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I want your soul...er, Character Sheet

Started by Jake Norwood, July 31, 2002, 05:53:47 PM

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Jake Norwood

I want all the stats and jiggy-with-it stories that go with your favorite and most interesting PCs. Fact is, you don't even have to have played them, but we want 'em anyway. Why? Two reasons. First, We'll put the ones that fit oBaM best into that book, under the submission reward system explained in that thread. Second, anything that we don't put in there and still doesn't suck we'll put on the TROS webpage. Send in a drawing if you want, too!

Get crackin! I want stats-stats-stats and stories-stories-stories!

Jake
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
___________________
www.theriddleofsteel.NET

Jake Norwood

Someone PMed me and asked if bad guys are kosher.

HECK YEAH! Baddies are people, too!

Jake
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
___________________
www.theriddleofsteel.NET

Valamir

Hey Jake...what about Raphael Mazzoli....
Power to the People
;-)

Jake Norwood

Quote from: ValamirHey Jake...what about Raphael Mazzoli....
Power to the People
;-)

Awww yeah. When is one of us gonna write that story up, huh? Maybe for RPGEv? That'd be fun.

Jake
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
___________________
www.theriddleofsteel.NET

Valamir


Lyrax

Quote from: Jake NorwoodSomeone PMed me and asked if bad guys are kosher.

HECK YEAH! Baddies are people, too!

Jake

Yah, but who are the "bad guys"?  I mean, in their eyes, these guys are the good guys, right?  And without bad guys, there aren't any good guys anyway, so it seems that they're more than kosher.  They're necessary.

Oh, and about the characters, a few of my players have *cough* interesting characters.  I'll ask them if I can submit 'em.
Lance Meibos
Insanity takes it's toll.  Please have exact change ready.

Get him quick!  He's still got 42 hit points left!

Ace

You can't have the soul, I need it for later but I would like to make a contribution or two.

Being rather lazy may I submit there guys here

http://www.indie-rpgs.com/forum/viewtopic.php?t=2260

There dudes are from Gelure ---

2 are members of Uglubs council of nine

the other listing is for "The Hand" Uglubs elite troops

If that is the sort of thing you like I can whip up a couple of more as well or resubmit there dudes in another format,

If not ah well.

Jake Norwood

Quote from: AceCant have the soul, I need it for later but i would like to make a contribution or two.

Being rather lazy may I submit there guys here

http://www.indie-rpgs.com/forum/viewtopic.php?t=2260

There dudes are from Gelure ---

2 are members of Uglubs council of nine

the other listing is for "The Hand" Uglubs elite troops

If that is the sort of thing you like I can whip up a couple of more as well or resubmit there dudes in another format,

If not ah well.

Those are great. More are good. We also like histories, stories, and background info, as well as SAs, of course.

Jake
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
___________________
www.theriddleofsteel.NET

Bob Richter

Quote from: Jake NorwoodI want all the stats and jiggy-with-it stories that go with your favorite and most interesting PCs. Fact is, you don't even have to have played them, but we want 'em anyway. Why? Two reasons. First, We'll put the ones that fit oBaM best into that book, under the submission reward system explained in that thread. Second, anything that we don't put in there and still doesn't suck we'll put on the TROS webpage. Send in a drawing if you want, too!

Get crackin! I want stats-stats-stats and stories-stories-stories!

Jake

I have a couple I could toss your way.

I'll have to update (or in some cases, write) their histories, and that will take a while, but what the hey?
So ye wanna go earnin' yer keep with yer sword, and ye think that it can't be too hard...

Ace

Quote from: AceCant have the soul, I need it for later but I would like to make a contribution or two.

Being rather lazy, may I submit there guys here ?

http://www.indie-rpgs.com/forum/viewtopic.php?t=2260

There dudes are from Gelure ---

2 are members of Uglubs council of nine

the other listing is for "The Hand" Uglubs elite troops

If that is the sort of thing you like I can whip up a couple of more as well or resubmit these dudes in another format,

If not ah well.

