The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 01:38:02 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
HeroQuest
Tekumel using HeroQuest
Pages:
1
[
2
]
« previous
next »
Author
Topic: Tekumel using HeroQuest (Read 4183 times)
RaconteurX
Member
Posts: 262
Tekumel using HeroQuest
«
Reply #15 on:
September 29, 2003, 12:21:43 AM »
Mike: I agree that programmed behavior can seem to be volition, that is not the issue. We have not seen many Tekumelani express superstitious behavior when encountering or using devices of the Ancients, so I find it difficult to ascribe that sort of behavior to them. While they lack ability to create such items for themselves, modern Tekumelani seem to possess very little awe where such artifacts are concerned.
"Surely the clan masters will know something of this, Trinesh, or one of the Temples, or the Palace of the Realm. We will take it to be examined. Be not concerned, it will not harm you."
Logged
RaconteurX
Member
Posts: 262
Tekumel using HeroQuest
«
Reply #16 on:
September 29, 2003, 12:36:48 AM »
Quote from: Ian Cooper
An eye to be very similar to a talisman... in that you cannot improvise what the eye does. So it feels very like wizardry.
Which you'll note I mentioned in the sentence immediately following the one you quoted. :)
Quote
Giving the item an ability rating. In this context... is more similar to animist magic fetishes. The hero point costs to cement their rating [could come] straight off the animist magic table.
More or less what I was thinking, though some eyes have broad functions more akin to affinities than spells.
HeroQuest
does not really give us guidelines for cementing "items of great power", and the costs found on the Animist magic table are as good as any.
Good call, Ian.
Logged
Ian Cooper
Member
Posts: 126
Tekumel using HeroQuest
«
Reply #17 on:
September 29, 2003, 04:06:10 AM »
Quote from: RaconteurX
Quote from: Ian Cooper
HeroQuest
does not really give us guidelines for cementing "items of great power", and the costs found on the Animist magic table are as good as any.
I had not thought about it until ruminating on your question, so I am glad to have 'realised' that use of the table. Thanks for asking the question.
Logged
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
Tekumel using HeroQuest
«
Reply #18 on:
September 30, 2003, 10:27:03 AM »
Quote from: RaconteurX
Mike: I agree that programmed behavior can seem to be volition, that is not the issue. We have not seen many Tekumelani express superstitious behavior when encountering or using devices of the Ancients, so I find it difficult to ascribe that sort of behavior to them. While they lack ability to create such items for themselves, modern Tekumelani seem to possess very little awe where such artifacts are concerned.
"Surely the clan masters will know something of this, Trinesh, or one of the Temples, or the Palace of the Realm. We will take it to be examined. Be not concerned, it will not harm you."
Good point, but I guess I point to my own experience with people and computers. People are always telling me that their machine "hates them" or has other anthropomorphized attributes (like getting a less buggy machine that then "likes them"). Essentially, lack of understanding about how the thing works precisely, even if they understand that it's programmed leads people to treat devices very much as though they were people. Up to, and including "relationship difficulties". I do find that the people who are most technophobic and unwilling to learn have this cycle reinforced on themselves by themselves by their own refusal to see that it's just a process going on. By thinking that the thing hates them, they become worse at using it. They actually start to believe that it's the machine's fault that things go wrong when they misuse it. Easier to believe than their own mistakes, certainly.
I dunno, maybe I'm stretching. But I see the phenomenon every day working in a technology company. So perhaps I'm biased. But I think it could work as an abstraction.
Anyhow, the "normal" item rules would work just fine. I'm just looking for some way to inject a little more feel to this particular situation. It could become all rather dry if player start thinking in terms of plain technology. Maybe there's a third way to handle it.
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
RaconteurX
Member
Posts: 262
Tekumel using HeroQuest
«
Reply #19 on:
October 17, 2003, 02:50:05 PM »
As I mentioned
here
, I am into my new apartment. I have actually located my copy of
Imperial Lunar Handbook
and expect to post some tentative Five Empires keywords in the next few days provided I complete the preparations for my introductory
HeroQuest
events
at
U-Con
(wish I had a copy of Adobe Acrobat so I could tweak the Heortling section of
HeroQuest Voices
to fit the particulars of my scenario background. Ah well).
Logged
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum