Previous Topics In Indie Game Design 2/21/2005 Uccisore: [Martial-Arts Horror RPG] Detailed Wound Suggestions. For my RPG, I'm going to have various kinds of injuries written up with color text and game mechanics, that the GM can pick and choose from as appropriate. I'm… In Indie Game Design Participants: Uccisore, Brendan, Walt Freitag, Jules Morley.
2/21/2005 hix: Astral: Rules, and ‘Challenge’ Question [b]Astral[/b]. It’s a game about out of body experiences. This post describes the stripped down rules.
My big question has been “When do you roll the dice?” At the moment,… In Indie Game Design Participants: hix, TonyLB, MikeSands.
2/20/2005 signoftheserpent: setting ideas? Can these be discussed here (sans systems) or is this primarily a mechanics forum? In Indie Game Design Participants: signoftheserpent, TonyLB, Ron Edwards.
2/19/2005 Uccisore: [Martial Arts-Horror Game] At long last, the Damage System This is just the damage system, and enough of the skills system to justify it. Actual combat task resolution is not included here, but I could include it if someone… In Indie Game Design Participants: Uccisore.
2/19/2005 JmeC: Deception a rough draft hi this is my first post
ive created a game called deception
that you play in the time of the renaisence there are four stats that you split youre 35… In Indie Game Design Participants: JmeC, TonyLB.
2/19/2005 daMoose_Neo: [Final Twilight] Another attempt to bridge the gulf... - Final Twilight TCG Rules
-Divergence Customization Rules
Okay, I'm back at it with Twilight and trying to do something with CCGs and RPGs, gotta love it!
After abandoning an… In Indie Game Design Participants: daMoose_Neo, KeithBVaughn.
2/19/2005 TracerFox: Discovering Design Goals (Long) Okay folks. I was on IRC last night, and someone over on the Indie RPG
channel pointed me to a post over on the forge:
http://indie-rpgs.com/viewtopic.php?t=1896
Basicly the post suggests… In Indie Game Design Participants: TracerFox, LordSmerf, xenopulse, TonyLB, Harlequin, Ron Edwards.
2/19/2005 zobmie: system idea - got feedback? I want to trim the fat, so to speak, from a fantasy rpg type system... without making it rules - lite
I want it to be rules - fun
so… In Indie Game Design Participants: zobmie, TonyLB, Doug Ruff, Andrew Morris, pyro_alexander.
2/18/2005 Uccisore: [Martial-Arts Horror Game] A Change of Heart about Magic I just had either an extreme good, or extremely bad idea. It feels very good to me right now, but I'm under the influence of Saw, House of 1000 Corpses,… In Indie Game Design Participants: Uccisore, xenopulse, Ron Edwards, FzGhouL, daMoose_Neo, Brendan.
2/18/2005 Sydney Freedberg: [GroupDesign: Schrodinger's War] Michael's History Idea Michael Brazier came up with an interesting take on linking Passions with the mechanics of changing history, based on the central insight that Passions aren't just a description of a… In Indie Game Design Participants: Sydney Freedberg, Tobias.
2/18/2005 TRance Junkie: Alice - looking for feedback Hi - before I start, just like to say what a fabulous resource this site is.
I hope this is the right place to post this (if it ain't please… In Indie Game Design Participants: TRance Junkie, Ben Lehman, Ron Edwards.
2/18/2005 Black Iris Dancer: [Shadowplay]: On going somewhere and ending where you began Hello again,
The story begins like this: sometime ago, some friends and I began working on a small project (hah). Our goal was to develop a lightweight system for playing… In Indie Game Design Participants: Black Iris Dancer.
2/17/2005 Tobias: [Groupdesign/Schrodinger's War] My rules Ok, I mailed Sydney some rules and said I wanted to waited for something to happen first, and then I'd let him post the rules (since he's Foot, and all).… In Indie Game Design Participants: Tobias, Andrew Morris, Nathan P., Sydney Freedberg, Doug Ruff.
2/16/2005 TonyLB: [Dulcimer Hall] In Search of Angsty Loner Cypher Guy [i]This thread builds on previous work in [url=http://www.indie-rpgs.com/viewtopic.php?t=14305][Dulcimer Hall] How crazy is this?[/url].[/i]
So there is this [i]character[/i] that I have never seen done right in RPGs. Michael, from [i]La… In Indie Game Design Participants: TonyLB, Doug Ruff, LordSmerf, Ron Edwards.
