The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
January 17, 2021, 10:45:18 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
201
- most online ever:
565
(October 17, 2020, 02:08:06 PM)
The Forge Archives
Inactive Forums
Chimera Creative
(Moderator:
Matt Snyder
)
Tough as ails ... ahem
Pages: [
1
]
« previous
next »
Author
Topic: Tough as ails ... ahem (Read 4344 times)
Matt Snyder
Moderator
Member
Posts: 1380
Tough as ails ... ahem
«
on:
August 16, 2002, 03:23:15 PM »
Well, folks, I've good news and (somewhat) bad news.
I always like to start with the bad news, so here it is. I haven't got the darn Paypal system set up yet. Haven't even started the dirty work. So it goes. I hope to have it up and running by next week.
The good news is that I've been busy doing a "revised" print run of Dust Devils. I just put together 20 spanking new copies of the game, and they are almost identical to those offered at GenCon.
But they're better, thanks to Michael S. Miller and Adam Jury, who both sent me FANTASTIC edits to improve the game, typos, layout, etc. These guys did a superb job of trying to clean up the mess I put together in one helluva hurry before GenCon, and the "revised" version of Dust Devils is so much better for it.
But of the mos times .. (Sorry, inside joke. Ask Jason Blair)
Matt
Logged
Matt Snyder
www.chimera.info
"The future ain't what it used to be."
--Yogi Berra
Gordon C. Landis
Member
Posts: 1024
I am Custom-Built Games
Tough as ails ... ahem
«
Reply #1 on:
August 16, 2002, 03:32:32 PM »
Sign me up for one of those copies! Mos times, I really regret letting some other varmint snatch-up a copy of Dust Devils instead of grabbing one for meself.
Gordon - probably got the inside joke all wrong, but Jason ain't talkin'
Logged
www.snap-game.com
(under construction)
Paul Czege
Acts of Evil Playtesters
Member
Posts: 2341
Tough as ails ... ahem
«
Reply #2 on:
August 16, 2002, 04:19:35 PM »
Tarnation, you did that quickly. I hadn't even had the chance to prod you to substitute the original character of Reggie for Zeke Munro in the sample scenario. Next printing maybe?
Paul
Logged
My Life with Master
knows codependence.
And if you're doing anything with your
Acts of Evil
ashcan license
, of course I'm curious and would love to hear about your plans
Jared A. Sorensen
Member
Posts: 1463
Darksided
Tough as ails ... ahem
«
Reply #3 on:
August 16, 2002, 04:45:30 PM »
Marketing ad copy:
"Dust Devils...it's the cure for what ails ya!"
Logged
jared a. sorensen /
www.memento-mori.com
Adam
Member
Posts: 165
Re: Tough as ails ... ahem
«
Reply #4 on:
August 16, 2002, 05:01:48 PM »
Quote from: Matt Snyder
These guys did a superb job of trying to clean up the mess I put together in one helluva hurry before GenCon, and the "revised" version of Dust Devils is so much better for it.
And it sure as hell wasn't chopped liver to start with!
Logged
Adam Jury
Jason L Blair
Member
Posts: 636
Nothing is sacred.
Re: Tough as ails ... ahem
«
Reply #5 on:
August 16, 2002, 05:30:20 PM »
You did include a "What Is A Rolyplaying Game?" section, right?
Logged
Jason L Blair
Writer, Game Designer
TSL
Member
Posts: 41
Tough as ails ... ahem
«
Reply #6 on:
August 19, 2002, 09:17:02 AM »
Well I, for one, would be fascinated to find out what a "Rolyplaying Game" is.
Sounds good, Matt. I don't have any issues with my "flawed" copy of
Dust Devils
though.
Logged
TS
Servant of Mantorok since 1863
Rumpuncher - Nocturnal's Scribe
Valamir
Member
Posts: 5574
Tough as ails ... ahem
«
Reply #7 on:
August 20, 2002, 09:50:27 AM »
Regarding the paypal thing Matt, if you have a PP account already the button is simplicity itself. Just go to your account, select the "sell" tab and run their button creation wizard. Choose which button you want, how much to charge for shipping (you can even do a full shopping cart once you have more than 1 product). When done it spits out the exact HTML to cut and paste into your site.
Works great...as long as you remember not to add the shipping and handling in twice ;-)
Logged
Ralph Mazza
Universalis: The Game of Unlimited Stories
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum