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Burning Wheel
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The Burning Wheel: First Pass
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Topic: The Burning Wheel: First Pass (Read 1006 times)
Bill Cook
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Posts: 501
The Burning Wheel: First Pass
«
on:
October 27, 2003, 09:24:51 PM »
I was skipping around, reading each part within the book that pertained to the idea I was interested in, not really making good progress. Then I had a chat with a friend of mine about a book he'd finished. That gave me the idea to read through without trying to understand.
That was the trick. I finished my first pass of the first book. And I've got some impressions to share. This may sting a bit. I'll try to be balanced.
Things I don't like
[*]There are a lot of similiar terms and concepts that become a wash (e.g. agility, speed, reflexes). Another example is the chain of exceptions affecting advancing or using skills.
[*]Spots of unbreaking conceptual exposition can be inaccessible. I find the presentation of the martial action lexicon particularly opaque.
[*]The microcosm of combat experience becomes a crowded room that can't be easily traversed. I'll bet it scales to further detail so that you could stop short if you wanted. I just wish the drilling layers were more clearly apportioned.
[/list:u]
Things I like
[*]The fixed vocabulary of martial actions. It's like the chess of rock, paper, scissors:)
[*]Shield rules! Armor rolling to shrug off successes!
[*]The graded character of concept capture. (e.g. PTGS, sequence of damage quality, combat stance, action cost aggregates.) It's very duel-ish.
[/list:u]
Personally, I prefer thumbnail characters and scaling up (e.g. the Battle of the Five Armies), so I'm at odds with your direction. But I take it for what it is.
I'm looking forward to reading about lifepaths and racial aspects. It looks like you've arranged a clever set of backdrops in these regards. Those and by-race magic sub-systems.
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-Bill Cook
Dallas/Fort Worth Roleplayers
Luke
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Posts: 1359
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The Burning Wheel: First Pass
«
Reply #1 on:
October 28, 2003, 03:12:28 PM »
hi Bill!
thanks for posting your thoughts on BW.
Quote
Spots of unbreaking conceptual exposition can be inaccessible. I find the presentation of the martial action lexicon particularly opaque.
Are you talking about the defintions/descriptions in the melee chapter itself? If so, I am terribly sorry it's unclear. I did labor long to make those definitions and examples as explicit as possible.
Quote
* The microcosm of combat experience becomes a crowded room that can't be easily traversed. I'll bet it scales to further detail so that you could stop short if you wanted. I just wish the drilling layers were more clearly apportioned.
You lost me completely on this one, could you elaborate?
thanks!
-Luke
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The Burning Wheel Fantasy Roleplaying System
Burning Empires
Mouse Guard
Bill Cook
Member
Posts: 501
The Burning Wheel: First Pass
«
Reply #2 on:
October 28, 2003, 06:22:45 PM »
Quote from: abzu
Are you talking about the defintions/descriptions in the melee chapter itself? If so, I am terribly sorry it's unclear. I did labor long to make those definitions and examples as explicit as possible.
No worries. I'll probably get it on the second or third pass.
Quote from: abzu
You lost me completely on this one, could you elaborate?
Sure. I imagine a hierarchy of combat detail.
[list=1]
[*]Nothing but strikes with hand weapons and armor rolls to prevent successes. Assume an indistinct striking distance.
[*]Add damage/wound types and corresponding penalties.
[*]Add stances for gross modifiers.
[*]Add sub-ranges within striking distance, and add movement types.
[*]Add fencing aspects, including weapon and shield blocks.
[*]Add time segment rating per action. Limit count to declare by character speed. Extend the window of exchange to accommodate an aesthetically complete sequence.
[*]Extend action range to include martial functions; include coloration by stance.
[/list:o]
And so on. They're layers you drill into. You can stop with stances, if fencing and calculating action counts isn't your thing.
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-Bill Cook
Dallas/Fort Worth Roleplayers
Luke
Moderator
Member
Posts: 1359
Conventions Forum Moderator, First Thoughts Pest
The Burning Wheel: First Pass
«
Reply #3 on:
October 28, 2003, 09:55:40 PM »
again, terribly sorry the organization of the martial maneuvers, obstacles, wounds and armor didn't gel for you, bill.
i'll try to look at the book with new eyes next time i read through it.
thanks for your comments!
-L
btw, the best way to understand any game is to make a character. I'm sure some of the points will clear up once you put pencil to paper.
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The Burning Wheel Fantasy Roleplaying System
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