2/16/2005 Wolfen: Goal-based reward mechanic Hey all,
So I'm working on Mage Blade again. Coming at it from a whole other direction from last time. What I have below is a very basic write-up on… In Indie Game Design Participants: Wolfen, TonyLB, kenjib, Ron Edwards, The_Nomad, Bill Masek.
2/14/2005 Bob Goat: A Conflict Resolution System Hey,
I have been floating this idea for a game for a while in my head and finally wrote it all down. I figured I would post it here and… In Indie Game Design Participants: Bob Goat, TonyLB.
2/14/2005 Lonoto: [SPIRIT Theory] - Off to a good start? [Long] [Setting: Orbital Trade Facility. One of the character's (Tirpse) has entered the facility in search of a specific item that the characters need to deliver to an ally. The other… In Indie Game Design Participants: Lonoto, Eero Tuovinen, Walt Freitag.
2/14/2005 Scrubilicous: [dreamers] Best Free/OGL systems? Hey all,
I've been dreaming up RPGs and die mechanics for years now, but recently I've been trying to actually write some of them up. I doubt I'll ever sell… In Indie Game Design Participants: Scrubilicous, TonyLB, Simon W.
2/13/2005 Selene Tan: [Song of Ethera] Fun Tokens System I just got my hands on Universalis, and it's great stuff. (Hats off to Ralph and Mike on that.) Anyway, it's given me an idea for a system for my… In Indie Game Design Participants: Selene Tan, TonyLB.
2/13/2005 TonyLB: [Dulcimer Hall] How crazy is this? So I was playing Dogs in the Vineyard, and I absolutely love the Traits-as-experience system, for its foolproof nature. If you make a mistake and write in a trait that… In Indie Game Design Participants: TonyLB, Eero Tuovinen, Brendan, xenopulse.
<< more previous topics | | Subsequent Topics In Indie Game Design 2/21/2005 FzGhouL: Programmed or Face to Face? Alright, so I'm working on an RPG that will most likely be the RPG I spend the rest of my life working on, Speed and Spirit.
One of the key… In Indie Game Design Participants: FzGhouL, Selene Tan.
2/21/2005 FzGhouL: Accuracy Mechanic So, 95% the way done with battle mechanics, I decided by system for accuracy needs a tweak. Here goes:
You roll a d20, 2/20 chance to miss, 4/20 to hit… In Indie Game Design Participants: FzGhouL.
2/22/2005 Frank T: BARBAREN!--The ultimate Macho RPG (very, very long) Hi,
so I am really posting my game at The Forge. It took quite some effort to create an English write-up of my concept. I've tried to be brief, hoping… In Indie Game Design Participants: Frank T, xenopulse, Sydney Freedberg, contracycle, Ron Edwards, Sean, jrs, Valamir, Nicolas Crost, Spooky Fanboy.
2/23/2005 DulothS: Combat system, d20/%, decent? An old game design used for games previous; anime-style, DBZish combat.
Essentially, each unit has a single primary stat; 'Power'. Combat goes in order of either surprise, or highest power… In Indie Game Design Participants: DulothS, Ron Edwards.
2/23/2005 coxcomb: [Musha Shugyo] Quick Overview This is a brief overview post intended to give context to future posts about my game, Musha Shugyo. There is no specific question associated with this post, but feel free… In Indie Game Design Participants: coxcomb.
2/23/2005 coxcomb: [Musha Shugyo] Honor mechanics (For a high-level overview of Musha Shugyo, see this thread.)
An integral part of Musha Shugyo is the notion that characters can lose their honor. The struggle of the ronin… In Indie Game Design Participants: coxcomb, daMoose_Neo, JMendes, Stickman, Ron Edwards, timfire, Dauntless.
2/24/2005 xenopulse: [Power/Evil] Strategy-Gamist No-GM RPG Alright. So I've finally sat down and written up my Power/Evil rules. What is P/E? It's a pure Gamist game. It's all about the challenge. It has no GM. It… In Indie Game Design Participants: xenopulse, Jack Aidley, contracycle, komradebob, GaryTP.
