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Annoying style/formatting rant.
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Topic: Annoying style/formatting rant. (Read 1335 times)
Jack Spencer Jr
Guest
Annoying style/formatting rant.
«
on:
February 18, 2003, 03:15:27 PM »
I was going to post this to the word rant thread, but screw it. It's off topic and should be it's own thread. I'm going to rant a it about style or perhaps the correct term is formating. This applies to RPG books more than anything else, but is useful in generalI'm talking about excessive use of:
[*]
italics
[*]
boldface
[*]
underline
[*]
all three at once
[*] "quotes"
[*] CAPITALIZATION
[*] bulleted lists
[/list:u]
I believe an arguement can be made
for
the use of such things because they
do
help "break-up" the text and are
useful
as built-in BOOKMARKS, in much the same way art does.
However
, it is distracting to read if it is
not
used sparingly.
For instance
it is not
at all
uncomon for a person to favor a single
type
of emphasis and use it
over and over again.
This
takes away
from the purpose of using emphasis and makes the reader wonder
why
the author used
so many
of a particular type of emphasis, thus missing the
point.
My
point
is:
[*]use sparingly
[*]use well
[/list:u]
Logged
Matt Snyder
Member
Posts: 1380
Re: Annoying style/formatting rant.
«
Reply #1 on:
February 18, 2003, 05:46:50 PM »
Except that you should never use underlined text in a published product. So sayeth this layout guy. Underlines are an artifact of typewriters unable to italicize. Whenever you find yourself underlining something, just italicize.
Underlines are frickin'
evil
. And ugly. Ugh.
Using rules (a.k.a. lines) of varying weight is fine. There is a difference. Rule of thumb: Leave that little "U" button in your layout software (even if, no especially if it's Word) for office memos.
Logged
Matt Snyder
www.chimera.info
"The future ain't what it used to be."
--Yogi Berra
KeithBVaughn
Member
Posts: 64
Some Thoughts...
«
Reply #2 on:
February 18, 2003, 06:05:25 PM »
Hi Jack,
I'm wondering if what is driving you nuts is a combination of two simple things: inconsistant usage of the afore mentioned things and/or the writer's inability to find an appropriate or powerful enough word so gimmicky font tricks are substituted.
For instance in my game, I use italics to provide examples for the rule I have just explained. I switch from a times roman font to arial bold when I providing a name for a skill, a thing like fire damage, romance rules or something else that needs to stand out during the reading of the rules. I make sure that I'm consistant throughout the text to keep things uniform and understandable for the reader.
Not having a sufficient grasp of the language is a real problem and can make a game unreadable or frustrating at best. It is beyond this forum to do remedial english. I think Mark Twain said it best: "The difference between the right word and the almost right word is the difference between the lightening and the lightening bug."
Keith B. Vaughn
Logged
Idea men are a dime a dozen--and overpriced!
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