The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 05:56:19 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
First Thoughts
(Moderator:
Ron Edwards
)
[Night and Day] Dual wield, the bugger.
Pages: [
1
]
« previous
next »
Author
Topic: [Night and Day] Dual wield, the bugger. (Read 722 times)
opsneakie
Member
Posts: 87
[Night and Day] Dual wield, the bugger.
«
on:
January 20, 2009, 01:50:31 AM »
So, I've got Night and Day just about finished, but there are still a couple of sticking points, and one of them is dual-wielding weapons. I'll run over my item rules, and see if there is a good way to do dual-wield from there.
So, items provide a flat bonus to attack or defense rolls (one only). A sword could give a +1 attack, a shield +1 defense, and so on. Big weapons (2-handed) give +2 to attack. Light armor gives a +1 defense, heavy armor a +2
Before, I had a system where weapons would have quality bonuses, like an excellent crossbow would be +1, but +2 vs, say, heavily armored targets. I'm starting to waffle on that now that I think on it some more. I think it complicates things too much, and I love this system for it's simplicity.
My question is, how do I make dual-wield a viable option, without making it overpowered? I've considered having it add one to attack and defense, or having it be a +2 the player could split as they wished. With the former, dual wield is equivalent to sword/shield in game terms, while with the latter option, 2-weapon is the most versatile weapon choice possible. I'm not really sure what to do with wielding two weapons; if it gives the character two attacks, it would be exceedingly powerful, while if it doesn't, it seems uninteresting as a choice. Thoughts?
Logged
- "aww, I wanted to explode..."
Gurnard
Member
Posts: 29
Re: [Night and Day] Dual wield, the bugger.
«
Reply #1 on:
January 20, 2009, 03:10:48 AM »
Why not make the second weapon just +1 they can add to attack or defense at their option? It means a character could be either the equivalent of a two-handed weapon or a single weapon and shield. Do you use skills in your system, because you could always add a skill cost.
Alternatively, allow the second weapon not to give a fixed modifier but instead wins ties on either attack or defence?
Logged
opsneakie
Member
Posts: 87
Re: [Night and Day] Dual wield, the bugger.
«
Reply #2 on:
January 20, 2009, 11:33:54 AM »
I like the idea of dual-wield giving a bonus either to defense or attack, it would give the wielder a versatile option for different combats.
The system does use skills, although I'm not sure what you mean about a skill cost. Do you mean they would have to have a skill at a certain level to dual-wield, or that they would effectively subtract from their skill level in exchange for dual-wield benefits (like a possible second attack)?
Logged
- "aww, I wanted to explode..."
Callan S.
Member
Posts: 3588
Re: [Night and Day] Dual wield, the bugger.
«
Reply #3 on:
January 20, 2009, 02:07:27 PM »
What do you mean, overpowered? Are you emulating the world as you have envisioned it? Or has the meme of balance somehow merged with imagined fantasy worlds, so balance actually is part of the fantasy?
Logged
Philosopher Gamer
<meaning></meaning>
David C
Member
Posts: 262
lost in the woods...
Re: [Night and Day] Dual wield, the bugger.
«
Reply #4 on:
January 20, 2009, 02:50:19 PM »
How does damage work? If you hit, you deal 1 wound?
Logged
...but enjoying the scenery.
opsneakie
Member
Posts: 87
Re: [Night and Day] Dual wield, the bugger.
«
Reply #5 on:
January 21, 2009, 12:13:09 AM »
Hey Callan. By overpowered I mean stronger than all other weapon combinations. I don't want one weapon type to dominate, but I want a fairly even playing field for them.
David: damage is done by a difference in a d10 roll plus bonuses, i.e. 1d10 + 3 melee + 1 longsword vs. 1d10 + 2 dodge + 1 leather armor
so the difference could be quite high.
Logged
- "aww, I wanted to explode..."
David C
Member
Posts: 262
lost in the woods...
Re: [Night and Day] Dual wield, the bugger.
«
Reply #6 on:
January 21, 2009, 08:31:42 PM »
Quote from: opsneakie on January 21, 2009, 12:13:09 AM
Hey Callan. By overpowered I mean stronger than all other weapon combinations. I don't want one weapon type to dominate, but I want a fairly even playing field for them.
David: damage is done by a difference in a d10 roll plus bonuses, i.e. 1d10 + 3 melee + 1 longsword vs. 1d10 + 2 dodge + 1 leather armor
so the difference could be quite high.
You could apply a damage penalty to the offhand weapon. I'm ambidextrous, and while I can play sports with either hand or write with either hand, my right arm is still stronger.
Logged
...but enjoying the scenery.
LandonSuffered
Member
Posts: 92
Re: [Night and Day] Dual wield, the bugger.
«
Reply #7 on:
January 22, 2009, 07:38:24 AM »
u]OR [/u] +1 attack & +1 defense
Weapon and shield: +1 attack &
+2
+1 attack & +1 defense
Weapon and shield: +1 attack &
+2
Logged
Jonathan
opsneakie
Member
Posts: 87
Re: [Night and Day] Dual wield, the bugger.
«
Reply #8 on:
January 22, 2009, 08:50:49 AM »
There it is. I wasn't thinking about changing shields to make the dual-wield not incredibly good. Thanks for the thought, I think I'll playtest with that next.
Logged
- "aww, I wanted to explode..."
LandonSuffered
Member
Posts: 92
Re: [Night and Day] Dual wield, the bugger.
«
Reply #9 on:
January 23, 2009, 05:29:09 PM »
Glad to help!
Logged
Jonathan
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum