Previous Topics In Indie Game Design 10/3/2005 pasoliati: [Coat of Arms] What this game is about. Continued from http://www.indie-rpgs.com/forum/index.php?topic=16950.0.
This is the first part of my second draft. It is on what the game is about. I would like you to read through and tell me… In Indie Game Design Participants: pasoliati, MikeSands, Joshua BishopRoby, Arturo G..
10/3/2005 Lord Lance: Scarlet Wake inquiry (split) Hallo everybody. This is my 1st post on the Forge!!!!!!
The question is pretty simple... There are news about SCARLET WAKE? I think it's 1 year without news. Is the… In Indie Game Design Participants: Lord Lance, Ron Edwards, Andrew Morris, Dumirik.
10/3/2005 Jake Boone: [Pentarch] Boffer LARP design I began trying to create a reasonable ruleset some time before discovering the Forge (and I wish I'd run across it sooner), however, I had a few preexisting rules-of-thumb to… In Indie Game Design Participants: Jake Boone, JonasB, John Burdick, Andrew Morris, Shreyas Sampat, rrr, Graham Walmsley, Sven, Matt, Simon Marks, Lig, Merten, daHob.
10/3/2005 Ron Edwards: [The Great Rat Raid] Ronnies feedback Hello,
Seth Ben-Ezra's The Great Rat Raid has a lot in common with Ratpack, in terms of rats roaming about and having adventures. Play seems like an interesting cross between… In Indie Game Design Participants: Ron Edwards, GreatWolf, tygertyger.
10/3/2005 Ron Edwards: [All Growed Up] Ronnies feedback ALL GROWED UP, STEVE HICKEY
Hello,
Steve Hickey's All Growed Up is probably the strongest hate/alienation game regarding the suburbs among the entries. It reminds me of the films To… In Indie Game Design Participants: Ron Edwards, Graham Walmsley, hix, GreatWolf.
10/3/2005 Ribonucleic: FUDGE-y Action Resolution using 3d6 : thoughts? Apologies in advance if this has been covered before, but I didn't find anything when doing a forum search...
I'm considering using FUDGE as the foundation for a new project.… In Indie Game Design Participants: Ribonucleic, Rob Carriere.
10/3/2005 Ron Edwards: [Space Rat] Ronnies feedback Hello,
Yaaaayy! This was another of the very few games which, upon reading, I sat right up and said "Winner, winner!" It was also the only Ronnies entry which had… In Indie Game Design Participants: Ron Edwards, tygertyger, Dantai, Miskatonic, Graham Walmsley, Rusty.
10/2/2005 Ron Edwards: [I Think My Girlfriend Hates Me] Ronnies feedback Hello,
Look, it's Nicotine Girls II, evil version! Which is to say, Sean Musgrave's I Think My Girlfriend Hates Me. It reminds me a lot of the movie Hexed, and… In Indie Game Design Participants: Ron Edwards, sirogit.
10/2/2005 Ron Edwards: [Attack of the Giant Rats] Ronnies feedback Hello,
Moving right along! Here are my comments on Attack of the Giant Rats by Manu Saxena, again, pretty much just my notes.
This is Planet of the Rats, Simulationist-style,… In Indie Game Design Participants: Ron Edwards.
10/2/2005 Ron Edwards: [Sloat & Larkin] Ronnies feedback Hello,
Nick Moffitt's Sloat and Larkin was one of the few entries that make me go, "Hey, that's a really neat and unexpected use of the terms." It starts with… In Indie Game Design Participants: Ron Edwards, tygertyger.
10/2/2005 Ron Edwards: [Darling Grove] Ronnies feedback Hello,
John Laviolette's Darling Grove was a very strong candidate, one of the best examples of using the stated key terms. It also offers the only positive version of this… In Indie Game Design Participants: Ron Edwards, talysman.
10/2/2005 Ron Edwards: [One Can Have Her] Ronnies feedback Hello,
I've always wanted to see a role-playing game wrapped around a pure example of the Prisoner's Dilemma. Jonas Karlsson's One Can Have Her nails it, specifically the iterated version,… In Indie Game Design Participants: Ron Edwards, Graham Walmsley, Jonas Karlsson.
10/2/2005 Frank T: [BARBAREN!] The Attribute Thread Alright, better late than never. This ist he BARBAREN! Attribute Thread. In this playtest report, Ron suggested that the Attribtes existence is forfeit. Ben said as much when he visited… In Indie Game Design Participants: Frank T, Ron Edwards, 1of3, Sean.
