The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 08:27:57 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
56
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
Indie Game Design
(Moderator:
Ron Edwards
)
CREATURE FEATURE: Powers of play in a shared-GM game
Pages: [
1
]
« previous
next »
Author
Topic: CREATURE FEATURE: Powers of play in a shared-GM game (Read 442 times)
Steve Dustin
Member
Posts: 99
CREATURE FEATURE: Powers of play in a shared-GM game
«
on:
November 27, 2002, 02:58:23 PM »
Creature Feature is a shared-GM monster movie RPG I talked about in this thread:
http://www.indie-rpgs.com/forum/viewtopic.php?t=4138
Some conversations got me thinking about "defining" the metagame capabilities of players in terms of "levels of power" in Creature Feature. Right now, I've got three levels that are definite, but am waffling on adding two more.
Levels with their "powers" and who can weild them during a scene:
Script-Writer: add plot complications, dummy actions, and invoking the monster [everyone at the table]
Cast: interacting with the game world with your character(s), handle your character's narration, make contest rolls for your character(s) [everyone with characters in the scene]
Cinematographer: set-up scene--choosing a location and introductory narration, choose participating characters, do scene narration that doesn't fall into the lap of the Cast [only 1 Cinematographer in scene]
And then I'm contemplating adding these two just to complete the "color" of the movie analogy --
Director: Establishes a scene conflict or motivation for the scene, starts a scene by saying, "Action!", ending a scene by saying, "Cut!" [1 Director per scene]
Producer: handling in-game book keeping, handing out bonuses during a scene, handing out script dice rewards at the end of a scene [1 Producer for the game]
The idea, theoretically, is that a player at the table could weild all 5 levels of power in a scene, but the ideal is to spread them out among everyone. At that players without characters in a scene still can participate in a meaningful way.
Some focused questions: are there too many levels? Like I said, its mostly that way to accommodate movie color. Are there certain "powers for play" I'm missing? I'm trying to consider play considerations for traditional RPGs and how a shared-GM tweaks that.
Any comments would be appreciated.
Thanks, Steve Dustin
Logged
Creature Feature
: Monster Movie Roleplaying
RobMuadib
Member
Posts: 230
Splitting up the GM Duties
«
Reply #1 on:
November 27, 2002, 06:14:21 PM »
Steve
Hey, looks pretty solid to me, with the 5 levels. I like the Producer "job" it mirrors some of the thinking I have with my Design for TMW:COTEC so far. My only point is that Cinematographer and Director have alot of overlap.
Perhaps you could reserve the scene framing and motivation stuff to the cinematographer and have the director conduct play and otherwise keep the action moving, making sure people get to take part (don't know if you have player turns, but seems to fit well with more collaborative models.)
You can see how I divied up the GM duties, which I recently expanded
upon in the PDF of my Game Concepts: Shared Play chapter, which I
posted on my website
here
It is interesting, butchering the GM, as it were. Since of all the taken for granted concepts of RPG's is the GM + Players paradigm, is the most widespread.
HTH
Logged
Rob Muadib -- Kwisatz Haderach Of Wild Muse Games
kwisatzhaderach@wildmusegames.com
--
"But How Can This Be? For He Is the Kwisatz Haderach!" --Alyia - Dune (The Movie - 1980)
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
CREATURE FEATURE: Powers of play in a shared-GM game
«
Reply #2 on:
November 29, 2002, 06:46:28 AM »
IMO, combine the cinematographer and director. Any fuzziness between the two would be bad, and the jobs aren't really big enough as defined to split them up.
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum