The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics
In Indie Game Design

2/2/2005 Kilor Di: [Terrae Novae] Dice systems
I'm currently trying to use a diceless system for magical/futuristic war based RPG. While this is interesting, it does provide a few problems. I'm thinking about changing it to an…
In Indie Game Design
Participants: Kilor Di, gains.


2/1/2005 Ben Lehman: [Polaris] Conflict still sucks
Boy, it's been a while since I've started my own thread in this forum. *cracks knuckles* My game, Polaris is still in heavy development. Playtesting has revealed some snags in…
In Indie Game Design
Participants: Ben Lehman, Jonathan Walton, Harlequin, Eero Tuovinen.


2/1/2005 Sydney Freedberg: [GroupDesign: Schrodinger's War] Doug Destroys the World
[i]Preface: This is the latest thread in the GroupDesign project, tentatively titled "Schrodinger's War," a collaboratively designed game about incorporeal "Archivists" who jump through time and space, possessing human hosts…
In Indie Game Design
Participants: Sydney Freedberg, TonyLB, Valamir, gains, Doug Ruff, xenopulse, daMoose_Neo, Tobias, contracycle, Andrew Morris.


2/1/2005 Vesirius: Put my system through the ringer!
This is my first post here, and If anyone has a free moment, perhaps you'd be kind enough to let me know if my rpg system is lacking. Let me…
In Indie Game Design
Participants: Vesirius, Selene Tan, Doug Ruff.


1/31/2005 Jason Petrasko: [Delphian Tides] Clarified Mechanics
There seemed to be quite a bit of confusion about the mechanics of Delphian Tides, both here and other places. I'm attempting to clean this all up with better examples,…
In Indie Game Design
Participants: Jason Petrasko, Spooky Fanboy.


1/31/2005 Paka: Dime-Store Katana's
Yes, I know katana is a Japanese word and shouldn't be plural. Dime-Store Katana's is a game about fucked up people who solve problems with violence because they are deluded…
In Indie Game Design
Participants: Paka, Ron Edwards, Paganini, Brendan, Doug Ruff, Vaxalon, Ben Morgan, anonymouse, sirogit, tj333.


1/31/2005 Selene Tan: [Song of Ethera] Managing input to the SIS
I've been plugging away at Song of Ethera (see Core Mechanics and Preliminary Notes), and there's one problem I've run into that I'm not sure how to resolve. The resolution…
In Indie Game Design
Participants: Selene Tan, ffilz.


1/30/2005 Jasper: Group-centric Fantasy
So I'm finally getting 'round to the "make your own fantasy heart-breaker" project (though I don't think the results of such projects can really be heart-breakers per se) and I'd…
In Indie Game Design
Participants: Jasper, jerry, John Burdick, Ron Edwards.


1/30/2005 Cold Black Wind: [Aenichine] Premise and Introduction
Hello Gentlemen, I have written a premise for my RPG for those who wish to view this. I have not done a fully written summary of the System, but my…
In Indie Game Design
Participants: Cold Black Wind, Uccisore, xenopulse, anonymouse.


1/27/2005 Jason Petrasko: [Spheres] A game of journeys using cooperative storytelling
I have been thinking about trying to create a small rpg that can mold a game 'experience' in the likes of Dark City, Donnie Darko, etc. A game that works…
In Indie Game Design
Participants: Jason Petrasko, Tony Irwin, Brendan.


1/26/2005 Uccisore: [Martial-Arts Horror Game] Why Martial Arts?
I decided early on that I wanted this to be a modern setting. I have a sensation that the mood I want to create will work better if it's against…
In Indie Game Design
Participants: Uccisore, Brendan, Doug Ruff, Bob the Fighter, Dantai, NeuroZombie.


1/26/2005 xenopulse: [Torn] First Steps
I've been toying with the idea for a certain type of RPG for a while, but it wasn't until I got involved in the threads here that I realized what…
In Indie Game Design
Participants: xenopulse, Icel, Darcy Burgess, ivan23, Ron Edwards, Uccisore, Spooky Fanboy, Nathan P..


1/24/2005 Uccisore: [Martial-Arts-Horror-Game] Possible 'Magic' System.
Yeah, so my game doesn't have a name yet. That will probably be the very last thing I do. This is the same game as the one described in my…
In Indie Game Design
Participants: Uccisore, TonyLB, FzGhouL, J. Campbell, Stickman, Brendan, timfire, Ben Lehman, Doug Ruff.


