The Forge Reference Project: Browse Threads

 

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From Day One


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In Indie Game Design

8/26/2005 TonyLB: [Misery Bubblegum] Delayed Gratification
So, Past versions of the system have had a lot of... y'know... stuff attached to them.  Time to get back to core principles.  Thankfully, GenCon gave me plenty to think…
In Indie Game Design
Participants: TonyLB, StrongBadMun, Sydney Freedberg, Eero Tuovinen, LordSmerf.


8/26/2005 StrongBadMun: Ember [game concept]
Ok I'm in the earliest stages of work with this game which is the latest incarnation of a game I've been working on for the better part of two years. …
In Indie Game Design
Participants: StrongBadMun, Troy_Costisick, Rorimack, Graham Walmsley, greyorm.


8/25/2005 Jasper: [Geomancy] Money and Rewards
Indie Design is really booming now (which is great to see) so I'll try to keep this question as focused as possible. I'm pretty well into designing a game about…
In Indie Game Design
Participants: Jasper, Dumirik, Greg Sewell, lumpley.


8/24/2005 mangaocid: [Element - CCG] Rules and Feedback!
hello all, I'm DJ from Neo Productions Unlimited( http://www.neoproductions.net ). What we have here is a new CCG called Element. It's based on a story in progress about the death…
In Indie Game Design
Participants: mangaocid, Dangerboy, daMoose_Neo.


8/24/2005 darkgar: My Experiences with Infinity Publishing and SBRPG
Well, my roleplaying game, SBRPG, is finally out, after 5 long years of writing, testing, and proofing.  I orginally wanted to go with a more upsacale PoD printer, such as…
In Indie Game Design
Participants: darkgar.


8/24/2005 Jack Aidley: [Witch Finder] Resolution Mechanics
Witch Finder is a game set in a dark version of Medieval Europe at the time of the witch hunts. Slightly darker, a bit more gritty and with real magic.…
In Indie Game Design
Participants: Jack Aidley, Dumirik, Joshua BishopRoby, Stickman, nsruf, Adam Dray, Frank T, John Harper.


8/24/2005 Joshua BishopRoby: [Conquer the Horizon] It Followed Me Home...
I don't quite understand what happened.  I sat down after dinner, started reading Forge threads, and then it was past midnight and I had written a rough draft of a…
In Indie Game Design
Participants: Joshua BishopRoby, TonyLB, Dumirik, Emily Care.


8/24/2005 M Jason Parent: Stretching my combat system to other conflicts
About a month ago I wrote a quick and dirty 24 hour RPG called AssassinX. You can see it here: http://www.1km1kt.net/rpg/AssassinX.php It is generally simple, 80's style game design, with…
In Indie Game Design
Participants: M Jason Parent, Miskatonic, Adam Dray, Alex Johnson, iain, Kesher, Darcy Burgess, Shreyas Sampat, MatrixGamer, Resonantg.


8/24/2005 Nathan: Evening News: the concept
Hello, It's been a good while since I've posted a game design. Since several of you at Gencon were interested in what I've been working on, here is the latest…
In Indie Game Design
Participants: Nathan, Graham Walmsley, Sydney Freedberg, mangaocid, Dumirik, Sifolis, Miskatonic, jasonm, gsoylent.


8/22/2005 Dumirik: [The Order] Nobody expects the Spanish Inquisition!
Seemingly at odds with the title, The Order is not a humorous game. I don't do humorous games. If I did, they probably wouldn't be very funny. The Order is…
In Indie Game Design
Participants: Dumirik, Sydney Freedberg, Joshua BishopRoby, Bill_White, Graham Walmsley, Ice Cream Emperor, knicknevin.


8/21/2005 Dumirik: [The Cardboard People] Feedback
My game Cardboard People has been updated (if anyone actually remembers it). I'd like some feedback please. Anything you think is good or could use improvement or whatever. The Cardboard…
In Indie Game Design
Participants: Dumirik, Graham Walmsley, Jasper, mangaocid, daMoose_Neo.


8/19/2005 Jeph: A sorcerous dueling system grounded in the elemental cycles
This is a spinoff from a post on RPG.Net. RPG.Net being down, I thought I'd take it over here. Anyway, the game I've been focusing on for a while is…
In Indie Game Design
Participants: Jeph, Graham Walmsley, matthijs, jasonm, mindwanders, Jux, Bill_White, FzGhouL, dyjoots, Shreyas Sampat.


8/19/2005 Graham Walmsley: [GroupThink] Coin spinning
One idea that's been bugging me recently is that of setting a game in the murky world of corporate RPG design. I'm thinking of something like this: the PCs are…
In Indie Game Design
Participants: Graham Walmsley, jasonm, matthijs, Noon, FzGhouL, Dumirik, Miskatonic, GB Steve.


