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Started by urbwar, July 15, 2003, 03:26:33 AM
Quote from: Cynthia Celeste MillerFirst of all, tell him I said he has great taste in games. ;0)
Quote from: Cynthia Celeste MillerSecond of all, I'm glad to see that CAH can appeal to the younger crowd and not just us crusty old '80s fossils. LOL.Please let us know how everything goes.
Quote from: urbwarSince I got your attention Cynthia, maybe you can give me a hand here.We got some of the basics worked out so far. His character is a superhero named Blaze, who is a kid around his age. We did his appearance and Personality, discussed his powers, and came up with some story hooks. Do these sound appropriate in severity?:Secret Identity (Blaze's real name is Gino Farelli)- moderateBelieves in the power of Justice- MajorPowers don't work in water, or versus flame retardent material- moderateTakes double damage from cold based attacks- moderate
QuoteThe other thing I could use help with is one of his powers. He wants a general purpose one for controlling fire. So he could light up charcoal/wood to start a fire, absorb fire (thus putting out a house on fire, etc), create a flare. I know it will be a misc SA. My thoughts on doing it falls to this:Medium SA (4 CP), Duration 1D12 minutes (2 CP), Area of Effect (radius TBA). I figure at least 8 CP, maybe 10-12. Sound about right? I'm still iffy on the Misc SA's.
QuoteOh yeah, and we came up with some cool, non-game affecting special effects for the character. When he is in his hero identity, his hair and eyebrows are flaming, and when he flies, his hair leaves a trail of flame behind him, and his eyebrows have flames coming off them as he flies. Pretty neat, huh?
Quote from: Eddy FateI'm not Cindi, but it looks good to me. Just a point - if there is an SA that has Double Damage against flame, it doesn't add with the Story Hook (although he still gets access to experience, if you use it).
Quote from: Eddy FateThat's a good way to represent it. Maybe a Rating to roll against for controlling the fire, instead of a duration? Either method is perfectly acceptable - it depends on how your nephew envisions the power. :-)
Quote from: urbwarWell, I was thinking sometime in the series he'd fight a villain with cold powers, so his weakness to cold would come out then
QuoteI have some other thoughts on the game so far. I was thinking of calling the series "Blaze of Glory". We also said that when he changes into his costume, the song "Disco Inferno" would play in the background (so each time he changes, "Burn Baby Burn" would be heard in the background, lol)
Quote from: Eddy FateOh totally. I'm just saying that if you made the villain's SAs with the Double Damage modifier against flame, it probably wouldn't add up to QUADRUPLE damage. :-)
Quote from: Eddy FateSweet! That sounds very cool!
Quote from: Cynthia Celeste MillerWow! I look away for a few minutes and this thread erupts. LOL.
Quote from: Cynthia Celeste MillerEverything sounds great to be honest. I agree with Eddy that a rating might be appropriate for the flame SA.
Quote from: Cynthia Celeste MillerAs for the "Takes double damage from cold based attacks" Hook, I would personally just say that he suffers additional damage and rather than inflicting more Hurt Points, allow him to roleplay out the additional effects Maybe he stumbles around the next turn or immediately falls to the ground -- that kind of thing. Just a thought. :)
Quote from: urbwarOk, got another specific question.One of the Blaze's story hooks is that his powers don't work in water, or if he was covered in something that retards flame (ie like a fire extinguisher's foam). Would I include this as a disadvantage when designing the SA's themselves? I was considering adding this into the point costs for the Flame Blast, Fire Shield, and his flight, but not to the fire control power (since you rarely have a flame on water, unless you count oil fires, etc).Would this be appropriate, or just leave that to the story hooks?
Quote from: Eddy FateHonestly, either way works, but if you build them into the SAs, they remain SA specific, and you get CPs back as well.
Quote from: urbwarQuote from: Eddy FateHonestly, either way works, but if you build them into the SAs, they remain SA specific, and you get CPs back as well.That's one of the reasons I asked. If I could shave some cp points that he could use elsewhere, I would
Quote from: Eddy FateThen go for it. :-)