Previous Topics In Indie Game Design 8/29/2005 8t88: Adventures-in-a-Box Hello!
As mentioned in the Connections Board, I am a Gamer from the (by far)
largest German RPG Board, who wants to Tranlate Your Games.
(Check this link for Details)… In Indie Game Design Participants: 8t88, Troy_Costisick.
8/29/2005 Allan: Fingerprints Talking Shock and superheroes with Joshua of the glyphmonkey reminded me of this game setting I've been sitting on for a while, because I didn't know how to approach it. … In Indie Game Design Participants: Allan, TonyLB, Everspinner, Graham Walmsley, M Jason Parent.
8/29/2005 Allan: Sweet Dreams: New Skool Talking and playing Sweet Dreams with the Contested Ground Crew, Emily and John showed me that the game I was running was not the game that I wrote. And… In Indie Game Design Participants: Allan, iain, Paul Czege, nikola, ejh, migo, Malcolm, FarFromUnique.
8/28/2005 Ron Edwards: [Doctor Chaos] Next phase playtesting Wow, this is weird, posting in Indie Design. I tend to keep my designing pretty private.
Playtesting so far has included the session described in Cards, bad guys,… In Indie Game Design Participants: Ron Edwards, Graham Walmsley, jasonm, Troy_Costisick, Doug Ruff.
8/28/2005 Dumirik: [The Order] Fear, Suprise and Endgames! This thread will frequently reference the current draft and the other thread. See http://www.indie-rpgs.com/forum/index.php?topic=16456.0 for the mechanics, current draft and background information.
Essentially, I want to discuss the various endgames… In Indie Game Design Participants: Dumirik, Graham Walmsley, PrzeSzkoda, Joshua BishopRoby, Sydney Freedberg.
8/27/2005 John Wick: Secret Design Journal Hello everyone.
I've started a new design journal for the new "Big Game" I'll be premiering at Gen Con 2006.
If you've read Thirty, you know there's a sequel in… In Indie Game Design Participants: John Wick, Eero Tuovinen.
8/27/2005 jdrakeh: [Pressure Cooker] A few playtesters wanted. I'd like to get some feedback on Pressure Cooker (it's available for download at Miscellaneous Debris). The game is ostensibly geared for one-shot scenarios of a pulse-pounding, immersive nature, with… In Indie Game Design Participants: jdrakeh.
8/26/2005 timfire: [In a Land Called...] Console RPGs done timfire's way Hi everyone,
This is my new project, that I'm tenatively calling "In a Land Called...": www.timfire.com/ialc.pdf
The general set-up is that some evil plot threatens to---literally---destroy the world, and only… In Indie Game Design Participants: timfire, Eero Tuovinen, Graham Walmsley, Bankuei, Filip Luszczyk, Shreyas Sampat, David Bapst, Artanis, WRPIgeek, daMoose_Neo, sirogit, MisterPoppet.
8/26/2005 TonyLB: [Misery Bubblegum] Delayed Gratification So, Past versions of the system have had a lot of... y'know... stuff attached to them. Time to get back to core principles. Thankfully, GenCon gave me plenty to think… In Indie Game Design Participants: TonyLB, StrongBadMun, Sydney Freedberg, Eero Tuovinen, LordSmerf.
8/26/2005 StrongBadMun: Ember [game concept] Ok I'm in the earliest stages of work with this game which is the latest incarnation of a game I've been working on for the better part of two years. … In Indie Game Design Participants: StrongBadMun, Troy_Costisick, Rorimack, Graham Walmsley, greyorm.
8/25/2005 Jasper: [Geomancy] Money and Rewards Indie Design is really booming now (which is great to see) so I'll try to keep this question as focused as possible.
I'm pretty well into designing a game about… In Indie Game Design Participants: Jasper, Dumirik, Greg Sewell, lumpley.
8/24/2005 mangaocid: [Element - CCG] Rules and Feedback! hello all, I'm DJ from Neo Productions Unlimited( http://www.neoproductions.net ). What we have here is a new CCG called Element. It's based on a story in progress about the death… In Indie Game Design Participants: mangaocid, Dangerboy, daMoose_Neo.
8/24/2005 darkgar: My Experiences with Infinity Publishing and SBRPG Well, my roleplaying game, SBRPG, is finally out, after 5 long years of writing, testing, and proofing. I orginally wanted to go with a more upsacale PoD printer, such as… In Indie Game Design Participants: darkgar.
8/24/2005 Jack Aidley: [Witch Finder] Resolution Mechanics Witch Finder is a game set in a dark version of Medieval Europe at the time of the witch hunts. Slightly darker, a bit more gritty and with real magic.… In Indie Game Design Participants: Jack Aidley, Dumirik, Joshua BishopRoby, Stickman, nsruf, Adam Dray, Frank T, John Harper.
