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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [MADCorp] buddy mechanics?  (Read 389 times)
Marshall Burns
Member

Posts: 485


« on: June 30, 2009, 10:02:39 AM »

MADCorp is the game of corporate dungeoncrawling horror. (You heard me). You work for MADCorp, the Mercenary/Adventurer/Dungeoneer Corporation. You do the dirty work of going into the dungeons, and MADCorp owns your balls because you're an undesirable and this is the only job you can get.

Gameplay-wise, it's mostly a traditional dungeoncrawl for Gamism, but a really really cool and colorful one. I mean, in how many other games can you perform feats like touching a 9-volt battery to your tonge in order to throw chain lightning, or spiking your hair with the blood of the innocent for a bonus to your necromancy?

A thing that I want, more for Color purposes than anything else, is plenty of characterization and banter on the part of the players as they play their PCs. I want them to have conversations and personalities. I want them to crack macabre jokes with each other like paramedics. I want them to have reactions when their buddies get blown up.

What I mean is, along with the tactical and strategic fun, I want to make sure that the players have some degree of emotional attachment to their characters, and each other's characters.

An idea that I hit on, but have no idea how to implement, is some sort of buddy mechanic. With each person in your crew, you have a "Buddy Score" of some sort; it starts out low when you don't really know each other, but goes up through interactions, conversation, saving each other's life, that sort of thing.

Conceivably you'd be able to call upon this for some sort of Budy Roll to get some sort of bonus when acting with or onbehalf of your buddy.

That's an idea, at any rate. It's very nebulous at the moment. So I thought I'd start a thread, which tends to really help with nebulosity.

Does anyone have any ideas on how to implement this sort of thing? Anyone know of anything similar that I can steal from? I hear that the Hx mechanics in Apocalypse World are sorta like this, but I don't know anything about them.

Also, any other ideas to encourage the buddy/comrade Color, and attendant banter, would be appreciated.

-Marshall
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M. Burrell
Member

Posts: 50


« Reply #1 on: June 30, 2009, 10:21:41 AM »

The first thing I'm reminded of is Paranoia - the game, for those of you who don't know, in which a mad, omniscient super-computer sends you, the Troubleshooters, to shoot trouble in the bowels of Alpha Complex. A little slapstick, a little 1984, a lot of summery-execution, frantic betrayal and party self-wipes.

So the question arises, in a world of corporate power and subterranean murder, is it always more fun to keep the party working together as buddies? Well, it's your game and I'm sure you have a certain feel you want to put across, but it's a thought.

Perhaps 'Buddy Points' could be added. Given out for being awesome, interacting and developing character they allow the re-roll of a dice (or somesuch) when used for yourself but have double the advantage if given to another in the scene.

Not without problems, but it immediately promotes team play.
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Marshall Burns
Member

Posts: 485


« Reply #2 on: July 01, 2009, 11:12:19 AM »

I'm only vaguely familiar with Paranoia, unfortunately. But I think I get the thrust of what you're saying.

I'm really not in the mood for abstract, player-modulated point systems, for this game. The whole thing is very in-game cause and effect, and although it's often weird and abstracted, it's all derived from concrete details of what's going on in the situation.

And, you're right, I don't want to force
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David C
Member

Posts: 262

lost in the woods...


« Reply #3 on: July 02, 2009, 07:52:42 PM »

on a purely mechanical note, you could...

have each player have a buddy score with each other player.  Each session, this goes up by one.  They can also get buddy kudos from their GM for acting particularly friendly. (Maybe have a mandatory Kudos the GM must give each session.)  If a character dies, your buddy scores with that character die as well, and you start at 0 with their new character. Once each session, per buddy, you can perform a stunt with a bonus equal to your buddy score. 

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...but enjoying the scenery.
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