Forum changes: Editing of posts has been turned off until further notice.
Started by Gwen, October 11, 2003, 02:47:03 AM
QuoteWitnessed only by several outlaws in flatlands north of Dodge City, the ship hissed and cooled, with only several hundred Pall still left alive. The Pall knew they would be unable to repair their ship in primative Earth so, instead, they decided to wage war and wipe out the humans. Finding themselves in an even more underdeveloped time than anticipated, they threw subtlety to the wind and opted for overt destruction. In a matter of hours Garden City was obliterated. In a matter of days, word had spread. The Old West, a suspicios and precarious world, was full of those willing to investigate the event. Scholars came to investigate the reports that there were monsters roaming the deserts around Garden City- now a ghost town. Bounty Hunters flocked in hopes of catching the culprits for a large bounty. Pinkertons and Texas Rangers were sent as government representatives to bring justice to the civillians who died. And, as time passed and humans began to run into the aliens, word spread that this was no ordinary situation.
QuoteI'm really confused about damage—you say that the damage rules are pretty deadly, but I'm not seeing it (someone tell me if I'm missing something). If you have wounds equal to your Fitness x 4, and you take damage equal to the number of successes rolled, a "low average" Fitness character (Fitness 3) can take 12 wounds without dying
QuoteI'm not sure the backstory (future war, etc.) is necessary right at the start of the game.
QuoteWhy not just rate the attributes directly as dice?
QuoteAttributes, Skills, Belongings, Social Circle, and Graces/Curses are all there, but how do they stack? Can I potentially apply them all to a single die roll (getting a good handful of dice in the process) if they all are relevant to the action?
QuoteIn the combat section, there is a reference to adding the rating of a Belonging to the bonus dice from Strength to determine damage. Is the skill relevant here, or is that just part of the attack roll?
QuoteI think it has potential, but I'm really not clear on how the rating [of contacts] reflects "How big" or "How many" favors can be called upon.
QuoteDo these ratings drop each time you use them? Are there ways of raising them?
Quote...does that mean I can buy, say, 10 points worth of Graces and 5 points worth of Curses, and still be fine?
QuoteAttributes seem to be unable to add more than 2 dice to a roll, Skills no more than 6... how about Graces and Curses?
QuoteWhy so much emphasis on combat? I like combat, but is that the main thing you see the characters doing?
QuoteAlso, why the distinction between opposed/unopposed rolls?
QuoteWhat is the order of play in combat?
Quotewhat do you see the hit location table as bringing to the game? Is it mostly for color?
QuoteWhat do you see as the benefits and problems in this type of [paranoid] play, specifically?
QuoteI'd also recommend giving the game a good once over for proofreading.
QuoteAlthough I haven't read Mike's Rants yet, I made the destinction because there's a destinction in real life.
Quote from: GwenI do intend to work on the game regardless of input here, but I do respect the opinions of people on the Forge, and I just wanted to know if there's something wrong here that I'm missing.