8/24/2005 Joshua BishopRoby: [Conquer the Horizon] It Followed Me Home... I don't quite understand what happened. I sat down after dinner, started reading Forge threads, and then it was past midnight and I had written a rough draft of a… In Indie Game Design Participants: Joshua BishopRoby, TonyLB, Dumirik, Emily Care.
8/24/2005 M Jason Parent: Stretching my combat system to other conflicts About a month ago I wrote a quick and dirty 24 hour RPG called AssassinX.
You can see it here: http://www.1km1kt.net/rpg/AssassinX.php
It is generally simple, 80's style game design, with… In Indie Game Design Participants: M Jason Parent, Miskatonic, Adam Dray, Alex Johnson, iain, Kesher, Darcy Burgess, Shreyas Sampat, MatrixGamer, Resonantg.
8/24/2005 Nathan: Evening News: the concept Hello,
It's been a good while since I've posted a game design. Since several of you at Gencon were interested in what I've been working on, here is the latest… In Indie Game Design Participants: Nathan, Graham Walmsley, Sydney Freedberg, mangaocid, Dumirik, Sifolis, Miskatonic, jasonm, gsoylent.
8/22/2005 Dumirik: [The Order] Nobody expects the Spanish Inquisition! Seemingly at odds with the title, The Order is not a humorous game. I don't do humorous games. If I did, they probably wouldn't be very funny.
The Order is… In Indie Game Design Participants: Dumirik, Sydney Freedberg, Joshua BishopRoby, Bill_White, Graham Walmsley, Ice Cream Emperor, knicknevin.
8/21/2005 Dumirik: [The Cardboard People] Feedback My game Cardboard People has been updated (if anyone actually remembers it). I'd like some feedback please. Anything you think is good or could use improvement or whatever.
The Cardboard… In Indie Game Design Participants: Dumirik, Graham Walmsley, Jasper, mangaocid, daMoose_Neo.
8/19/2005 Jeph: A sorcerous dueling system grounded in the elemental cycles This is a spinoff from a post on RPG.Net. RPG.Net being down, I thought I'd take it over here.
Anyway, the game I've been focusing on for a while is… In Indie Game Design Participants: Jeph, Graham Walmsley, matthijs, jasonm, mindwanders, Jux, Bill_White, FzGhouL, dyjoots, Shreyas Sampat.
<< more previous topics | | Subsequent Topics In Indie Game Design 8/29/2005 M Jason Parent: [Junk Dreams] an overview of a Burroughs-esque drug-induced RPG After the brain-scrambling joy of GenCon (and the 16 hour drive each way to and from) and then another 20 hours on the road to and from my sister-in-law's place,… In Indie Game Design Participants: M Jason Parent, Allan, PrzeSzkoda, Dumirik, Kesher, Warren, Jared A. Sorensen.
8/30/2005 Negilent: Envoy – premise development and mechanics to support it [b]Envoy – Sci-Fi cyberpunk[/b]
I guess it comes to everyone who spends an unhealthy amount of time here at the forge. Sooner or later one wants to design a game.… In Indie Game Design Participants: Negilent, Troy_Costisick, Adam Dray, iain, John Harper, M Jason Parent, btrc.
8/30/2005 inoir: [Deoraíocht/Parepidemos] Deoraíocht/Parepidemos
This is the core mechanic for my newest game. My goal is to have this game ready to be sold online as a pdf in 6 to 9 months,… In Indie Game Design Participants: inoir, Andrew Morris, Sydney Freedberg.
8/30/2005 b_bankhead: Does a Lovecraft game need combat rules? As some of you know I am working on a Lovecraftian game called Eldritch Tales, and I have become bogged down on an area with regard what is really signifigant… In Indie Game Design Participants: b_bankhead, GB Steve, ffilz, MikeSands, nsruf, iain, Graham Walmsley, Eero Tuovinen, jasonm, Balbinus, Vibilo, tj333, anonymouse.
8/31/2005 nikola: [Shock] I'm working on a science fiction RPG called Shock, about the collision of social issues with new technologies. The system has a few features, and a few, oh, let's say,… In Indie Game Design Participants: nikola, M Jason Parent, Allan, iain, Graham Walmsley.
8/31/2005 daMoose_Neo: [Grundo Storybook] Forge Mutt, Mainstream Aspirations - Feedback please? A great big hearty thanks to the folks at GenCon this year, I owe a lot of people credit for the following!
As some may know, I'm bartering with the… In Indie Game Design Participants: daMoose_Neo, Joshua BishopRoby, Noon, mangaocid.
