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From Day One


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In Indie Game Design

9/26/2005 Ben Lehman: [Want] Tuning Hatred
This is a thread regarding <i>Want</i>, my entry to Ron's contest.  Perhaps not surprisingly, I don't agree with him that the game is half-baked in terms of overall story structure,…
In Indie Game Design
Participants: Ben Lehman.


9/25/2005 BlU_sKrEEm: 24-Hour Games (split)
    Howdy My name is Caleb Jensen, and I just submitted my first game. It's called Spazz When I started I wanted to make a system where people ate…
In Indie Game Design
Participants: BlU_sKrEEm, Ron Edwards, Kynn.


9/25/2005 Tobaselly: [Fractured Destinies]
Hi everyone, I figured I would introduce myself adn the game I'm working on before I start posting alot on the boards. My name is Kevin Kime and my game…
In Indie Game Design
Participants: Tobaselly, knicknevin, Troy_Costisick, Joshua BishopRoby, Adam Dray.


9/24/2005 pasoliati: [Coat of Arms] first draft
COAT OF ARMS by Aaron Brown (with ideas stolen from Adam Cerling’s “Ends and Means” and ideas and text stolen from Mark Whithers’s “Anti-Pool Variation”) The Setting and Situation There…
In Indie Game Design
Participants: pasoliati, MikeSands, Joshua BishopRoby, TonyLB, Tobaselly.


9/24/2005 apemantus: A new game, a new member. Realm by Apemantus.
Hi! My name is Apemantus, and I'm new to the Forge, but I've been playing RPG's (mainly D&D) for a while now. I'm in the process of designing my own…
In Indie Game Design
Participants: apemantus, Jasper, LordSmerf, knicknevin, greyorm, Certified, Kynn, nsruf, MrSandman666.


9/24/2005 Peter Nordstrand: [Guilt and Frustration]
Welcome to the first thread about Guilt and Frustration. This first post will be a general introduction to the game. Following posts will include specific questions. You can download the…
In Indie Game Design
Participants: Peter Nordstrand, Jasper, tygertyger.


9/22/2005 chris_moore: [Into the Pit]: situation toolbox
Into the Pit is a game where players create characters that are forced into group gladiatorial-type combat.  There are only two ways to escape from The Pit: to win or…
In Indie Game Design
Participants: chris_moore, jasonm, Adam Dray.


9/21/2005 gains: [Contract Work] Making a game of killing for money.
I've been kicking around a cyber-noir game for years, but never made any real headway. I've decided that the cyber parts are what're getting away from me, so I stripped…
In Indie Game Design
Participants: gains, knicknevin, Graham Walmsley, MikeSands, Vaxalon.


9/21/2005 Vaettyr: [Crime] Rough draft needs input
Been working on designing games for a while, but I’ve finally got one I’m kind of groovin’ on. Before my questions though, here’s a quick rundown of the system. As…
In Indie Game Design
Participants: Vaettyr, Adam Dray.


9/20/2005 OddballE: My game called GUILDS
Here is an overview of my game called GUILDS.  You are a member of a guild in the great human city of Council Bluffs 1 year after a revolution gone…
In Indie Game Design
Participants: OddballE, Adam Dray, Joshua BishopRoby, unheilig studios, Graham Walmsley.


9/20/2005 Bandari: [Saint Sever] heroic-tragic conflict resolution
Hello all, I posted here a while ago regarding an iron age game I am starting up in a month or so. The question then was regarding the mechanics, and…
In Indie Game Design
Participants: Bandari, Spooky Fanboy, Justin Marx, Graham Walmsley, Arturo G., RedWick, Rusty, Ice Cream Emperor.


9/20/2005 JSDiamond: "All's quiet" playable draft
I loved the Thief pc games by looking glass and I've never agreed with how thieving is presented in tabletop RPGs --relying on a player's ability to continue to role-play…
In Indie Game Design
Participants: JSDiamond, mutex, Noon, Ron Edwards.


9/19/2005 Joshua BishopRoby: [FLFS] Reward System at last!
Thank you, Ben, for something you said two years ago.  I think I've got a reward system for Full Light, Full Steam. Context: Full Light, Full Steam is a game…
In Indie Game Design
Participants: Joshua BishopRoby, LordSmerf, xenopulse, mutex, Shreyas Sampat, John Harper, Sydney Freedberg, spaceanddeath, Thor, jasonm.


