Forum changes: Editing of posts has been turned off until further notice.
Started by Sylus Thane, October 22, 2002, 12:56:01 PM
Quote from: Ron EdwardsTotally unsolicited interjection: I really like Gareth's suggestion about dogma accumulating. I especially like the possibility, which occurs to me, that such accumulations are less effective later - i.e., they have become dogma per se, no longer meaningful (ie experienced/understood) but merely obediently mouthed and hence worthless.If it doesn't fit with the other notions about playing the game, that's cool, but I love that idea.
Quote from: Bob McNameeI'd say if this recent post looks good to everybody we should start splitting of posts to look at character creation etc.
Quote from: Bob McNameeI prefer #3 - Slow at start, Fast mid, Slow at end.
Quote from: talysman[list=1][*]a "feature freeze"we can add more to the game system later, but let's concentrate on implimenting the suggestions we already have.[/list:o]
Quote from: talysman[list=1][*]a "run-through"...[/list:o]here's a crude outline of a play session:[*]players gather and describe the general setting they want to play in (historical france under charlamagne, fantasy medieval europe with a european version of taoism, whatever.)[*]players suggest trait-pairs. perhaps each player suggest a Passion or a Virtue, then other players suggest what the opposite or compliment should be.[*]chargen, roughly as described before.[*]round-robin setting description, starting with abstract facts about the religion, moving to facts about the monastery, then on to the surrounding countryside, and finally on to interesting events. setting description stops when one player suggests an event that gives the others an urge to intervene.[*]the mentor (temporary GM) describes the selected event in more detail and assigns each player a general duty.[*]continue in round-robin fashion, but each player describes a scene for how they will fulfill their duty. the scene is then played out.[*]when all the duties have been completed, the players have a scene with their mentor for possible character advancement.[*]round-robin setting description begins again, until a new event suggests a new mission.[/list:u]