Forum changes: Editing of posts has been turned off until further notice.
Started by Tim Alexander, October 02, 2003, 03:30:33 PM
QuoteOne of the major questions that came out of play came from how to handle the power that the narrator has during a conflict. Specifically, there was some wondering about how much story impact the narrator can have in a given conflict. A corollary for me as the dealer is how best do I do prep in order to prepare for this?
QuoteAs a PURELY OPTIONAL rule, you might consider running a series of games in which the players have no control over their devils. In session 1, the Devil for every PC is 1. In sesson 2, it's 2, and so on. To further Bust the Bank, you could send that Devil as high as 5, which is a break from the rules (which limits the Devil at 3). Actually, that sounds like a lot of fun!
Quote from: Ron EdwardsElfs (using Dumb Luck), InSpectres narration of all kinds, The Pool and The Questing Beast, Dust Devils, Trollbabe, Donjon, Pace, octaNe to a lesser extent, Universalis in a negotiated fashion, and Legends of Alyria.
QuoteFor my money, Dust Devils is the game that nails down every corner of the issue, simultaneously providing maximal usable structure as well as maximal freedom within those constraints (or "with that material" if you prefer).