The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 03:42:54 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
The Riddle of Steel
Gladiator Update
Pages: [
1
]
« previous
next »
Author
Topic: Gladiator Update (Read 622 times)
Thirsty Viking
Member
Posts: 238
Gladiator Update
«
on:
September 23, 2002, 09:06:54 PM »
Work on Gladiators is ongoing, Currently we are debating what things might modify the Purse structure for a match. What follows is a Cut and paste from an
ongoing thread
. Your comments and suggestions are welcome.
MatchPurse
= MatchHeat*(x+y)*Z
winner gets 75% purse loser gets 25%
X = base purse size for ex. 6 silver
Y = the total of all
PURSEMOD
s
Z =PurseMultiplier
Code:
Venue Modifier - size of Venue also sets max purse per heat - also minimum lethality level
City Modifier - Like venue - City Value can be upgraded for festivals, etc...
Lethality Multiplier - as being discussed
Mismatch Modifier - Lower intrest if people percieve clear victory
MatchHeat
=(
renown
of the two gladiators +
PromotionMod
, +
StreakMod
s )*
RepMod
Code:
[b]renown[/b] - How well known you are
[b]PromotionMod[/b] - Lead Time and effectivness
[b]StreakMod[/b]s - Everyone Loves a Winner(new concept, new thread)
[b]RepMod[/b] This is ~ perception of the Gladiators vs Gladiator
Some modifiers may switch sides of the equation. We haven't laid it out as a full equation before now so this may now be disputed. this is where I see our efforts currently. All this is straight table stuff, untill promotion that might involve some rolls. showmanship/behavior durring a fight will adjust your Gain in Renown post fight.. Not purse of this fight.
Logged
Nil_Spartan@I_Hate_Hotmail_Spam.Com
If you care to reply, the needed change
should be obvious.
John Doerter Nashville TN
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum