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(November 03, 2007, 04:35:43 AM)
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Adept Press
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Ian Freeman
Member
Posts: 32
Has anybody done this
«
on:
June 29, 2001, 04:15:00 PM »
I am just curious about whether anyone has tried this. Sorcerer: Discworld.
Think about it. You got the dungeon dimensions, and Humanity can be quickly converted to "occult bufferin" representing just how thick that shadow is when it comes to the character. Even wizards have the equivalent to prices in Discworld, so a sorcerer would just have one taken to another level.
It'd be a pretty easy step to switch over to that setting. The problem would be thematic, cause discworld and sorcerer are pretty much on opposite ends of the spectrum.
Oh, and sorcerers would NOT be sourcerers (no, that's not a typo), cause that's a whole other game.
So, any discworld fans out there ever done this?
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Ron Edwards
Global Moderator
Member
Posts: 16490
Has anybody done this
«
Reply #1 on:
June 30, 2001, 08:01:00 PM »
Being totally clueless about Discworld, I'm curious about the thematic differences you mentioned. What are they? How would Sorcerer mechanics apply, or not apply?
Best,
Ron
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Uncle Dark
Member
Posts: 215
Has anybody done this
«
Reply #2 on:
June 30, 2001, 08:31:00 PM »
Ron,
Discworld
does for fantasy and S&S fiction what
The Hitchhikers Guide to the Galaxy
did for SF.
Quite fun, though I don't immediatly see the
Sorcerer
tie-in, either.
Lon
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Reality is what you can get away with.
Ian Freeman
Member
Posts: 32
Has anybody done this
«
Reply #3 on:
July 06, 2001, 10:50:00 AM »
Okay... here's the general rundown on the discworld cosmology:
The universe is like a candle flame, surrounded by emptiness. That emptiness is the Dungeon Dimensions, filled with various demonic entities who gather around the flame. They are "the thickness of a shadow" away from the real world.
The Disc itself is a big 10,000 mile wide disc on the back of 4 giant elephants who stand on the back of a giant space turtle named the Great A'tuin.
Okay... when lots of magic happens, the borders of reality are broken and the denizens of the dungeon dimensions come rushing in. So, people could conceivably break the boundaries of reailty intentionally in order to "summon" demons.
A lot of people have been talking about having difficuly coming up with settings/premises for Sorcerer. Discworld makes a nice and easy transition.
Humanity = Occult Buffering. How much you can resist the demons, and how difficult it is for you to bring them in.
Sorcerers = Wizards who smash reality to bits
Demons = dungeon dimensions
and so on...
The problem is thematic. Sorcere reads (and generally plays) as a serious, somewhat grim game. Discworld is not. Dicworld is comic fantasy satire. Additionally, humanity seems like a big deal in Sorcerer, if it is simply replaced with occult buffering (which has nothing to do with morality) it loses it's edge.
The system is an easy switch, but the premise is not
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