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The Forge Archives
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Indie Game Design
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It's a dog's life
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Topic: It's a dog's life (Read 595 times)
Simon W
Member
Posts: 191
It's a dog's life
«
on:
August 12, 2003, 10:45:56 PM »
Ok guys, I'm looking for more inspiration here.
My free rpg
It's a dog's life
is basically playable as it stands, but I want to at least double it's size and go for commercial release.
However, I need some ideas. This is where you come in (I hope).
I am particularly interested in new
Barks
and/or to improve those already there.
Maybe some new
roles
would be good, if anyone can come up with any that fit the setting.
I could also do with expanding on the background/legends/mythology of the prairie dog world, sticking to a vaguely 'native-american' feel.
Any thoughts on any other part of the game would be welcome.
I already have more critters to go in the book and more detailed adventure ideas. I'm also gathering artwork, but could always do with more.
Get the game here
http://www.geocities.com/simonwashbourne/itsadogslife.html
or here
http://www.rpgnow.com/product_info.php?products_id=1935&
Simon
Beyond Belief Games
The home of Lashings of Ginger Beer
[/url]
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Alan
Member
Posts: 1012
It's a dog's life
«
Reply #1 on:
August 13, 2003, 07:38:59 AM »
Hi Simon,
After reading It's a Dog's Life, whay I missed most was some indications of what happens in a play session - what the players do, what goals they pursue, etc. You might also consider expanding the dogs, predators, and other elements in a symbolic way.
Second, you have material about how real-world prairie dogs act and live, but what about your fantasy intelligent kind? How is their society structured and what do they value? How does a dog know he's done well? How does he earn admiration? How does he attract a mate?
It would be very cool to have a mechanic that tracks dog "honor" and it's effects.
I would aim for prairie dog culture that is distinctly from their point of view, though it may reflect american indian cultures. (Since the dogs have long-term colonies, I'd suggest looking at the more settled amerind cultures like the Navaho, Mokawk, or Kwakiutl, rather than plains indians.)
These ideas will also provide a field for expanding roles and barks.
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- Alan
A Writer's Blog:
http://www.alanbarclay.com
Simon W
Member
Posts: 191
It's a dog's life
«
Reply #2 on:
August 13, 2003, 08:23:39 AM »
Great, thanks for your input Alan. That was the kind of way my mind was working, but couldn't see the wood for the trees. I shall ponder what you have said, along with any more feedback I get.
Simon
Beyond Belief Games
The home of unusual role-playing games
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English
Registree
Posts: 2
interesting game
«
Reply #3 on:
August 21, 2003, 08:12:16 PM »
Simon;
Very interesting little game! It reminds me in some ways of the old "Woof Meow" (game a roleplaying dogs and cats) from the late 80s. I love animal games like that ("Creeks and Crawdads" was another).
- Jesse
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Simon W
Member
Posts: 191
It's a dog's life
«
Reply #4 on:
August 21, 2003, 10:48:14 PM »
That's good, because I am nearly through a total re-write. Gone is the 'natural history book' feel and in its place is a world of prairie dog fantasy. I'm a bit stuck in one or two areas, so if I don't solve them, I may be back here seeking help.
Simon
Beyond Belief Games
The home of Lashings of Ginger Beer
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