8/31/2005 jasonm: [Shab-al-Hiri Roach] Revisions, Questions, Kušu Barultag Hi everybody,
I want to continue the discussion of The Shab-al-Hiri Roach that began here in Actual Play. I'm in the process of revising this game, and my most current… In Indie Game Design Participants: jasonm, GB Steve, Ron Edwards, Ben Lehman, Miskatonic, jrs, Graham Walmsley, Technocrat13, IMAGinES.
9/2/2005 Negilent: Carbon Soul - System adressing premise [url=http://www.indie-rpgs.com/forum/index.php?topic=16613.0]In this thread[/url] I began by posting my work-in-progress. I am basing my game on this premise: [b]Violence destroys the Self[/b].
Based on the feedback I realised for my premise… In Indie Game Design Participants: Negilent, Adam Dray, Wolfen, Joshua BishopRoby, Noon, DamienNeil.
9/4/2005 David Bapst: [Pulse] Gamist Initiative System Hey all,
This is part of CRPG-inspired Gamist RPG I developed last spring, and then set aside for six months while I collected my thoughts. I've come back to it… In Indie Game Design Participants: David Bapst, Noon, knicknevin, Graham Walmsley, Darcy Burgess, nsruf, Hans, John Harper.
9/4/2005 Gamskee: [Wish Boom] First Draft Ideas I wanted make a game about transformation and change, where the characters and their environment are in flux and they have to deal with the consequences of their new lives,… In Indie Game Design Participants: Gamskee, Adam Dray, Troy_Costisick, TonyLB, Graham Walmsley.
9/6/2005 The_Confessor: Atomic Storm (A Pulp Role-Playing Game in the Apocalyptic Past): Broad Mechanics Greetings,
A little more than two years ago, I designed a game called S3: Seafaring, Swashbuckling, & Style. Looking back on it, I see the game as a great one-shot… In Indie Game Design Participants: The_Confessor, Rothe, Joshua BishopRoby, Steve Mitchell, Technocrat13, Smithy.
9/6/2005 OddballE: Another update to GUILDS Sorry it has taken me so long to reply, I have been doing alot of thinking. This is what my camp has come up with:
Guild XP: 1 point for… In Indie Game Design Participants: OddballE, Adam Dray.
9/8/2005 James_Nostack: Indie Supplement Design (?) For the past three years I had been running an IRC campaign based on TSR's Alternity game. Now that the game has finished gloriously--thanks in part due to Forge peeps--I'd… In Indie Game Design Participants: James_Nostack, MikeSands, Gamskee, Rob Carriere, Troy_Costisick.
9/10/2005 Eric Bennett: [Hearth] Opening remarks Hello there, y'all.
I've been lurking on this forum for a fair bit, having followed a link from (I think) 24 hour RPGs. I've had the idea for this game… In Indie Game Design Participants: Eric Bennett, Jasper, Graham Walmsley.
9/11/2005 Smithy: [The Big House] Characters & Basic Mechanics I am developing a game to play prison dramas--everything from "day in the life" games focused on just getting by to games focused on planning and executing an escape. My… In Indie Game Design Participants: Smithy, Blankshield, lumpley, Troy_Costisick.
9/11/2005 c: [Outside] Need help with Conflict Resolution. Hello Everyone,
So I'm designing a game I'm calling Outside. I've got a good portion of the game done, but am stuck on conflict resolution. Lets take care of the… In Indie Game Design Participants: c, knicknevin, Technocrat13, Matt Wilson, Halzebier, Troy_Costisick, TonyLB, Simon W.
9/11/2005 knicknevin: [The Phenomenals] Getting a Hook Hi, I've been kicking around a game concept for awhile, its pretty standard gamist with narrativist elements, most closely comparable to Inspectres I would say... anyway, the subject matter relates… In Indie Game Design Participants: knicknevin, Technocrat13, TonyLB, c, Kynn.
9/11/2005 Graham Walmsley: [Crazed and Feral] Reward system I'm currently designing a werewolf-themed LARP to run at a convention (probably in November). The setting is a country pub, and the game will start on a sedate note, with… In Indie Game Design Participants: Graham Walmsley, jasonm, Dumirik, Andrew Morris, WhiteRat, c, knicknevin, KingOfFarPoint.
9/12/2005 Jamfke: [Take1] New Idea? Okay, this is my first post here at the forge. I've lurked for some time now, and I have been working on my own game for years. Well, I've had… In Indie Game Design Participants: Jamfke, Shreyas Sampat, Rob Carriere, Gordon C. Landis, knicknevin, Ron Edwards, Certified.
9/12/2005 Jamfke: [Take1] New Idea? Okay, this is my first post here at the forge. I've lurked for some time now, and I have been working on my own game for years. Well, I've had… In Indie Game Design Participants: Jamfke, Trevis Martin, Ron Edwards.
more subsequent topics >> |