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Convention Demo's Driftwood Policy?
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Topic: Convention Demo's Driftwood Policy? (Read 490 times)
Thirsty Viking
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Posts: 238
Convention Demo's Driftwood Policy?
«
on:
September 07, 2002, 11:48:32 AM »
Is there a policy on convention Demo's?
Or perhaps more to the point, Those who do Convention Demos?
I'm new to this system, but have DECADES of RPG experience... some as DM/GM, but most as player because I didn't like the system mechanics of most systems. Which TROS adresses amazingly well.
I have however RUN small campaigns (6-18 months 3-6 players) in D&D, ROLEMASTER, and GURPS. Besides playing in over a half dozen sytems.
I am a bit out of the convention habit, but I was thinking over suitable approachs
1st idea was to offer several
Intro. to TROS
sessions with pregenerated charachter duels and charachter Generation for those who wanted to participate in a
full adventure in a later session
(with the players having a brief idea of the game from the intro).
2nd option being to toatlly skip charachter creation and use pregens with an hour of duels and spell casting resolutions followed by an a
adventure previously designed for the pregens.
3rd being the running a series of short skits again with pregens, highlighting different area of the rule systems....
Ambushing a patroll.
Seaking up on a sentry.
Duel at Dawn
A few spell scenarios.
And the obligatory Tavern Tussel
In an ideal world arrangements should be made that TROS books are available at tourney for the people to purchase and take home.
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If you care to reply, the needed change
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John Doerter Nashville TN
Jake Norwood
Member
Posts: 2261
Convention Demo's Driftwood Policy?
«
Reply #1 on:
September 07, 2002, 12:09:34 PM »
I really like the last two ideas, John. They're good. Generally I've found that for all but the hardest-core gamer, Chargen is less rewarding than actual play, which is where TROS really knocks peoples' socks off.
The third idea in particular is great. I want to hear how they go.
Jake
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"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard
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Thirsty Viking
Member
Posts: 238
Convention Demo's Driftwood Policy?
«
Reply #2 on:
September 07, 2002, 12:48:52 PM »
Quote from: Jake Norwood
I really like the last two ideas, John. They're good. Generally I've found that for all but the hardest-core gamer, Chargen is less rewarding than actual play, which is where TROS really knocks peoples' socks off.
The third idea in particular is great. I want to hear how they go.
Jake
Thanks jake, i'll be doing some of it at the game store when most people are playing cardgames, for now.... I'll look for some local cons after a few months.... I know there are a lot in summer...
The first idea was to give the hardest core gamer.... willing to spend two convention sessions on an unknown system his chance.... these playes being the most likely to buy and run TROS when they go back home.
Didn't say it was a good idea, just a thought I had. I want to see the system explode upon the scene so you put out those setting books for me... <sinister laughter>
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John Doerter Nashville TN
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