Rattlehead

I take it that it's ok to post characters and their stories here? I know that I've had bad luck sending emails to you in the past Jake, so I'll post here and if you need an email, I'll try that later, just let me know. That said, here goes:

***************************************************************************

Julianos Vainsteel

History:
Julianos Vainsteel was born and raised in the wine country near Denaille, in the kingdom of Farrenshire. His mother died during his fifth year, a victim of the Grinning Sickness (a rare form of tetanus). His father, a vineyard owner and wine merchant was wealthy enough to afford a formal education for his only son. Unfortunately, Julianos lacked the dicipline of a true scholar and was soon unwelcome in any university in Farrenshire. But, in the course of his scholastic pursuits, Julianos discovered the thing he had the most talent for - the rapier. Soon, he began to seek out teachers wherever he could find them. When he was able to defeat one master, he would move on to the next. So it was in this way that young Julianos went from boy to man.

After his father's death, Julianos assumed control of his father's vineyard. While not as capable a merchant as his father, he maintained a respectable profit. Unfortunately, he developed a fondness for wine that goes beyond a healthy appreciation. Over time, this alcoholism even began to threaten his ability to manage his father's business.

With the rise of the threat from Gelure, he's seen his chance to make something of himself. Hiring on a trusted former schoolmate to manage the family vineyard, Julianos has set out to search the world for those to aid Farrenshire in it's time of need.

Characteristics:
Julianos Vainsteel is a foppish dandy. Fond of silks and suede leather, he dresses in flamboyant colors and the most modern styles. His high boots are black leather, always polished to a high sheen. His breeches are of cotton or silk, generally dyed purple. He wears a purple suede vest over a white silk blouse. Atop his head sits a large hat of the same suede with an enormous feather arching from it. His black hair is worn in long curls and a thin mustache and goatee adorn his face.

First and foremost in his life is fun. Julianos is fond of parties of any description. Be it a royal feast or a harvest festival, as long as there is wine (and women) Julianos will be there. Popular with the ladies, his fondness for their "company" has gotten him in trouble on several occasions. Generally, the marital status of his conquests becomes of less importance as the night, and the wine, passes by. It's a far too common thing for Julianos to awaken with a headache, not knowing where he is or who he is with.

But, though many times this has led to trouble for him, he is always unafraid. He is convinced that his skill with rapiers is greater than most, if not all, swordmen in the land. His (somewhat arrogant) regard for his skill is not without good reason. He is a great swordsman, which is one reason why he is still alive. This talent with rapiers has begun to gain him a reputation as duelist of some regard. In his heart, Julianos truly believes that he is almost, if not already, the greatest swordsman alive.

While his skill with his rapiers keeps him out of danger, there is one thing that can break his nerve. This is something he has been careful to keep to himself, but he does have a weakness. He is mortally terrified of one creature: RATS. Upon sighting a rat, he is set upon by an irrational and unexplainable fear. He'll do much to avoid them, even at the risk of his life.

Statistics:

Strength: 4
Agility: 7
Toughness: 6
Endurance: 4
Health: 3

Will Power: 3
Wit: 3
Mental Aptitude: 4
Social: 5
Perception: 4

Drive: "To be the greatest swordsman alive." (5)
Passion: Farrenshire
Faith: Imperial Church of The Three-Gods-Become-One
Conscience
Luck (2)

Reflex: 5
Aim: 5
Knockdown: 5
Knockout: 7
Move: 7

Gifts: Good Reputation (minor)
Flaws: Addiction (alcohol - minor), Phobia (rats - minor)

Proficiencies:
Case of Rapiers: 8
Rapier: 8
Bow: 5
Skills: (at 8/8 + MA bonus of 4)
Swordsman skill packet
Courtier skill packet
Bonus Skills: Acrobatics, Survival, Riding, Combat/Weapon Art
Cultural Bonus Skills (Farrenshire): Heraldry, Etiquette(Tourney)

Weapons: 2 Rapiers, Poniard
Armor: Sleeveless Leather Jack (only rarely worn)

***************************************************************************

Sorry if this is too long. As I said, if you need this in an email, or in some other format, let me know. Hope you like him!

Brandon

PS: If there's anything I left out, let me know!
Grooby!

Furious D

Yssir Abu al Japhra ibn Mukkaf
Ottarmarluk landed Noble

Yssir was never expected to enherit his father's lands.  Born a fourth son, he was considered far enough down the line of succession that he was sent to be raised in a monastary as a priest.  There he stayed for 8 years, studying theology and literature.  The sect he was raised in was somewhat more idealistic than most, believing that it was the Faithful's duty to defend all of the innocents (believers or not) from the Darkness with the creedo "Lead gently the unbelievers, towards the truth; not with the ruthless whip of the taskmaster, but with the stern but kind hand of a father guiding a wayward child."  

These lessons were firmly ingrained in young Yssir by the age of 14, when his father and older brothers were killed in a brutal series of battles with Taveruun mercenaries in the West.  Suddenly the only heir to the estate, he was quickly wisked away from the only life he had known and thrust into the politics and intrigues of one of the most militaristic houses in the Sulta'an's domain.

Much to his advisor's delite however, Yssir took to leading men with an almost supernatural ease.  His calm self-assurance, quiet devotion, and decisive manner quickly earned the respect and loyalty of the remains of his father's shattered forces.  Throwing himself wholly into his role, he rallied his men to repell the mercenary incursion.  Since this early victory, he has pushed himself to train in the arts of war; trying to make up for being nearly a decade of training behind his peers.

His sedentary, academic childhood has left him more frail and sickly than most young men his age (now 17), but his advisors expect him to fill out quickly, especially in light of how hard he has been driving himself.

While lacking in skill and experience Yssir is a walking showcase for some of the finest equipment makers in Ottarmarluk.  The armor smith Maphala considers the suit he made to be one of his finest masterpieces, and Yssir's blades bear the mark of the legendary Estaff al Fisha'an.

Yssir understands and respects the reason's for the infedels Crusades (it is the Shard of Xanar after all), but fights them without hesitation.  Unlike many of his countrymen however, he does so objectively and without malice, prefering to minister to prisoners of war, rather than torture them.

Statistics:

Strength: 4
Agility: 5
Toughness: 3
Endurance: 3
Health: 3

Will Power: 5
Wit: 5
Mental Aptitude:5
Social: 8
Perception: 3

Drive: "Defend the Weak in the name of the Prophet." (2)
Destiny: Become a general of legend (1)
Faith: Seven Vows of the Prophet (1)
Conscience: (1)
Luck (2)

Reflex: 5
Aim: 4
Knockdown: 4
Knockout: 5
Move: 6

Gifts: True Leadership (major)
Flaws: Vows: Abstinance from wine and women (minor)

Proficiencies:
Cut and Thrust: 2


Soldier skill packet at 8
Clergy skill packet at 8
MA skill points went to
leadership
tactics (x2)
surgery
language: Helenic

Possessions (500 gold marks worth, because Marluks are crazy that way)
Full Plate mail (fine x 10) with reduced cp cost and +1 AV
Full Helm (fine x 10) with reduced cp cost and +1 AV
Buckler (fine x 10) with reduced DTN
Scimitar (fine x 10) with reduced ATN and DTN
Falchion (fine x 10) with reduced ATN and DTN
A fine Charger
Various travel supplies (tent)
Fancy wardrobe worth more than 50 gold by itself
Hired soldiers (20-30)
And plenty of extra gold

Lance D. Allen

Y'know, there've been a few things I'm not sure you received via E-mail, either Jake. Did you ever get the write-up for the Infernal Guardians that I sent you? I never received a reply on it.

Anyhow, I'll locate Tiberius and throw him at you either here, or via PMs here in a day or so.
~Lance Allen
Wolves Den Publishing
Eternally Incipient Publisher of Mage Blade, ReCoil and Rats in the Walls

Jake Norwood

Yeah Lance, I got 'em. I emailed you back, too, but there seems to be a lot of hit-and-miss email between us. Sorry 'bout that. Will they go in? Don't know. We're being *really* cutthroat about submissions, as we got *tons* of them. About 70 pages worth, actually.

Jake
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
___________________
www.theriddleofsteel.NET

Lance D. Allen

QuoteYeah Lance, I got 'em. I emailed you back, too, but there seems to be a lot of hit-and-miss email between us. Sorry 'bout that. Will they go in? Don't know. We're being *really* cutthroat about submissions, as we got *tons* of them. About 70 pages worth, actually.

That's fine. I've already got reason to crow because you've already said Hearne and the Wild Hunt will be going in, so I'm happy. If they do go in, that's just icing on the cake. I expect you to choose only the best for a published TRoS supplement, because the game is worthy of only the best.

And without further ado...

