Forum changes: Editing of posts has been turned off until further notice.
Started by Daniel Solis, September 04, 2003, 02:02:21 PM
Quote+1dAdding an extra day to the ritualAdding five participants who chant along with youFasting for a day before the ritualPerforming the ritual in a sacred area in tribal landsOffering special herbs and vegetable sacrifices+2dGoing without sleep for a day before the ritualPerforming the ritual in a sacred area outside the safety of tribal landsAdding five participants who play instrumentsOffering sacrifices of livestock or small animalsInjuring yourself continuously for a full dayPerforming the ritual on an uncommon occasion, happening once a year or so.+3dPerforming the ritual in a sacred area beset by hostile forcesGoing on a pilgrimage for a month before the ritualPerforming the ritual on a truly rare occasion like on the night of an eclipse, comet passage or meteor showerOffering the sacrifice of a monster+4dPerforming the ritual in a previously undiscovered, but much fabled sacred areaOffering the life of a hero as a sacrificeAdding three heroes who sacrifice their juice to the point of paralyzation+5dOffering yourself as a sacrifice
Quote from: dragon_of_colour1. If you're unhappy with the title Gears & Spears (I think its quite catchy as a title, although it makes the setting sound a little like something that takes itself less seriously, eg. Tunnels & Trolls ), you might want to call it simply Shine, for obvious reasons. IMHO it captures the mood and the valorous, mythical nature of the game, and also makes one think of highly polished metal/chrome. Its also cunningly simple ;-)
Quote from: taalynAnother option is to go symbolic. Since you're dealing with mythic themes here, return to dice as divination. Frex, each side is associated with some particular Onik concept or item.1 : Arm - physical stuff2 : Wheel - movement stuff3 : Sensor - mental/observation stuff4 : Onik - social stuff5 : Cell (battery) - shine/juice stuff6 : Fetish - magic stuffSo, rolling to see if GotuKola kills the Land squid threatening his village:He has 5 dice in his pool, rolls, gets 1,2,1,4,3 - 2 that speak to physical acts, 1 for movement. The player has to describe how is his results are relevant, and that's compared to a difficulty (or GM roll), best number of successes wins. So the player may describe the Onik roll (4) as concern for his village, and bump his success from 3 to 4.
QuoteYour character, Ryatha is desperately trying to save his friends from falling into a fiery volcanic pit. You roll five dice. Each die is split according to the following table.Protagonist1, 2, 3 : The player describes a...Fates4 : ...Physical outcome. 5 : ...Mental outcome.6 : ...Social outcome.Two dice come up in your favor, meaning you can describe two outcomes of Ryatha's efforts. Three dice come up on the Fate side. One 4, two 5. The Fates decide Ryatha will solve this problem with intelligence and cunning.First outcome: You describe Ryatha dropping his Salamander Cloak of Flame's Bane knowing that it will speed right through the heated air of the volcanic pit, landing beneath his endangered friends.Second outcome: By his keen intellect, Ryatha coordinated his toss to have the cloak land on one of the volcanic geysers of hot steam, spewing his friends safely out of the pit a little singed but none the worse for wear.