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Started by Emily Care, November 17, 2003, 05:26:46 PM
Quote from: bluegargantuaI'm curious. How much (and what kind of) record-keeping do you guys do?
QuoteAlso, how much time would you say you devote to your "Primary" characters?
Quote from: Emily CareGood question. As a matter of fact we do have pretty thorough records. Thanks in great part to our faithful scribe, Meg, we have a running record of events from each session (recorded very briefly on a yellow legal pad). And keeping all those magi straight is quite a chore--Vincent created some lists of mages (by covenant, with house affiliation, player and master included) when we peopled the tribunal. And of course, there's our Big Map o'Mages--two sheets of poster board with all the mages whe know about in the world, grouped by covenant, with major relationships indicated by connecting lines (master-apprentice, etc.) This is used for a certain amount of record keeping too--little x's by the mage name if the character dies (and, out of some fit of insanity that siezed us, the map also has the actors we would cast for the character if the campaign was made into a hollywood film :). Maybe sometime I'll have the chance to show it to you.
Quote from: Ben LehmanBL> *takes notes*
QuoteWe're choosing up characters and plotlines that are of interest to us, and connecting them with plot. Some of these plots have possible connections with our primary characters (the seer's dream, for example), some do not (Dixie's possible rise to power). The percentage of play time spent on our three primary may also lessen. Everything will affect those three mages, but I don't think we're concerned about whether that will be in a strong or direct fashion or not. I'm thrilled that we're reaching this point. There are things I've found I can explore in these new characters that I was unable to in our first set, and I find inter and intra-house and covenant politics to be a very fruitful area to investigate. We've also explored a lot of the Premise we developed around the main three.
QuoteWe may be secretly getting different things out of playing, Em! How cool is that!
Quote from: Emily CareQuote from: Ben LehmanBL> *takes notes*Hi Ben,Thanks for stopping by. Do you find you have a lot of characters to keep track of in your campaigns? Or do you want to?
QuoteI'm curious to hear about others' experiences playing many characters in a single campaign. There's a dividing line for some people--can't play more than one unless they are gming. What helps people cross that line, if they do?
Quote from: JephEm, Vincent, mind providing a bit of backstory as to the players? How did you three get together? When did you start the collaborative campaign? Did it begin using the classic AM system?
Quote from: crucielI find that my biggest limitation to playing multiple pcs is actually the range of personalities/voices I can portray. If everyone isn't clear on which pc is talking, you have that slow down where you have to ask "who said that?" I think all a player's characters need a different voice, which doesn't mean accent, just a different way/tone of speaking.
QuoteIf you've got 5 or 6 players with an average of 4 pcs, and they're all just standing around talking to each other that runs very slow. But, if you divide the scenes up into blocks containing different (even shifting) sets of smaller pc groups, say one or two for each player, it works fine.
QuoteAlso, in my experience, some pc's just end up naturally falling into the background. Maybe they have less depth, don't talk/do much, are always busy, or whatever. There is a sort of screen time balance that evolves out of that.
QuoteFor actually having a story of some kind I like small pc groups, one for each player in each act of the story. It's just plain less resources to advance the plot with, and the conflicts can therefore be more threatening/personal/challenging - more tense.
QuoteThem's my two cents on playing multiple characters. Take that.
Quote from: Emily CareJeph, have or do you play collaboratively?
Quote from: JephAlas, no. At the moment I am only 14 years old, 15 in a month and a half.
QuoteWho knows, it could turn out to be perfect for us all. Maybe I'll try some time.
Quote from: Emily CareThanks for the tally, Jason. You counted familiars, does that mean you play them in AM as well? As far as difference and similarities, I think I've encountered a lot of the issues you describe.
QuoteYes, that does seem to be the case. I'd expect that the likelihood of this is directly related to the interst quotient the character has. If they're not sparking your or someone's imagination, there's no reason for it to be front and center.