===============================================
Tiberius Damarisk

History:

Tiberius Damarisk was the youngest of several children born to the Damarisk family, a line of freeman farmers with lands north of Theoricsthrone. However, when he was only 8 years old, a band of Hef attacked the farm. His mother hid him away in the cellar, where he watched, afraid and crying, as the Hef broke into the house and slaughtered or kidnapped his entire family. There he stayed in the cellar until a patrol of Stahlnish soldiers came by the farm and found him. He was taken then to the city of Theoricsthrone, where he was placed into an orphanage.
Tiberius was never adopted due to his surly manner and withdrawn ways, and was eventually pushed out into the world at 13 winters. He worked odd-jobs all over the city until he caught the eye of a city watch recruiter during a robbery incident at an inn where he worked as a porter. His quick reaction, easy grasp of violence, and lean, muscled physique convinced the recruiter that this youth was a likely candidate for the watch.
During his years in the watch, his already strong respect for law and order grew into a fervor that his fellows found disturbing. He allowed no crime to pass unpunished, no matter how trivial. He was also central to exposing a smuggling arrangement involving several of the senior members of the city watch. The revenge of those members would have ended the young Tiberius' career in a dank alleyway, but for his quick reflexes and still growing skill with weapons. However, the dislike and distrust of the remaining watch members soon forced him to leave the city watch.
Perhaps by destiny, it was around this time that he met Duram Braun, a bounty hunter of some reputation throughout Stahl and it's neighboring provinces. Duram saw the young man's potential, and took him under his wing, teaching him further in the ways of the sword, and in tracking criminals across the wilds and cityscapes.
Now, many years later, Tiberius Damarisk is known and feared by the criminal element across Mainlund. His determination to always bring down a bounty, his hatred of crime and devotion to Law have combined to make him a truly relentless foe to those who would flaunt Law and Order.

Characteristics:

Tiberius stands at 6 feet, 7 inches tall, and weighs in excess of 200 lbs. His steel grey eyes and brooding demeanor mark him as an unapproachable figure- which is how he likes it. Lacking quite severely in people skills, he makes up for it only with a strength of purpose and an integrity which those few who know him well enough know will never surrender. He is coldly polite at the best of times, and icily hostile at the worst. Beneath this frigid demeanor, however, lies a boiling rage that is barely contained by a rigid self-control.
Fear and happiness seem to be equally foreign to him, from first examination. He seems to take pleasure only in the defense of law, and in the accomplishment of a job well done, and has never been seen to act afraid of anything. He also rarely loses control of his temper, except in some few rare occasions, all of which involved either a blatant breach of the law, or encounters with Trollspawn, which he seems to believe are the physical embodiment of chaos and lawlessness.

Statistics:

Strength: 5
Agility: 6
Toughness: 5
Endurance: 4
Health: 4

Will Power: 4
Wit: 4
Mental Aptitude: 4
Social: 2
Perception: 5

SA's

Passion: Law and Order  3
Drive: Always gets his man  2
Conscience (which sometimes conflicts with other SAs.. heh)  1
Passion: Hatred of Trollspawn  1
Luck  0

Derived Attributes:

Reflex: 5
Aim: 5
Knockdown: 5
Knockout: 7
Move: 7

Gifts: Accuracy, minor
Flaws: Sleep Disorder, major

Proficiencies:

Cut & Thrust: 8
Brawling: 8
Dagger: 8
Crossbow: 3

Skills: (at 7/7 + MA bonus of 4)
Lawman/Guard Packet
Body Language: 9
Etiquette(street): 7
Law: 7
Intimidate: 6
Streetwise: 6
First Aid: 6
Read & Write: 8
Ranger/Woodsman Packet
Hunting: 6
Tracking: 6
Survival: 7
Scrounging: 7
Animal Guise: 7
Herbalist: 7
Orienteering: 7
Sneak: 6
Camouflage: 7
Climbing: 8
Swimming: 6

Bonus Skills: lowered Tracking by 2, lowered Sneak by 2
Cultural Bonus Skills none
Weapons: Short Sword, Arming Glove, Stilletto, Crossbow
Armor: Chain vest w/ Leather sleeves, steel bracers, and the aforementioned arming glove
~Lance Allen
Wolves Den Publishing
Eternally Incipient Publisher of Mage Blade, ReCoil and Rats in the Walls