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GNS Model Discussion
GNS Definitions
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Topic: GNS Definitions (Read 1309 times)
coreyclark
Guest
GNS Definitions
«
on:
July 22, 2002, 10:05:38 AM »
I am new to the discussion. Would anyone provide a brief definition of each.
Thanks.
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jburneko
Member
Posts: 1351
GNS Definitions
«
Reply #1 on:
July 22, 2002, 10:13:52 AM »
Hello and Welcome!
Brief definitions tend to do more harm than good because they tend to be quick-and-dirty and thus imprecise and introduce all kinds of confusion.
Instead, I offer the main source of the GNS discussion which is Ron's essay which can be found here:
http://www.indie-rpgs.com/articles/gns/gns_introduction.html
That should provide you with the foundations of the theory. Once you've read that, feel free to make any comments and ask all the questions you like.
Jesse
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Ron Edwards
Global Moderator
Member
Posts: 16490
GNS Definitions
«
Reply #2 on:
July 22, 2002, 10:18:44 AM »
Hi Corey,
Welcome to the Forge!
No one could accuse it of being "brief," but the main reference for GNS is in the Articles section of the Forge, an article by me called
GNS and related matters
.
To be brief, though, GNS refers to how people play in terms of decisions and goals. Everyone wants to have "fun" through play, but how people have fun can be really different. Gamist, Simulationist, and Narrativist play represent the three main priorities that I and others have observed.
Gamist play: prioritizing competitive strategy or "winning"
Simulationist play: prioritizing imagining in-game-world processes and events
Narrativist play: prioritizing generating and resolving emotionally-engaging conflicts
A lot of common distinctions like "roll vs. role playing," "story-oriented," and "realism" are
specifically not included
in the above definitions.
A big part of the dialogue here at the Forge is dedicated to recognizing them all as valid, even if a particular person doesn't like or enjoy all of them.
The three GNS categories do not describe everything about role-playing, not at all. They themselves are subsets of only one aspect of the process.
Best,
Ron
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Zak Arntson
Member
Posts: 839
GNS Definitions
«
Reply #3 on:
July 22, 2002, 05:11:26 PM »
I'd also like to add that calling a player
Gamist
is short for "a player who tends to make Gamist decisions during play", and a
Gamist
rpg is short for "an rpg which focuses decision-priority on Gamism". Just replace "Gamist" with "Simulationiost" or "Narrativist" and voila!
I've been bitten in the butt by this one so many times.
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Zak
Harlekin-Maus Games
Paganini
Member
Posts: 1049
Re: GNS Definitions
«
Reply #4 on:
July 23, 2002, 05:11:04 AM »
Quote from: coreyclark
I am new to the discussion. Would anyone provide a brief definition of each.
Once you've read Ron's document as mentioned by other posters, you can check out
this thread
. A lot of Ron's terms are not obvious, and don't mean what you would expect at face value. This thread has quick definitions for Ron's terms if you need your memory jogged while posting.
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Ron Edwards
Global Moderator
Member
Posts: 16490
GNS Definitions
«
Reply #5 on:
July 23, 2002, 05:21:46 AM »
Hi Corey,
Well, that's about as much "brief" definition as I think this thread can stand. Everyone, let's lay off the nuances and discussion until Corey confirms it - otherwise we'll starting talkin' to one another rather than addressing the purpose of the thread.
The only other thing I can think of to contribute, at this point, is the
Seven Major Misconceptions
thread.
Corey, let us know - questions? Comments?
Best,
Ron
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