9/19/2005 natman: ammature first draft Deadworld--sorry for the screw up
  Okay, I was very nicely informed that I posted this in the wrong area.  So I'll try this again.  I just finnished a first draft of a survival- horror…
In Indie Game Design
Participants: natman, Andrew Morris, Sydney Freedberg, jerry.


9/19/2005 dyjoots: [Scourge] A first, rough draft (long post)
I've been really inspired recently, and I've gotten a really rough draft of a game down.  I plan on developing this and probably publishing in one form or another within…
In Indie Game Design
Participants: dyjoots, Troy_Costisick, Spooky Fanboy.


9/19/2005 mutex: The Dungeon of 1000 Blank White Cards
So, to kind of spur myself out of some writer's block, I put together this quick hack as a kind of tribute to an old board game version of D&D…
In Indie Game Design
Participants: mutex, Adam Dray, daMoose_Neo.


9/17/2005 jasonm: [Shab-al-Hiri Roach] PC Death
My recent playtest exposed the rules about PC death as problematic and I want to fix them, or get rid of them.  The good:  It is deliciously appropriate in theme…
In Indie Game Design
Participants: jasonm, Artanis, Graham Walmsley, Dumirik, Jeph, Jack Aidley, Ron Edwards.


9/16/2005 Justin Marx: [7W] Dice mechanics, need sound math advice
Hi there, I am having some problems with figuring out the probability curves when trying to work this dice mechanic for my game Seven Worlds. This is the basic dice…
In Indie Game Design
Participants: Justin Marx, Artanis, nsruf, Rob Carriere, Kynn, Joshua BishopRoby.


9/16/2005 Technocrat13: [Villains of Safinubi] Grabby situations on the quick.
[url=http://www.indie-rpgs.com/forum/index.php?topic=15502.0]FH8[/url] has emerged from it's chrysalis and is a heartbreaker no more.  You can find a link for the newest incarnation down there in my signature.  I'm pretty happy with…
In Indie Game Design
Participants: Technocrat13, jasonm, majcher.


9/15/2005 Da_Killah: Magic Mechanics
I was wondering if maybe this had already been done.  I was thinking about having magic drain health and completely forego an extra stat for casting.  ie. I cast and…
In Indie Game Design
Participants: Da_Killah, Arturo G., JakeVanDam, Troy_Costisick, nikola, Noon, smokewolf.


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Subsequent Topics
In Indie Game Design

9/27/2005 Savveh: How can i make RPGs?
I saw some programs and stuff but whats the best program to download or if i dont even have to id love that.
In Indie Game Design
Participants: Savveh, Sydney Freedberg, TonyLB.


9/27/2005 Smithy: [The Big House] Exapnded Mechanics & The Lockdown
Thanks again to everyone who commented on my last thread.  I have posted the current draft of The Big House here--although not all filled in yet, I think there's almost…
In Indie Game Design
Participants: Smithy.


9/27/2005 epweissengruber: Equat1on -- any buzz?
While at Phantasm, I came across the game Equat1on. It is a sci-fi game that claims to support both tabletop and LARP play.  I saw it playtested and it resolved…
In Indie Game Design
Participants: epweissengruber, Justin D. Jacobson.


9/28/2005 Ron Edwards: [Ratpack] Ronnies feedback
Hello, Finally! The first round of the Ronnies had to end during the most frantic two weeks of my year so far. I have tons of notes on every game,…
In Indie Game Design
Participants: Ron Edwards, Jared A. Sorensen, Bob Goat, tygertyger, Gregor Hutton, Miskatonic.


9/28/2005 Ron Edwards: [Want] Ronnies feedback
Hello, I'm writing up the games more or less in order of submission, but it might strike me to do otherwise along the way. For instance, sooner or later I…
In Indie Game Design
Participants: Ron Edwards, Ben Lehman.


9/28/2005 Ron Edwards: [Guilt & Frustration[/url][/b] Ronnies feedback
Hello, Considering that Peter Nordstrand has already started a good thread about Guilt and Frustration in , I figured I'd support that practice and write its feedback up…
In Indie Game Design
Participants: Ron Edwards, Peter Nordstrand.


9/28/2005 Tobaselly: [Fate Walkers] New Game Concept. Please abuse. :)
I was thinking of a basic narrative competative game that i'm calling Fate Walkers right now. There is no storyteller/GM person in the game and the game mechanics are half…
In Indie Game Design
Participants: Tobaselly, Halzebier, Mike Holmes, Arturo G., Joshua BishopRoby, Troy_Costisick.


