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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 66 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Color Wheel  (Read 1894 times)
Ron Edwards
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« on: April 26, 2001, 05:38:00 AM »

Hey Jared,

I really like the Color Wheel. You know me, though: my next question is, what Premise is absolutely perfect for this resolution system? But that's not the point of this post.

Two things to check out: the Asylum role-playing game, and (if possible) The Wild by Nathan Hill, which used to be linked on the Forge. Both of them use color tokens and pulling-from-a-bag.

Asylum, frankly, is a cheat in this regard: each color is a numerical value, and you add the value of the tokens you pull to a value on your sheet (or something similar, I don't have the game in front of me). So it's nothing but a number-generator that's actually slower than either dice or cards. (Read "gimmick.")

I recall The Wild as being more innovative, and I'd always wanted to try it one day before it vanished.

Best,
Ron
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Clinton R. Nixon
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« Reply #1 on: April 26, 2001, 06:15:00 AM »

Ron--

Go to the games page now: The Wild should be there.
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Clinton R. Nixon
CRN Games
Ron Edwards
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« Reply #2 on: April 26, 2001, 06:50:00 AM »

Hmmm, looks like I'm totally obsolete ... Nathan evidently changed the rules quite a bit from the original version, 'cause now there's a more familiar-style dice system. Oh well.

Back to Color Wheel though. Jared, you know I think that there's no such thing as a generic resolution-system. What SORT of role-playing do you think CW's best suited for?

Best,
Ron
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Jared A. Sorensen
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« Reply #3 on: April 26, 2001, 08:21:00 AM »

Well, it's good for a game without a GM (there are no target numbers or things to be "set" by a neutral third party) and it's good for little kids (who know their colors *cold* but might be a little intimidated by numbers).  The TYPE of game would no doubt be a kind of whimsical storytelling game...

(Personally, I'd use it for Pumpkin Town or a similar game)

I tried to think of a cool setting for Color Wheel (the closest I got was "Picasso!" -- a kind of free-wheeling romp through paintings in an art gallery) but nothing really came out of that.

As it stands, Color Wheel is up there with The Window, I think.  A cool, light rules idea that isn't really that special.  Oh well.  It was fun to write. :smile:
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jared a. sorensen / www.memento-mori.com
Jason L Blair
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« Reply #4 on: April 26, 2001, 08:59:00 AM »

Color Wheel for PumpkinTown would rock the mighty boo-tay.



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Jason L Blair
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Jared A. Sorensen
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« Reply #5 on: May 03, 2001, 09:00:00 AM »

I was talking to a local gamer about the Color Wheel yesterday -- his remark was that it would be a good system for Paranoia.  I think that's pretty funny.
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jared a. sorensen / www.memento-mori.com
Don Lag
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« Reply #6 on: June 13, 2001, 08:41:00 PM »

Anybody else think Color Wheel would be great as a magic/sorcery mechanics?
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Jared A. Sorensen
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« Reply #7 on: June 13, 2001, 09:37:00 PM »

Heh.

Too bad the Magic: the Gathering RPG got shelves (it did, right?).  They'd probably wanna do it with the D20 system anyway...
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jared a. sorensen / www.memento-mori.com
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