News:

Forum changes: Editing of posts has been turned off until further notice.

Main Menu

Gladiator Update

Started by Thirsty Viking, September 24, 2002, 06:06:54 AM

Previous topic - Next topic

Thirsty Viking

Work on Gladiators is ongoing,  Currently we are debating what things might modify the Purse structure for a match.  What follows is a Cut and paste from an ongoing thread.  Your comments and suggestions are welcome.

MatchPurse = MatchHeat*(x+y)*Z  
winner gets 75% purse loser gets 25%
X = base purse size for ex. 6 silver
Y = the total of all PURSEMODs
Z =PurseMultiplier
Venue Modifier - size of Venue also sets max purse per heat - also minimum lethality level
City Modifier - Like venue - City Value can be upgraded for festivals, etc...
Lethality Multiplier - as being discussed
Mismatch Modifier - Lower intrest if people percieve clear victory

MatchHeat =(renown of the two gladiators + PromotionMod, + StreakMods )*RepMod
[b]renown[/b] - How well known you are
[b]PromotionMod[/b] - Lead Time and effectivness
[b]StreakMod[/b]s - Everyone Loves a Winner(new concept, new thread)
[b]RepMod[/b] This is ~ perception of the Gladiators vs Gladiator

Some modifiers may switch sides of the equation.  We haven't laid it out as a full equation before now so this may now be disputed. this is where I see our efforts currently.  All this is straight table stuff, untill promotion that might involve some rolls.  showmanship/behavior durring a fight will adjust your Gain in Renown post fight..  Not purse of this fight.
Nil_Spartan@I_Hate_Hotmail_Spam.Com
If you care to reply,  the needed change
should be obvious.

John Doerter   Nashville TN