1/23/2005 Jason Petrasko: Quartet, Designing a system.
The more I come to this forum, the more I think I'd like to see how people design their games more than the specifics of them. What goes on in…
In Indie Game Design
Participants: Jason Petrasko, Icel, timfire.


1/21/2005 J. Campbell: MARP: Advice Needed on Complexity
First things first, MARP stands for Modular Anime Role Playing. Yes, I know that Anime is a rather sweeping generalization and that quite a few people don't even like Anime,…
In Indie Game Design
Participants: J. Campbell, TonyLB, daMoose_Neo, Tony Irwin.


1/20/2005 caio_maximino: "Joycean" Rolegame
I´ve been thinking, Too-Much-Coffee-Headed, a few things about trying to transpose James Joyce´s HCE (H.C.E. is an individual, a married man and father, Humpty Dumpty, Napolean, the phallus, Swift, Joyce…
In Indie Game Design
Participants: caio_maximino, Ben Lehman, Eero Tuovinen, Sean.


1/20/2005 jasonm: [Cube Farm] Aptitudes and record-keeping
Hi, So I'm working on a light game based on office politics: http://www.meekmok.com/sassy/cube_farm/ I'd value any feedback. One specific question I have: Before you can re-use an aptitude, you have…
In Indie Game Design
Participants: jasonm.


1/20/2005 ironick: Survival Horror RPG
This is a set of mechanics for a survival horror game that my friends and I were tossing around this past summer. I had been working on it around Halloween…
In Indie Game Design
Participants: ironick, TonyLB, Spooky Fanboy, Sydney Freedberg, jasonm, Peregrine, Uccisore, J. Campbell.


1/20/2005 Sydney Freedberg: [GroupDesign: Schrodinger's War] The Pillars of Tobias
[i]Preface: This is the latest thread in the GroupDesign project, tentatively titled "Schrodinger's War," a collaboratively designed game about incorporeal "Archivists" who jump through time and space, possessing human hosts…
In Indie Game Design
Participants: Sydney Freedberg, Andrew Morris, Tobias, daMoose_Neo, Doug Ruff.


1/20/2005 Uccisore: Mechanics Critique and Setting Question.
The Mechanics Critique will be very simple, I'm just going to present the basic task resolution method: other details, like combat specifics and such, I'll fill in if people seem…
In Indie Game Design
Participants: Uccisore, Ben Lehman, Sydney Freedberg, ffilz, J. Campbell.


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Subsequent Topics
In Indie Game Design

2/3/2005 daMoose_Neo: [Final Twilight] Point based structures
I'm looking for some examples of good point based character creation or systems. This has always been a weakness of mine as things end up oddly and poorly balanced but…
In Indie Game Design
Participants: daMoose_Neo, Bill Masek, ffilz, J. Campbell.


2/4/2005 Bailywolf: [FADE] Prelimary concepts & riffy early work
I've had this thing klunking around in my head for a couple of years now. A game of modern magicians- seers- who by nature of their awareness of magic are…
In Indie Game Design
Participants: Bailywolf, gains, Valamir, Spooky Fanboy.


2/5/2005 Vesirius: Questions for determining character traits
I'm trying to come up with a list of questions that would determine the cost of an ability during character creation. Think Nobilis, Everway, or Godlike. Here's some that I…
In Indie Game Design
Participants: Vesirius, lumpley, Jason Petrasko, Valamir.


2/5/2005 Marhault: Afterworld: the Whiff Factor
Afterworld is beginning to come together, but I have some fairly serious concerns which I hope the community here can help me address. This thread is intended to address the…
In Indie Game Design
Participants: Marhault, ffilz, NN.


2/5/2005 Brendan: Random Rule Game: loose initial concept (split)
This is not my idea; it rightly belongs to Callan and Robert, and if they want to take it and go home that's cool. I just thought that the discussion…
In Indie Game Design
Participants: Brendan, Noon, gains, Kesher.


2/5/2005 Uccisore: [Martial Arts Horror Game] Equipment Systems, anyone?
So, I come to my least favorite part of game design. Can anyone here share some of the ways they've handled character starting equipment, as well as equipment gained through…
In Indie Game Design
Participants: Uccisore, ffilz, ironick, FzGhouL, Brendan, Jared A. Sorensen, Vesirius, inky, Noon, gains.


