Previous Topics In Indie Game Design 6/3/2005 Addix: [Bedlham] New game - Introduction Hi everybody!
Well, this is my first post in The Forge, at last; it's now been a while I've been wandering here. Finally, here I am, coming with a project… In Indie Game Design Participants: Addix, xenopulse, TonyLB.
6/3/2005 Andrew Morris: [Group Therapy] Specific question on types of dice used For my game, Group Therapy, players always roll four dice for everything. Each die represents a portion of their personality. The results of these rolls determine both success or failure… In Indie Game Design Participants: Andrew Morris, Gaerik, Jasper.
6/3/2005 WRPIgeek: Sufficiently Advanced Hi everyone.
Much like everyone else, I'm working on a new game. The working title is "Sufficiently Advanced," which plays off Clarke's Third Law ("Any sufficiently advanced technology is indistinguishable… In Indie Game Design Participants: WRPIgeek, Gaerik, Harlequin, Walt Freitag, Sydney Freedberg, Allan.
6/3/2005 Allan: High School social structure This is a tangent from the Misery Bubblegum thread How do you win at High School?. The discussion continued into private messages, but with Tony's permission I reprint them here… In Indie Game Design Participants: Allan, TonyLB, BrennaLaRosa.
6/3/2005 TonyLB: [Misery Bubblegum] I love you the way you are, now change! In the most recent Misery Bubblegum development thread, Callan posted:
The next step is not to discover yourself, so much as to try and break yourself to fit in. Because… In Indie Game Design Participants: TonyLB, Doug Ruff, Allan, Sydney Freedberg, Miskatonic, hix, Noon.
6/2/2005 Ben Lehman: [Polaris] How to Demo This is a discussion regarding my game Polaris, which is in late-stage editing and playtest right now. If you want to contribute, and need a copy of the rules to… In Indie Game Design Participants: Ben Lehman, Eero Tuovinen, Miskatonic, Kesher, Gaerik, Harlequin.
6/1/2005 epweissengruber: Concept Map Creation Tools These free tools might help designers plan rules, present rules to players, construct informative graphics for their publications, and allow the creation of Relationship Maps.
http://cmap.ihmc.us/ In Indie Game Design Participants: epweissengruber.
5/31/2005 Ben Lehman: [FafGame] This is a Good Game. This is the Best Game I seem to have just acquired my first license, to develop a game based on FafBlog.
The goal is to develop a role-playing style party game that would appeal… In Indie Game Design Participants: Ben Lehman, ethan_greer, Eero Tuovinen.
5/29/2005 reprobate: [Quirky Cops vs. Things From Beyond] Rules mock-up A note on my design considerations before we start.
The kinds of games I'm interested in are ones that tell a great genre story. Right now, the genre I'm interested… In Indie Game Design Participants: reprobate, Danny_K.
5/29/2005 KingstonC: [Orbit system] multiple GM simulationism (long) This is the first draft of my RPG ruleset, the orbit system.
Rotating GM Simulationist RPG (orbit system)
Designer’s notes: The purpose of sim play is to explore. Historically, sim… In Indie Game Design Participants: KingstonC.
5/28/2005 tzunder: Gwenthia I'd like to ask people to look at and comment on the shared world rpg setting Gwenthia.
This is being developed under a CC licence and you might look at… In Indie Game Design Participants: tzunder, Eero Tuovinen.
5/24/2005 Technocrat13: [FH8] A nearly functional Fantasy Heartbreaker This is my eighth attempt at creating a fantasy heartbreaker. It's taken me that many attempts to figure out that I needed to determine the point of the game long… In Indie Game Design Participants: Technocrat13, xenopulse, Mike Holmes, MarkMeredith, ErrathofKosh.
5/24/2005 TonyLB: [Misery Bubblegum] Issues and personalizing situation Previous Misery Bubblegum discussion here. Source of the ideas I'm about to discuss here.
People started discussing, in the actual play thread, how you would support a system where people… In Indie Game Design Participants: TonyLB, Doug Ruff, Sydney Freedberg.