9/28/2005 Jediblack: Eloquence Fantasy Roleplaying Game
Hi folks, I wrote this little (one page) rpg. It's a parody, nothing more than a joke, but I think it's amusing. I tried to insert "table mechanics"…
In Indie Game Design
Participants: Jediblack, Mike Holmes.


9/29/2005 JSDiamond: All's quiet... second draft pdf
Here is the second draft with the suggestions by Ron and Callan.  I've yet to work out the modifier value tweaks. http://www.orbit-rpg.com/alls_quiet2.pdf  
In Indie Game Design
Participants: JSDiamond, Selene Tan.


9/29/2005 Ron Edwards: [Rats in the Walls] Ronnies feedback
Hello, Time for some feedback for a winner! As games rolled in, Rats in the Walls was the first entry to make me sit up and say "Wins," without any…
In Indie Game Design
Participants: Ron Edwards, Wolfen, Sydney Freedberg.


9/29/2005 Kynn: [WMHS] Mind Over Alma Mater
To get myself back in the mindset of writing for Wandering Monsters High School, I spent a couple hours tonight writing up a quick six-page PDF file that adds psionics…
In Indie Game Design
Participants: Kynn.


9/30/2005 TonyLB: [Misery Bubblegum] What Truths matter?
I've been trying to codify the thoughts discussed in Opinion and Truth.  The problem I'm hitting is that "Truth" is such a wide category that it's almost impossible to get…
In Indie Game Design
Participants: TonyLB, 1of3, Joshua BishopRoby.


9/30/2005 Kynn: [Wandering Monsters High School] Three Answers, and Request for Advice
WMHS is my 24-hour RPG I did earlier this year.  I got some great feedback on it, including an "A" from the fellow who reviews the 24-hour games.  But I'm…
In Indie Game Design
Participants: Kynn, Justin Marx, jasonm, c.


9/30/2005 Ron Edwards: [Cutthroat] Ronnies feedback
As I read through Cutthroat and kept taking notes, I kept saying to myself, "Another problem here, another here, oh look, another here," and assuming the game was going into…
In Indie Game Design
Participants: Ron Edwards, Troy_Costisick, Gregor Hutton, lumpley, tygertyger.


9/30/2005 sacrosanct: [S.A.V.A.G.E.] Attribute/Skill redesign
Hello, It's been a very long time since I posted on the FORGE, so please bear with me.  Some of you may be aware one of my games I've had…
In Indie Game Design
Participants: sacrosanct, Adam Dray, Tobaselly, Selene Tan, nsruf, Brian Newman.


9/30/2005 Graham Walmsley: [Get Out...] A less lame mechanic
I'm revising my Ronnies entry, "Get Out Get Away Get Wise Get Back Get Even". The game is about running for your life, taking its cue from movies like "The…
In Indie Game Design
Participants: Graham Walmsley, Smithy, Ron Edwards, rbingham2000, Sydney Freedberg.


9/30/2005 chris_moore: [pulp heroes] How will our hero...?
Have you ever watched a movie / read a book where you know that the hero is going to win/escape/whatever, but there's a moment in there where you think, "HOW…
In Indie Game Design
Participants: chris_moore, Tobaselly, Joshua BishopRoby, Noon, TonyLB.


10/1/2005 sean2099: Divinity: Asking for critique
I have a website at http://agesgaming.bravehost.com I am developing a game with a universal setting where players take on the role of minor deities or other beings with a similar…
In Indie Game Design
Participants: sean2099, Kynn.


10/1/2005 JSDiamond: Alls quiet... 3rd draft
I've high-lighted the new bits in green shadow boxes.  The GM's use of special cards is finally set, as is the definitions of "types" of actions. http://www.orbit-rpg.com/alls_quiet3.pdf
In Indie Game Design
Participants: JSDiamond.


10/1/2005 mutex: Dice Mechanics: Printable Paper Teetotums... really.
So, I was reading Greg Costikyan's blog, and he was referring to some (I think) 19th century games that were played using a teetotum instead of dice.  A teetotum is…
In Indie Game Design
Participants: mutex, JSDiamond, JakeVanDam, Graham Walmsley, Vaxalon, Joshua BishopRoby, Shreyas Sampat.


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