8/19/2005 komradebob: Tears like Rain: PbOM (minis) mini-game
[size=8pt]For the record, hanging out in these parts is having strange effects on my miniatures game designs. This is a stand alone scenario I made up based on Chris Engle's…
In Indie Game Design
Participants: komradebob, Noon, contracycle.


8/18/2005 Jonas Karlsson: [The Tavern] Conflict resolution and damage
I’m spending all the time thinking about this game now, but the solution to my problems keeps eluding me. The first thread, with the description of the game, is here.…
In Indie Game Design
Participants: Jonas Karlsson, jasonm, 1of3.


8/17/2005 Paganini: Combat System Inklings - Part 1
So, I've had this idea for a combat system bopping around in my brain for a while. The idea is to have the combat system be a sub-module in the…
In Indie Game Design
Participants: Paganini, Alex Johnson, Hereward The Wake, contracycle.


8/17/2005 jasonm: [Fire Moon] Gradually ramping up disaster
So I'm revising one of my Game Chef entries, The Governor's Report Concerning the Doomed Assault on the Fire Moon.  You can see the revision here if interested:  http://www.meekmok.com/sassy/games/fire_moon/ One…
In Indie Game Design
Participants: jasonm, TonyLB, Nathan P., Frank T.


8/17/2005 Simon Marks: [Can't? Won't] Resolutions, Complications, Hiccups, Faliures and Traits
Ok, so you guys have all inspired me (Yay you!) and over on my blog I have posted up an example of play I thought about reposting it…
In Indie Game Design
Participants: Simon Marks, Adam Dray, xenopulse.


8/15/2005 Dangerboy: Artis [Game setting for QBase System]
I got one reply about my mechanic not having a setting to wrap around it, so I thought I'd post up my treatment on the game setting. This is pretty…
In Indie Game Design
Participants: Dangerboy, Troy_Costisick, Adam Dray.


8/15/2005 RobNJ: [You're It] Conflict/task resolution system
I'm thinking of designing a near-future fascist utopian game of juvenile delinquency called You're It!  I have some ideas worked out but I want to wait a bit before elaborating…
In Indie Game Design
Participants: RobNJ, TonyLB, Gaerik, Andrew Morris, Alan, Technocrat13, Paka.


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Subsequent Topics
In Indie Game Design

8/27/2005 jdrakeh: [Pressure Cooker] A few playtesters wanted.
I'd like to get some feedback on Pressure Cooker (it's available for download at Miscellaneous Debris). The game is ostensibly geared for one-shot scenarios of a pulse-pounding, immersive nature, with…
In Indie Game Design
Participants: jdrakeh.


8/27/2005 John Wick: Secret Design Journal
Hello everyone. I've started a new design journal for the new "Big Game" I'll be premiering at Gen Con 2006. If you've read Thirty, you know there's a sequel in…
In Indie Game Design
Participants: John Wick, Eero Tuovinen.


8/28/2005 Dumirik: [The Order] Fear, Suprise and Endgames!
This thread will frequently reference the current draft and the other thread. See http://www.indie-rpgs.com/forum/index.php?topic=16456.0 for the mechanics, current draft and background information. Essentially, I want to discuss the various endgames…
In Indie Game Design
Participants: Dumirik, Graham Walmsley, PrzeSzkoda, Joshua BishopRoby, Sydney Freedberg.


8/28/2005 Ron Edwards: [Doctor Chaos] Next phase playtesting
Wow, this is weird, posting in Indie Design. I tend to keep my designing pretty private. Playtesting so far has included the session described in Cards, bad guys,…
In Indie Game Design
Participants: Ron Edwards, Graham Walmsley, jasonm, Troy_Costisick, Doug Ruff.


8/29/2005 Allan: Sweet Dreams: New Skool
Talking and playing Sweet Dreams with the Contested Ground Crew, Emily and John showed me that the game I was running was not the game that I wrote.  And…
In Indie Game Design
Participants: Allan, iain, Paul Czege, nikola, ejh, migo, Malcolm, FarFromUnique.


8/29/2005 Allan: Fingerprints
Talking Shock and superheroes with Joshua of the glyphmonkey reminded me of this game setting I've been sitting on for a while, because I didn't know how to approach it. …
In Indie Game Design
Participants: Allan, TonyLB, Everspinner, Graham Walmsley, M Jason Parent.


8/29/2005 8t88: Adventures-in-a-Box
Hello! As mentioned in the Connections Board, I am a Gamer from the (by far) largest German RPG Board, who wants to Tranlate Your Games. (Check this link for Details)…
In Indie Game Design
Participants: 8t88, Troy_Costisick.