2/24/2005 TracerFox: [SP: Freelancers] Designing Dice Mechanics I was wrestling with this rather late last night, and have come to the conclusion that I am not enough of a dice math guru to answer this on my… In Indie Game Design Participants: TracerFox, Tobias, Ron Edwards, Sydney Freedberg, groundhog, Wolfen, eef, xenopulse, giblfiz.
2/24/2005 Tymen: As Above, So Below: A Game of Angels (Warning: Very Long) Hey, I'm new here. Tymen is me. I've been working on this game for a few months now. I think I'm finally getting somewhere.
As Above, So Below
“Bless the… In Indie Game Design Participants: Tymen, Valamir, Uccisore.
2/25/2005 Gotetsu: Sticking it out there... Ok, I designed a rules-lite system a few years ago, called EGO-Endless Gaming Options, and have recently decided to flesh it out and make it fully playable. It's a universal… In Indie Game Design Participants: Gotetsu, GaryTP.
2/25/2005 DeviantBoi: [Free-Form Combat System] Please Comment Greetings all!
Here's something that I've been trying to work out for the longest time. Hopefully writing it down (instead of having it just in my head) and sharing it… In Indie Game Design Participants: DeviantBoi, Uccisore, zobmie.
2/26/2005 Tymen: [As Above, So Below] Thematic Questions As Above, So Below
“Bless the Lord, ye His angels, that excel in strength, that do His commandments, hearkening unto the voice of His word.”
Psalm 103:20
You are God’s… In Indie Game Design Participants: Tymen, NN, Eero Tuovinen, Valamir, lumpley, darrick.
2/28/2005 AChicony: Humerous Games Hello,
I’m in the concept stage of game design, my first game design, I’m a virgin, and reading the forums here concluded that this is the right place to start.… In Indie Game Design Participants: AChicony, Ron Edwards, J. Tuomas Harviainen, daMoose_Neo, komradebob, Ben Morgan, ironick, Doctor Xero, GaryTP, greedo1379.
2/28/2005 Kit: [Option] A Magic System Some of you may recall me wittering about my homebrew system called Option a while ago. Anyway, I've finally started work on it again and it's gradually emerging from its… In Indie Game Design Participants: Kit, xenopulse.
3/2/2005 dadahero: Ergo Arcadiam - Postmodern Faerie Tales (longish) So, with much prodding from a friend and avid reader, I have hauled myself over here in hopes of getting some feedback on this game I dreamed up years ago,… In Indie Game Design Participants: dadahero, Nathan P..
3/2/2005 Paul Czege: Empire of Satanis Hey Darrick,
I think definitely you've been successful at evoking Lovecraft and Ligotti with your setting. The Vahs-vra are fantastic. The Akturian Heads. The Vihm. The Aquatic Glyphs of the… In Indie Game Design Participants: Paul Czege, darrick, Thor, hardcoremoose, daMoose_Neo.
3/5/2005 taalyn: [Crux] It's Undead! Now, weapons? hey all,
Some of you may remember Crux, my color-mechanicked game from a year or so ago. Well, it's not dead, and is looking to rouse itself from the coma.… In Indie Game Design Participants: taalyn, Jasper, Spooky Fanboy.
3/5/2005 Domhnall: Preference concerning imbedded worlds in RPG Hi again.
Do you believe RPers generally prefer worlds as part of a RPG, or that the system is the relevant center of attention the majority of the time? Of… In Indie Game Design Participants: Domhnall, Garbanzo, Selene Tan, Jasper, zobmie.
3/10/2005 SeanStone: Good and Evil in the Modern World Hello Everyone,
I am new to the Forge Site, well as a poster anyways, and I have run into a break wall for a small game that I am trying… In Indie Game Design Participants: SeanStone, Garbanzo, gorckat, Doctor Xero, Simon Kamber, NN, chadu.
3/10/2005 Valamir: [Robots & Rapiers] 3 Problems...1 Solution [b]A Lesson in Humility [/b]
This is an exciting time for R&R development. Some pretty key system obstacles have been overcome and while there is a lot of work left… In Indie Game Design Participants: Valamir, gorckat, bcook1971, Noon, Harlequin, Mike Holmes.
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