2/6/2005 thurak: Needing some help with the TSOY mechanics
Hello everyone, I'm not sure if this is the proper forum for this discussion, so if I've placed it in the wrong place, please forgive me. I've been reading through…
In Indie Game Design
Participants: thurak, Clinton R. Nixon.


2/7/2005 tj333: Going for all its worth: Mechanics
I am currently working on an anime-based game. One of the main things that I have noticed is the inspirational materials (Yu Yu Hakusho, DragonBall(Z), Slayers, Naruto, and others) the…
In Indie Game Design
Participants: tj333, clehrich, timfire, FzGhouL, daMoose_Neo, John Burdick.


2/7/2005 xenopulse: [torn] Conflict Resolution
I've been working hard on writing up the first draft of the rules for torn. The Channeling mechanics are mostly set as they were before, but I've come up with…
In Indie Game Design
Participants: xenopulse.


2/7/2005 Hoobaju: Setting Time Line
I'm currently working on the copy for my game. The setting is a dark futuristic / cyberpunk / insert cliche here world. I realize I'll need to bring the reader…
In Indie Game Design
Participants: Hoobaju, clehrich, Brendan, gains.


2/7/2005 Space Cowboy: Feedback on Wild Sphere's game mechanic?
Hey all, How’s it going? I hope that everything is well with you. Wild Sphere, an original RPG I’m working on, keeps trucking forward. We’ve kicked off another round of…
In Indie Game Design
Participants: Space Cowboy, Shreyas Sampat.


2/9/2005 sirogit: "The Raddest RPG ever."
The premise: Its both the raddest RPG ever and the RPG that most of the free-world is playing and doesn't know it yet. Its about being cybernetic monkey freakjobs partly,…
In Indie Game Design
Participants: sirogit, Vesirius.


2/9/2005 Green: Mythophany
What follows is the gist of the game I'm now calling Mythophany. It is an overhaul of a game I had been working on called Kathanaksaya. To those familiar with…
In Indie Game Design
Participants: Green, Mike Holmes, matthijs, Brendan, J. Tuomas Harviainen, John Wick.


2/10/2005 Karasu: [Black Powder] A Rough Draft
Black Powder is the idea for a setting I've been sitting on for a quite some time that I've finally decided to actually publish as a game. Although I've been…
In Indie Game Design
Participants: Karasu, greedo1379, daMoose_Neo, ReverendBayn, Valamir, Dev.


2/10/2005 Lee Short: [Lego of the Gods] First Draft
I've posted a first draft of Lego of the Gods in pdf, on this page. There's also an HTML version there. This is my Setting-building game, which is actually more…
In Indie Game Design
Participants: Lee Short, Mike Holmes, MikeSands, sepinor, Mark Woodhouse.


2/10/2005 TonyLB: [Dulcimer Hall] Grafting two mechanics?
For my next design, I'm looking to create a game where two different activities have important rules support. It will have an explicit system for letting players create facts, theories,…
In Indie Game Design
Participants: TonyLB, LordSmerf.


2/10/2005 coxcomb: Help with dice statistics
I know there are people on this forum who are gifted with advanced math skills. Any help is appreciated! So the end result of every roll is 3d6, each die…
In Indie Game Design
Participants: coxcomb, Brendan, Eero Tuovinen, shaheddy, Walt Freitag, Grand_Commander13.


2/12/2005 Lonoto: Dice System: Does it work?
I, as you can probably guess, am attempting to design my own tabletop RPG. Some of my friends at school, after playing D&D with me for a while, asked me…
In Indie Game Design
Participants: Lonoto, Ron Edwards, coxcomb, John Burdick, Valamir, Garbanzo, Walt Freitag, FzGhouL.


2/12/2005 Sydney Freedberg: [GroupDesign: Schrodinger's War] Doug's Possession Mechanic
As we wrestled with mechanics a while back, people were thinking one place in an other non-random system to use dice might be to represent human free will. Doug Ruff…
In Indie Game Design
Participants: Sydney Freedberg, daMoose_Neo, Doug Ruff, Tobias, hix.


2/13/2005 TonyLB: [Dulcimer Hall] How crazy is this?
So I was playing Dogs in the Vineyard, and I absolutely love the Traits-as-experience system, for its foolproof nature. If you make a mistake and write in a trait that…
In Indie Game Design
Participants: TonyLB, Eero Tuovinen, Brendan, xenopulse.


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