10/2/2005 Kynn: [Wandering Monsters HS] Generalizing Conflict As currently written, the Wandering Monsters High School rules allow students to attack each other physically, or with spells.
These are resolved as opposed checks of the relevant "grade" (WMHS-speak… In Indie Game Design Participants: Kynn, 1of3.
10/2/2005 Ron Edwards: [Get Out Get Away Get Wise Get Back Get Even] Ronnies feedback Hello,
Unfortunately, both "suburb" and "hatred" are the weakest elements of Graham Walmsley's Get Out Get Away Get Wise Get Back Get Even - otherwise, it'd be a winner.
Fixing… In Indie Game Design Participants: Ron Edwards, Graham Walmsley, Sydney Freedberg.
10/2/2005 Ron Edwards: [The End of the World] Ronnies feedback Hello,
Wow - Nick Wedig's The End of the World is a fantastic blend of Dead Meat, Otherkind, and The Mountain Witch - neat! It speaks directly to a lot… In Indie Game Design Participants: Ron Edwards, mrteapot, majcher, Jason Petrasko.
10/1/2005 Matt Gwinn: [Fragile Minds] My new Game Well, I finally motivated myself to start working on a new game. It's called Fragile Minds and it's a 2 player game about obsession. One player plays a Serial Killer… In Indie Game Design Participants: Matt Gwinn, Ben Lehman, WhiteRat, lumpley, Paul Czege.
10/1/2005 mutex: Dice Mechanics: Printable Paper Teetotums... really. So, I was reading Greg Costikyan's blog, and he was referring to some (I think) 19th century games that were played using a teetotum instead of dice. A teetotum is… In Indie Game Design Participants: mutex, JSDiamond, JakeVanDam, Graham Walmsley, Vaxalon, Joshua BishopRoby, Shreyas Sampat.
10/1/2005 JSDiamond: Alls quiet... 3rd draft I've high-lighted the new bits in green shadow boxes. The GM's use of special cards is finally set, as is the definitions of "types" of actions.
http://www.orbit-rpg.com/alls_quiet3.pdf In Indie Game Design Participants: JSDiamond.
10/1/2005 sean2099: Divinity: Asking for critique I have a website at http://agesgaming.bravehost.com
I am developing a game with a universal setting where players take on the role of minor deities or other beings with a similar… In Indie Game Design Participants: sean2099, Kynn.
<< more previous topics | | Subsequent Topics In Indie Game Design 10/4/2005 Digs: Introduction - Day of the Crows Hi, I'm new here, and I just, so I thought I would just introduce myself before coming to you with questions/advice, etc. I am currently in the process of completing… In Indie Game Design Participants: Digs, Adam Dray.
10/4/2005 Kilor Di: [Terrae Novae] Questions www.geocities.com/greginkelaar/projects.html Click on Terrae for my old notes and Novae for my current attempt at converting those notes into an actual game.
Basically, I'm posting this thread to answer any… In Indie Game Design Participants: Kilor Di, Jasper.
10/4/2005 lrojas: General Question Hi all,
I am designing a setting and mechanics to match but so far i am concentrating on getting the setting right. I woudl liek to ask for help/review of… In Indie Game Design Participants: lrojas, Jasper, Andrew Morris.
10/4/2005 Jonas Karlsson: [One Can Have Her] A new mechanic A friend of mine, Jonas Barkå, suggested that some scenes in One Can Have Her could be a game of chicken, and I thought, "why not?" More precisely, I'm not… In Indie Game Design Participants: Jonas Karlsson, Ron Edwards, Graham Walmsley, rbingham2000, JSDiamond.
10/5/2005 Ron Edwards: [Munch-Mausen Tales] Ronnies feedback Hello,
Joe J. Prince's Munch-Mausen Tales makes a nice trilogy with The Rat-God's Girlfriend and Me & the Rat. It'd be a neat thing if all of them became products… In Indie Game Design Participants: Ron Edwards, Dantai.
10/5/2005 Ron Edwards: [The Rat-God's Girlfriend] Ronnies feedback THE RAT-GOD'S GIRLFRIEND, KIRK MITCHELL
Kirk Mitchell's The Rat-God's Girlfriend makes a nice trilogy with Munch-Mausen Tales and Me & the Rat . It'd be a neat thing if all… In Indie Game Design Participants: Ron Edwards, Graham Walmsley, Joshua BishopRoby, tygertyger, Dumirik.
