEAT.
What I have so far
My idea is to think of anything that D&D feats have to offer and provide it in a simplified manner.
Damage
Range
Attribute Damage
Area of effect
Attribute
Attack
Defense
Movement
Movement Damage
I understand that many feats in D&D give bonuses to in game abilities and that is not what I am looking for; I am trying to determine what in game advantages those feats offer, being attack damage, damage bonuses moment bonuses or damage and such.
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