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From Day One


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In Indie Game Design

11/3/2005 foucalt: [Two Men Enter, One Man Leaves] First-ever RPG design
Ok, here's my first-ever RPG, done as a 24-hour RPG yesterday. I had a lot of fun putting it together, and help from a couple of buddies last night playtesting…
In Indie Game Design
Participants: foucalt, Graham Walmsley, Joshua BishopRoby.


11/3/2005 Ron Edwards: [Material World] Ronnies feedback
Hello, This entry begins with a fantastic basic context, but halfway through it spins into Shadowrun ops for standard RPG goombahs, rather than corporate, conspiratorial villainy among a self-defined, arrogant…
In Indie Game Design
Participants: Ron Edwards, Joe Zeutenhorst, Sydney Freedberg.


11/2/2005 Ron Edwards: [In the Beginning] Ronnies feedback
Hello, This one's a bit like Cosmos. For some reason, this round of Ronnies tended to produce games in pairs - two boxing games, two LARP-ish games, two Dante games,…
In Indie Game Design
Participants: Ron Edwards, Tim Alexander.


11/2/2005 Ron Edwards: [Dirty Fucking Freaks] Ronnies feedback
Hello, My primary question for this entry, which would permit me simply to consider it eligible or not, is whether there is a role-playing experience within the LARP. For those…
In Indie Game Design
Participants: Ron Edwards, J. Tuomas Harviainen, Graham Walmsley.


11/2/2005 Ron Edwards: [Monotheism] Tony Pace
Hello, This game reminds me a bit of the last scenario in Pantheon, the one that just says, "The cosmos begins, go," or something similar. A pretty good use of…
In Indie Game Design
Participants: Ron Edwards, TonyPace.


11/2/2005 Ron Edwards: [The Dark Wood] Ronnies feedback
Hello, It was neat to see this one and Escape from Hell show up within a day or so of each other, a little Dante two-pack. It was especially interesting…
In Indie Game Design
Participants: Ron Edwards, majcher.


11/2/2005 Ron Edwards: [Escape from Hell!] Ronnies feedback
Hello, OK, this is the no-suicide Dante game. I kind of like the concept of the "little damned" characters, because they seem very easy to identify with.  The game includes…
In Indie Game Design
Participants: Ron Edwards, Clint.


11/2/2005 Ron Edwards: [Contenders] Ronnies feedback
Here's one of the top two Ronnies this time, along with 3:16. The key question is whether it's just a MLWM ripoff. Which I suspect is about as far as…
In Indie Game Design
Participants: Ron Edwards, Dantai, Graham Walmsley.


11/2/2005 Ron Edwards: [Red Rain] Ronnies feedback
Hello, All right, let's get this out in the open. "Why doesn't Red Rain get a Ronny? Contenders did." Here's the answer: because Contenders as written is a playable boxing…
In Indie Game Design
Participants: Ron Edwards, Matt Snyder.


11/1/2005 daMoose_Neo: [Genetisys] Monster battling, getting the basics down
Interestingly I seem to have an easier time pulling things together when I ramble here a bit and get some "What exactly are you on?" responses, and I have a…
In Indie Game Design
Participants: daMoose_Neo, mutex.


11/1/2005 Technocrat13: [Shamble and Moan] I accidentally wrote a 24hr zombie game.
While I was working the other day I had a game idea jump from my noggin right to paper in no time flat.  It's inspired both by 80's zombie flicks…
In Indie Game Design
Participants: Technocrat13, jasonm, Darcy Burgess, majcher, Dumirik.


10/29/2005 CSBone: [Space Ranger RPG V0.1] Starting again from scratch.
Space Ranger RPG V0.1 The goal of this thread is to get feedback, design suggestions and criticism for Space Ranger. My personal goal is to make this a solid sci-fi…
In Indie Game Design
Participants: CSBone, Ron Edwards, JakeVanDam, Gregor Hutton.


10/29/2005 EllePepper: [Mistic Mystic] Premise and description.
Keeper Chronicle:  Seaview. Seaview was once a beautiful town, filled with people called Mistics, things out of legend and, in some cases nightmare.  These beings had taken the name Mistic,…
In Indie Game Design
Participants: EllePepper, Jasper, WhiteRat, daMoose_Neo.


10/29/2005 1of3: [Spheres] First presentation and question
Hi. I've been tossing around some ideas for an RPG with the working title "Spheres". Theme: The game will be on the hand about discovery and war in frontier places,…
In Indie Game Design
Participants: 1of3, knicknevin.