10/5/2005 Ron Edwards: [Me & the Rat] Ronnies feedback ME & THE RAT, JASPER MCCHESNEY
Jasper McChesney's Me & the Rat makes a nice trilogy with Munch-Mausen Tales and The Rat-God's Girlfriend. It'd be a neat thing if all… In Indie Game Design Participants: Ron Edwards, Jasper, Dumirik, Dantai.
10/5/2005 Frank T: [BARBAREN!] Adventure Formula? So I’m continuing the rough clearance, before going down to the details of revising BARBAREN!. Let me explain first what I want, and then what I got.
I like the… In Indie Game Design Participants: Frank T, Ron Edwards, Ben Lehman.
10/5/2005 Ron Edwards: [Alien Angels] Ronnies feedback Hello,
Why look, more objectified female bimboids ... I think it's another Ronnies winner!!
Michael Walton's Alien Angels is your basic sexy alien RPG, but with actual sex! Funny how… In Indie Game Design Participants: Ron Edwards, tygertyger, Frank T, IMAGinES.
10/5/2005 Ron Edwards: [Best Friends] Ronnies feedback Hello,
Gregor Hutton's Best Friends makes a nice partner with SleepOver, so I'm posting their results as twin threads. Here are the comments that apply to both.
These games… In Indie Game Design Participants: Ron Edwards, Gregor Hutton, tygertyger, Malcolm.
10/5/2005 Ron Edwards: [SleepOver] Ronnies feedback Brandon Parigo's SleepOver makes a nice partner with Best Friends, so I'm posting their results as twin threads. Here are the comments that apply to both.
These games feature great… In Indie Game Design Participants: Ron Edwards, inoir.
10/5/2005 Ron Edwards: [January's Frost] Ronnies feedback Jason Petrasko's January's Frost ranks among the best entries regarding treating sexual-partners women as human beings and protagonists, along with Darling Grove and The Suburban Crucible. Ha! Thought I was… In Indie Game Design Participants: Ron Edwards, tygertyger, Jason Petrasko, Graham Walmsley.
10/5/2005 Ron Edwards: [Black Widows] Ronnies feedback Hello,
Clinton Nixon's Black Widows is a lot like Best Friends, in that it starts with a burst of inspiration, then sputters, and stops. It has great basics: the Bond… In Indie Game Design Participants: Ron Edwards, Clinton R. Nixon, Adam Dray, Gregor Hutton.
10/6/2005 Ron Edwards: [King Rat] Ronnies feedback Hello,
King Rat has a tremendously strong starting point, and I think it's one of the few primarily resource-driven, primarily narration-resolved entries that could really shine.
My first recommendation is… In Indie Game Design Participants: Ron Edwards, PrzeSzkoda, Malcolm.
10/6/2005 Ron Edwards: [Secrets in Suburbia] Ronnies feedback Hello,
Warren Merrifield's Secrets in Surburbia makes such a strong pair with Fink, that I had to read the games side by side in order not to get mixed up… In Indie Game Design Participants: Ron Edwards, Warren.
10/6/2005 Bret Gillan: [Gods] First thread - basic concepts Using the guidelines posted in "What's the best way to present a mechanic for discussion?", I'm trying to nail down a game concept I've had for about a decade or… In Indie Game Design Participants: Bret Gillan, Paka, Jasper, Arturo G., Hans, resistor, Joshua BishopRoby.
10/6/2005 Ron Edwards: [The Suburban Crucible] Ronnies feedback Hello,
Thomas E.Robertson's The Suburban Crucible wins a Ronny, and it's the only game to do so that treats women protagonists as human beings, without satire (good, just different) or… In Indie Game Design Participants: Ron Edwards, LordSmerf, Ben Lehman, tygertyger.
10/6/2005 Ron Edwards: [She's ...] Ronnies feedback Hello,
Nathan Paoletta's She's ... is the most complex and specifically structured entry.
My big issue collectively for many of the entries, including Black Widows, I Think My Girlfriend Hates… In Indie Game Design Participants: Ron Edwards, Nathan P..
10/7/2005 Ron Edwards: [Vendetta] Ronnies feedback Hello,
Drew Hart-Shea's Vendetta has one strike against it that Drew doesn't know about - I think John Campbell's "Hero" ideas are at best childish, and at worst abysmally stupid.… In Indie Game Design Participants: Ron Edwards, rrr, Hans.
10/7/2005 Ron Edwards: [My Girlfriend is a Slut] Ronnies feedback Hello,
At first, I was delighted to think that Frank Tarcikowski's My Girlfriend's a Slut / My Boyfriend's a Dick had paralleled my long-standing desire to see two different rules-sets… In Indie Game Design Participants: Ron Edwards, Frank T.
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