5/24/2005 smc: Gm-less, cooperative, gamist pirate-era RPG The following is an in-progress description of a cooperative, GM-less game I've been working on the last few days. This is very early stage, and I hope to add to… In Indie Game Design Participants: smc.
5/23/2005 bigcape: Character Creation versus Character Evolution I am looking for some feedback on my choices in creating the A+ Fantasy game system:
http://www.1km1kt.net/rpg/A_Plus_Fantasy.php
I have decided to focus my questions a little bit in the hopes… In Indie Game Design Participants: bigcape, TonyLB, Andrew Morris.
5/23/2005 preludetotheend: items and vehicles Stats:
Each character has 6 main stats each starts at 8 and you may lower one in order to raise another at a one for one rate. The stats are… In Indie Game Design Participants: preludetotheend.
5/23/2005 preludetotheend: My game [Aegri Somnia] only d6's used This should have been a reply I hit new topic by mistake sorry. In Indie Game Design Participants: preludetotheend.
5/22/2005 preludetotheend: My game [Aegri Somnia] Ok I will begin posting on my system, this post will explain some points about it, the next will be how to make a character, following that will be how… In Indie Game Design Participants: preludetotheend, Ron Edwards, c, yesala.
5/22/2005 apparition13: Above and Beyond Hi there, I'm apparition13 and I haven't played in 15+ years. I've been collecting RPGs, but no actual play. Recently I started visiting here and RPG.net and I find myself… In Indie Game Design Participants: apparition13, daMoose_Neo, Sydney Freedberg, WRPIgeek, timfire, Frank T.
5/22/2005 apparition13: Above and Beyond Hi there, I'm apparition13 and I haven't played in 15+ years. I've been collecting RPGs, but no actual play. Recently I started visiting here and RPG.net and I find myself… In Indie Game Design Participants: apparition13, BlackSheep, Ron Edwards.
<< more previous topics | | Subsequent Topics In Indie Game Design 6/5/2005 preludetotheend: Posting the rules all over, sorry for the long post. Ok I changed things around quite a bit so I will re-post each part.
Character Creation:
Species: The first thing you do when creating a character you must know what… In Indie Game Design Participants: preludetotheend.
6/6/2005 daMoose_Neo: [d20] Restrictions on Experiance? Ahkay, I feel like I'm bartering with Bealzibub, but I have a cool *concept* that is not a game in and of itself, but makes a bitchin supplement to d20,… In Indie Game Design Participants: daMoose_Neo, Sean, Quinnfry, Ron Edwards.
6/6/2005 Gaerik: My First Game.... with no name. Okay, I'm going to post my current Game Text in segments. As the Subject says, this is my first attempt at game design so be gentle with the virgin, please.… In Indie Game Design Participants: Gaerik, TonyLB, ChrisJaxn.
6/6/2005 preludetotheend: I have the updated version of the rules posted here Character Creation:
Species: The first thing you do when creating a character you must know what species he will be part of. At this point if your game master has… In Indie Game Design Participants: preludetotheend, Jasper.
6/7/2005 Bill_White: [Ganakagok] The Sun Also Rises [url=http://www.personal.psu.edu/staff/w/j/wjw11/Ganakagok.pdf]Ganakagok[/url] is a game where characters play Inuit-like tribesmen who live on an island-sized iceberg and revere the Stars in a fantasy world where the Sun is rising after a… In Indie Game Design Participants: Bill_White, Andrew Morris.
6/9/2005 PlotDevice: Falling into a different layer of reality Hi all.
Lurker mostly, occasional speaker of half off-topic things, posting about something I am working on and hoping for some advice on.
I won't go into specifics on the… In Indie Game Design Participants: PlotDevice, Troy_Costisick, Allan.
6/9/2005 Mirrenx: Have you all seen this? Independent game - Cursed Empire,,,, new web site www.cursedempire.co.uk
It has it all............... x In Indie Game Design Participants: Mirrenx.
6/10/2005 Resonantg: [Orion's Arm] Dice Mechanic questions G'day all, first time poster, recent reader.
I think this is the right place to post questions on a game system I'm working on so if it's not, please forgive… In Indie Game Design Participants: Resonantg, Gaerik, Selene Tan, Valamir, Troy_Costisick, c.