10/28/2005 greyorm: [eXpendables] Ronnies Entry Examination
I've been looking over my submission and am having some second thoughts about a number of system features, plus finding all sorts of misteaakes. The most glaring one to me…
In Indie Game Design
Participants: greyorm, Ron Edwards.


10/27/2005 jeremycoatney: Who has actually finished a pen and paper RPG?
-Hello,     I was just wondering how many people have actually written their own pen and paper RPG game, from the ground up-system and all? I was just wondering…
In Indie Game Design
Participants: jeremycoatney, Eero Tuovinen, timfire, Jared A. Sorensen, Ron Edwards.


10/27/2005 Justin Marx: [7W] Player-GM negotiation without slowing play
Hi, I've posted once or twice about this here game I'm writing called Seven Worlds (I know the name is similar to other games, long story...) and essentially the gameplay…
In Indie Game Design
Participants: Justin Marx, Mark Johnson, Bill Masek, Noon.


10/26/2005 JSDiamond: All's quiet... final draft for core rules
With help from everyone who posted comments, here is what I hope will be the final draft. http://www.orbit-rpg.com/Alls_Quiet_rules.pdf Changes made to: Modifier values Number of mods Character and Player relationship…
In Indie Game Design
Participants: JSDiamond.


10/25/2005 Palaskar: [SIgnature 8.0] Need playtest groups(s)
Hi there, my name is Michael Mendoza, and I'm another one of those starry-eyed game designers fulfilling his dream of creating an RPG. In this case, it's "Signature" a rules-light…
In Indie Game Design
Participants: Palaskar, Adam Dray, Spooky Fanboy, darrick.


10/25/2005 Jack Aidley: [Chanter] Rules for the things that matter
Lately I've returned to Chanter and been working on turning it into a complete and finished game. To be honest, when I first wrote the game I didn't really think…
In Indie Game Design
Participants: Jack Aidley, Darcy Burgess, Bankuei, Bill Masek.


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Subsequent Topics
In Indie Game Design

11/3/2005 M Jason Parent: [Junk Dreams] split
When the CIA began testing drugs on soldiers and other Americans, the goal was to discover a means to control and contain them - to turn the drugs into part…
In Indie Game Design
Participants: M Jason Parent, Ron Edwards, Spooky Fanboy, Noon.


9/3/2005 M Jason Parent: [Junk Dreams] split II
The following is mostly stream of consciousness as I've been mulling over systems and mechanics for the past two days. This is mostly archival. I've stalled temporarily in the development…
In Indie Game Design
Participants: M Jason Parent.


11/3/2005 Spooky Fanboy: [Junk Dreams] split II
Okay...so the Control Machines are fighting each other as well as the junkies? Or are individual junkies Control Machines themselves, and it's all against everyone else? I'm not sure, based…
In Indie Game Design
Participants: Spooky Fanboy, Ron Edwards.


11/4/2005 Malcolm: [Cold City] - Character Creation (revised) & Consequences
Following on from this thread: http://www.indie-rpgs.com/forum/index.php?topic=17325.0 I've re-jigged the character creation process somewhat, taking into accout comments, feddback and ideas from a number of people. I certainly feel that characters…
In Indie Game Design
Participants: Malcolm, Graham Walmsley, mutex, Roger, JSDiamond.


11/4/2005 Ron Edwards: [Starblade Echoes] Ronnies feedback
Hello, I think this entry, of the many space-ranger ones, provides an opportunity to make a pretty harsh point - that composition and content have to integrated. I've said many…
In Indie Game Design
Participants: Ron Edwards, Bankuei.


11/5/2005 Ron Edwards: [Whitecollar Punks] Ronnies feedback
Hello, The last four October Ronnies are giving me fits for their writeups. I've been musing over this one, I wanted to use it to talk more about the whole…
In Indie Game Design
Participants: Ron Edwards, Eero Tuovinen.


11/5/2005 Ron Edwards: [Fight Sphere] Ronnies feedback
This is a really difficult game to assess. I'm still not sure whether I've completely missed a brilliant gem, or perhaps am applying standards that shouldn't apply in some way.…
In Indie Game Design
Participants: Ron Edwards, jburneko.


