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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: The Burning Wheel: First Pass  (Read 1006 times)
Bill Cook
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Posts: 501


« on: October 27, 2003, 09:24:51 PM »

I was skipping around, reading each part within the book that pertained to the idea I was interested in, not really making good progress.  Then I had a chat with a friend of mine about a book he'd finished.  That gave me the idea to read through without trying to understand.

That was the trick.  I finished my first pass of the first book.  And I've got some impressions to share.  This may sting a bit.  I'll try to be balanced.

Things I don't like
    [*]There are a lot of similiar terms and concepts that become a wash (e.g. agility, speed, reflexes).  Another example is the chain of exceptions affecting advancing or using skills.
    [*]Spots of unbreaking conceptual exposition can be inaccessible.  I find the presentation of the martial action lexicon particularly opaque.
    [*]The microcosm of combat experience becomes a crowded room that can't be easily traversed.  I'll bet it scales to further detail so that you could stop short if you wanted.  I just wish the drilling layers were more clearly apportioned.
    [/list:u]

    Things I like
      [*]The fixed vocabulary of martial actions.  It's like the chess of rock, paper, scissors:)
      [*]Shield rules!  Armor rolling to shrug off successes!
      [*]The graded character of concept capture.  (e.g. PTGS, sequence of damage quality, combat stance, action cost aggregates.)  It's very duel-ish.
      [/list:u]

      Personally, I prefer thumbnail characters and scaling up (e.g. the Battle of the Five Armies), so I'm at odds with your direction.  But I take it for what it is.

      I'm looking forward to reading about lifepaths and racial aspects.  It looks like you've arranged a clever set of backdrops in these regards.  Those and by-race magic sub-systems.
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      Luke
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      « Reply #1 on: October 28, 2003, 03:12:28 PM »

      hi Bill!

      thanks for posting your thoughts on BW.

      Quote
      Spots of unbreaking conceptual exposition can be inaccessible. I find the presentation of the martial action lexicon particularly opaque.


      Are you talking about the defintions/descriptions in the melee chapter itself?  If so, I am terribly sorry it's unclear. I did labor long to make those definitions and examples as explicit as possible.

      Quote
      *   The microcosm of combat experience becomes a crowded room that can't be easily traversed. I'll bet it scales to further detail so that you could stop short if you wanted. I just wish the drilling layers were more clearly apportioned.


      You lost me completely on this one, could you elaborate?

      thanks!
      -Luke
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      Bill Cook
      Member

      Posts: 501


      « Reply #2 on: October 28, 2003, 06:22:45 PM »

      Quote from: abzu
      Are you talking about the defintions/descriptions in the melee chapter itself? If so, I am terribly sorry it's unclear. I did labor long to make those definitions and examples as explicit as possible.


      No worries.  I'll probably get it on the second or third pass.

      Quote from: abzu
      You lost me completely on this one, could you elaborate?


      Sure.  I imagine a hierarchy of combat detail.

      [list=1]
      [*]Nothing but strikes with hand weapons and armor rolls to prevent successes.  Assume an indistinct striking distance.
      [*]Add damage/wound types and corresponding penalties.
      [*]Add stances for gross modifiers.
      [*]Add sub-ranges within striking distance, and add movement types.
      [*]Add fencing aspects, including weapon and shield blocks.
      [*]Add time segment rating per action.  Limit count to declare by character speed.  Extend the window of exchange to accommodate an aesthetically complete sequence.
      [*]Extend action range to include martial functions; include coloration by stance.
      [/list:o]

      And so on.  They're layers you drill into.  You can stop with stances, if fencing and calculating action counts isn't your thing.
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      Luke
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      « Reply #3 on: October 28, 2003, 09:55:40 PM »

      again, terribly sorry the organization of the martial maneuvers, obstacles, wounds and armor didn't gel for you, bill.

      i'll try to look at the book with new eyes next time i read through it.

      thanks for your comments!
      -L

      btw, the best way to understand any game is to make a character. I'm sure some of the points will clear up once you put pencil to paper.
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