6/12/2005 kushinagi: The Broadening of the Horizons Hullo hullo,
Maybe I'm bored, maybe I'm glutton to punish myself, but for whatever reason, I've taken interest in Indie Game Design. I toyed with the idea before, but never… In Indie Game Design Participants: kushinagi, TonyLB, Technocrat13.
6/13/2005 Warren: Diceman: Initial Idea After seeing this thread over in RPG Theory, and recently having read "The Dice Man" by Luke Rhinehart, this idea came, unbidden, into my head. I don't know what it… In Indie Game Design Participants: Warren, Resonantg, Technocrat13, BigElvis.
6/13/2005 Valamir: [Polaris] Key Phrases I've had this thought following a number of Polaris play posts. I haven't been able to study the game since the old outdated version, but the key phrases seem to… In Indie Game Design Participants: Valamir, Bob Goat, Emily Care, Blankshield, Harlequin, Ben Lehman, Noon, hardcoremoose, Mike Holmes.
6/13/2005 Andrew Morris: [Schrodinger's War] GroupDesign update Here's a document I created to help get interested posters up to speed on the GroupDesign project. I hope this makes it easier for people who haven't been involved to… In Indie Game Design Participants: Andrew Morris, Sydney Freedberg, ErrathofKosh, Troy_Costisick.
6/14/2005 Gaerik: [Andrew's Unnamed Game] Dice Mechanic In my playtest, one of the slightly off things I noticed was that keeping up with how many and what type of dice to roll from the beginning of a… In Indie Game Design Participants: Gaerik, Jasper, Walt Freitag, Everspinner.
6/14/2005 Kriegsaffe No. 9: [tHe bLood tRip] Is this idea new? First off, pleased to join the community.
Second: A recent 24 Hour RPG I did (I've done two successful and one failed), tHe bLood tRip (as I've dubbed it--long story,… In Indie Game Design Participants: Kriegsaffe No. 9, Troy_Costisick, GB Steve.
6/14/2005 MarkMeredith: Base Attributes Okay, I'm looking at designing a D100 game (Roll low) but I need some names for Base Attributes. I don't want to pull a STR DEX CON INT WIS CHA… In Indie Game Design Participants: MarkMeredith, TonyLB, Technocrat13, indie guy, Jake Richmond, Resonantg.
6/15/2005 MarkMeredith: [New Game, New Designer] My first steps into the pool Hey all. I'm new here. I've got a game system concept, and coming up with any way to flesh it out.
Basic Mechanic: D100, roll low. Percentile system style.
You'd… In Indie Game Design Participants: MarkMeredith, TonyLB, Andrew Morris, Technocrat13, Trevis Martin, ErrathofKosh, Sydney Freedberg, ffilz, dalek_of_god, xenopulse, Valamir, Thespian, Harlequin, Remko.
6/15/2005 ErrathofKosh: Conflict Resolution + Task Resolution Recently I've be considering a mechanic that uses fortune to resolve conflicts, but then goes back and uses drama to fill out the details or "tasks" of that conflict. This… In Indie Game Design Participants: ErrathofKosh, Gaerik, Andrew Morris, xenopulse.
6/16/2005 Gaerik: Dual Resolution Systems In one of Mike's Standard Rants, he bashes on systems that have more than one resolution system pretty hard. Especially ones that have 1 system for what are genereally called… In Indie Game Design Participants: Gaerik, Justin Marx, TonyLB, contracycle, Troy_Costisick.
6/16/2005 Rob Donoghue: Playtest Guidelines Ok, so my search fu has failed me. If there's already a decent thread on this, I'd be glad to go absorb it.
Here's the situation. We just started the… In Indie Game Design Participants: Rob Donoghue, buddha, Ben Lehman, Spooky Fanboy.
6/16/2005 Justin Marx: [7W] Quantifying fate and player power in a Gamist world Hi everyone,
Am fairly new here, but I suppose I wouldn't be browsing these forums if I wasn't trying to write a damn RPG like everyone else. In any case,… In Indie Game Design Participants: Justin Marx, Troy_Costisick, PlotDevice.
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