11/6/2005 Ron Edwards: [Disaster!] Ronnies feedback
Hello, With some important changes, this game is completely ready for playtest and development toward publication. It's the strongest of the $25 Ronnies this time around. It shows a lot…
In Indie Game Design
Participants: Ron Edwards, Arturo G..


11/6/2005 Ron Edwards: [The Drifter's Escape] Ronnies feedback
Hello, I'm liking this game. It is really strong, with brilliant GM distribution, including prep and Director Stance from players. The terms are very weak - I'm not seeing Fighting,…
In Indie Game Design
Participants: Ron Edwards, talysman, Ben Lehman, Dumirik.


11/7/2005 Ben Lehman: [Maps] Stats of die mechanic
ATTN Mike Holmes. I have a third game active right now (I know, it's ridiculous) and I'm trying to figure out how the die mechanics work.  There are two different…
In Indie Game Design
Participants: Ben Lehman, Eero Tuovinen.


11/8/2005 sayter: [Realm] System Breakdown and Help
Been a while since my last post. Lots of changes have gone through in the system, but the core remains the same. However, I have a exciting mechanic I want…
In Indie Game Design
Participants: sayter, Jasper, Noon, Bill Masek, dindenver.


11/8/2005 TheRealMethuselah: Plains of Chaos v1.0 Beta 1 (A GameMaker 6.1 RPG)
[color=red][b]Plains of Chaos[/b][/color] v1.0 Beta 1 Download: [url=http://www.barrashomes.com/PlainsofChaos.zip]PlainsofChaos.zip (1.25MB)[/url] [img]http://www.barrashomes.com/PlainsofChaos0001.gif[/img] [b]Keyboard Shortcuts:[/b] [color=blue]F4[/color] : Toggle fullscreen/windowed mode [color=blue]Enter[/color]: Toggle background music on/off [color=blue]Arrows[/color]: Move [color=blue]S[/color]: Take a screenshot (Screenshots are…
In Indie Game Design
Participants: TheRealMethuselah, Trevis Martin.


11/9/2005 Ben Lehman: [Drifter's Escape] Strategy and RPG Texts
Hi everyone. This is a theoretical design question, in that it applies to every design, but it happens to apply very concretely to a game that I'm working on, so…
In Indie Game Design
Participants: Ben Lehman, Ron Edwards, Frank T, Nogusielkt, contracycle, John Harper, Joshua BishopRoby, Graham Walmsley, Noon.


11/10/2005 KingstonC: [Witch] My first 24 hour game.
I have just written my first 24 hour game, entitled "Witch", about care givers (aunts, nannies, starship artificial intelligence) who try to murder the people under their care. Think of…
In Indie Game Design
Participants: KingstonC.


11/10/2005 tonyd: [Magicians of England] Help me refine my challenge mechanic
Hi All, I'm new to the Indie Game Design forum. Please don't go easy on me. Magicians of England is a gamemasterless storytelling RPG set in a Victorian England where…
In Indie Game Design
Participants: tonyd, Halzebier, Jasper, Technocrat13.


11/11/2005 DarkForcePrime: Basic V, taking that D100 and making use of it. Video game to PNP Emulator
It's been a while since I have been on here. Last time I was pimping The Basic System v2 I think. This year at I-Con people actual knew who I…
In Indie Game Design
Participants: DarkForcePrime.


11/11/2005 Halzebier: [On the Ecology of the Mud Dragon] First Impressions
Hello Ben, I've just read your first draft of "On the Ecology of the Mud Dragon". Seeing as there are no threads yet, I'll open one. Title & Introduction: I…
In Indie Game Design
Participants: Halzebier, talysman, Ben Lehman.


11/11/2005 PrzeSzkoda: [King Rat] Setting decision and further design ideas
My September Ronnies entry, King Rat (check out the link in my signature), was pending several game making-or-braking decisions. I have already stated in the Ronnies feedback thread that the…
In Indie Game Design
Participants: PrzeSzkoda, Malcolm.


11/12/2005 JSDiamond: The Other --playtest version 1.0 ready
The Other is ready for a first playtest.  It's inspired by movies like V, The Thing, and Invasion of the Body Snatchers --to name but a few.  Anything with a…
In Indie Game Design
Participants: JSDiamond.


11/14/2005 Koomaluola: RavIon Ultima Online RPG Shard (introductions to play)
We are running little UO shard and need more players. RavIon is heavily customized shard, and we have daily puzzles, quests and events. Our goal is to make RavIon enjoyable…
In Indie Game Design
Participants: Koomaluola.


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