8/29/2005 Graham Walmsley: The Creatives: First draft (was GroupThink)
I've spent a happy weekend writing and I have a first draft of The Creatives (as it's now called). As you might remember, this is an attempt at a simple…
In Indie Game Design
Participants: Graham Walmsley, jasonm.


8/29/2005 M Jason Parent: [Junk Dreams] an overview of a Burroughs-esque drug-induced RPG
After the brain-scrambling joy of GenCon (and the 16 hour drive each way to and from) and then another 20 hours on the road to and from my sister-in-law's place,…
In Indie Game Design
Participants: M Jason Parent, Allan, PrzeSzkoda, Dumirik, Kesher, Warren, Jared A. Sorensen.


8/30/2005 Negilent: Envoy – premise development and mechanics to support it
[b]Envoy – Sci-Fi cyberpunk[/b] I guess it comes to everyone who spends an unhealthy amount of time here at the forge. Sooner or later one wants to design a game.…
In Indie Game Design
Participants: Negilent, Troy_Costisick, Adam Dray, iain, John Harper, M Jason Parent, btrc.


8/30/2005 inoir: [Deoraíocht/Parepidemos]
Deoraíocht/Parepidemos This is the core mechanic for my newest game.  My goal is to have this game ready to be sold online as a pdf in 6 to 9 months,…
In Indie Game Design
Participants: inoir, Andrew Morris, Sydney Freedberg.


8/30/2005 b_bankhead: Does a Lovecraft game need combat rules?
As some of you know I am working on a Lovecraftian game called Eldritch Tales, and I have become bogged down on an area with regard what is really signifigant…
In Indie Game Design
Participants: b_bankhead, GB Steve, ffilz, MikeSands, nsruf, iain, Graham Walmsley, Eero Tuovinen, jasonm, Balbinus, Vibilo, tj333, anonymouse.


8/31/2005 nikola: [Shock]
I'm working on a science fiction RPG called Shock, about the collision of social issues with new technologies. The system has a few features, and a few, oh, let's say,…
In Indie Game Design
Participants: nikola, M Jason Parent, Allan, iain, Graham Walmsley.


8/31/2005 daMoose_Neo: [Grundo Storybook] Forge Mutt, Mainstream Aspirations - Feedback please?
A great big hearty thanks to the folks at GenCon this year, I owe a lot of people credit for the following! As some may know, I'm bartering with the…
In Indie Game Design
Participants: daMoose_Neo, Joshua BishopRoby, Noon, mangaocid.


8/31/2005 jasonm: [Shab-al-Hiri Roach] Revisions, Questions, Kušu Barultag
Hi everybody, I want to continue the discussion of The Shab-al-Hiri Roach that began here in Actual Play.  I'm in the process of revising this game, and my most current…
In Indie Game Design
Participants: jasonm, GB Steve, Ron Edwards, Ben Lehman, Miskatonic, jrs, Graham Walmsley, Technocrat13, IMAGinES.


9/2/2005 Negilent: Carbon Soul - System adressing premise
[url=http://www.indie-rpgs.com/forum/index.php?topic=16613.0]In this thread[/url] I began by posting my work-in-progress. I am basing my game on this premise: [b]Violence destroys the Self[/b]. Based on the feedback I realised for my premise…
In Indie Game Design
Participants: Negilent, Adam Dray, Wolfen, Joshua BishopRoby, Noon, DamienNeil.


9/4/2005 David Bapst: [Pulse] Gamist Initiative System
Hey all, This is part of CRPG-inspired Gamist RPG I developed last spring, and then set aside for six months while I collected my thoughts. I've come back to it…
In Indie Game Design
Participants: David Bapst, Noon, knicknevin, Graham Walmsley, Darcy Burgess, nsruf, Hans, John Harper.


9/4/2005 Gamskee: [Wish Boom] First Draft Ideas
I wanted make a game about transformation and change, where the characters and their environment are in flux and they have to deal with the consequences of their new lives,…
In Indie Game Design
Participants: Gamskee, Adam Dray, Troy_Costisick, TonyLB, Graham Walmsley.


9/6/2005 The_Confessor: Atomic Storm (A Pulp Role-Playing Game in the Apocalyptic Past): Broad Mechanics
Greetings, A little more than two years ago, I designed a game called S3: Seafaring, Swashbuckling, & Style. Looking back on it, I see the game as a great one-shot…
In Indie Game Design
Participants: The_Confessor, Rothe, Joshua BishopRoby, Steve Mitchell, Technocrat13, Smithy.


9/6/2005 OddballE: Another update to GUILDS
Sorry it has taken me so long to reply, I have been doing alot of thinking.  This is what my camp has come up with: Guild XP:  1 point for…
In Indie Game Design
Participants: OddballE, Adam Dray.


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