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From Day One


Previous Topics
In Indie Game Design

11/8/2005 sayter: [Realm] System Breakdown and Help
Been a while since my last post. Lots of changes have gone through in the system, but the core remains the same. However, I have a exciting mechanic I want…
In Indie Game Design
Participants: sayter, Jasper, Noon, Bill Masek, dindenver.


11/7/2005 Ben Lehman: [Maps] Stats of die mechanic
ATTN Mike Holmes. I have a third game active right now (I know, it's ridiculous) and I'm trying to figure out how the die mechanics work.  There are two different…
In Indie Game Design
Participants: Ben Lehman, Eero Tuovinen.


11/6/2005 Ron Edwards: [The Drifter's Escape] Ronnies feedback
Hello, I'm liking this game. It is really strong, with brilliant GM distribution, including prep and Director Stance from players. The terms are very weak - I'm not seeing Fighting,…
In Indie Game Design
Participants: Ron Edwards, talysman, Ben Lehman, Dumirik.


11/6/2005 Ron Edwards: [Disaster!] Ronnies feedback
Hello, With some important changes, this game is completely ready for playtest and development toward publication. It's the strongest of the $25 Ronnies this time around. It shows a lot…
In Indie Game Design
Participants: Ron Edwards, Arturo G..


11/5/2005 Ron Edwards: [Fight Sphere] Ronnies feedback
This is a really difficult game to assess. I'm still not sure whether I've completely missed a brilliant gem, or perhaps am applying standards that shouldn't apply in some way.…
In Indie Game Design
Participants: Ron Edwards, jburneko.


11/5/2005 Ron Edwards: [Whitecollar Punks] Ronnies feedback
Hello, The last four October Ronnies are giving me fits for their writeups. I've been musing over this one, I wanted to use it to talk more about the whole…
In Indie Game Design
Participants: Ron Edwards, Eero Tuovinen.


11/4/2005 Ron Edwards: [Starblade Echoes] Ronnies feedback
Hello, I think this entry, of the many space-ranger ones, provides an opportunity to make a pretty harsh point - that composition and content have to integrated. I've said many…
In Indie Game Design
Participants: Ron Edwards, Bankuei.


11/4/2005 Malcolm: [Cold City] - Character Creation (revised) & Consequences
Following on from this thread: http://www.indie-rpgs.com/forum/index.php?topic=17325.0 I've re-jigged the character creation process somewhat, taking into accout comments, feddback and ideas from a number of people. I certainly feel that characters…
In Indie Game Design
Participants: Malcolm, Graham Walmsley, mutex, Roger, JSDiamond.


11/3/2005 Spooky Fanboy: [Junk Dreams] split II
Okay...so the Control Machines are fighting each other as well as the junkies? Or are individual junkies Control Machines themselves, and it's all against everyone else? I'm not sure, based…
In Indie Game Design
Participants: Spooky Fanboy, Ron Edwards.


9/3/2005 M Jason Parent: [Junk Dreams] split II
The following is mostly stream of consciousness as I've been mulling over systems and mechanics for the past two days. This is mostly archival. I've stalled temporarily in the development…
In Indie Game Design
Participants: M Jason Parent.


11/3/2005 M Jason Parent: [Junk Dreams] split
When the CIA began testing drugs on soldiers and other Americans, the goal was to discover a means to control and contain them - to turn the drugs into part…
In Indie Game Design
Participants: M Jason Parent, Ron Edwards, Spooky Fanboy, Noon.


11/3/2005 timfire: [In a Land Called] Personalities, Skill sets, & Tragedies
Past threads: Console RPGs done timfire's way Now with Flow Chart! My new game is inspired by console-style CRPGs, in particular the…
In Indie Game Design
Participants: timfire, Eero Tuovinen, Arturo G., Mike Sugarbaker, Justin A Hamilton.


11/3/2005 foucalt: [Two Men Enter, One Man Leaves] First-ever RPG design
Ok, here's my first-ever RPG, done as a 24-hour RPG yesterday. I had a lot of fun putting it together, and help from a couple of buddies last night playtesting…
In Indie Game Design
Participants: foucalt, Graham Walmsley, Joshua BishopRoby.


11/3/2005 Ron Edwards: [Material World] Ronnies feedback
Hello, This entry begins with a fantastic basic context, but halfway through it spins into Shadowrun ops for standard RPG goombahs, rather than corporate, conspiratorial villainy among a self-defined, arrogant…
In Indie Game Design
Participants: Ron Edwards, Joe Zeutenhorst, Sydney Freedberg.


11/2/2005 Ron Edwards: [In the Beginning] Ronnies feedback
Hello, This one's a bit like Cosmos. For some reason, this round of Ronnies tended to produce games in pairs - two boxing games, two LARP-ish games, two Dante games,…
In Indie Game Design
Participants: Ron Edwards, Tim Alexander.


11/2/2005 Ron Edwards: [Dirty Fucking Freaks] Ronnies feedback
Hello, My primary question for this entry, which would permit me simply to consider it eligible or not, is whether there is a role-playing experience within the LARP. For those…
In Indie Game Design
Participants: Ron Edwards, J. Tuomas Harviainen, Graham Walmsley.


11/2/2005 Ron Edwards: [Monotheism] Tony Pace
Hello, This game reminds me a bit of the last scenario in Pantheon, the one that just says, "The cosmos begins, go," or something similar. A pretty good use of…
In Indie Game Design
Participants: Ron Edwards, TonyPace.


11/2/2005 Ron Edwards: [The Dark Wood] Ronnies feedback
Hello, It was neat to see this one and Escape from Hell show up within a day or so of each other, a little Dante two-pack. It was especially interesting…
In Indie Game Design
Participants: Ron Edwards, majcher.


11/2/2005 Ron Edwards: [Escape from Hell!] Ronnies feedback
Hello, OK, this is the no-suicide Dante game. I kind of like the concept of the "little damned" characters, because they seem very easy to identify with.  The game includes…
In Indie Game Design
Participants: Ron Edwards, Clint.


11/2/2005 Ron Edwards: [Contenders] Ronnies feedback
Here's one of the top two Ronnies this time, along with 3:16. The key question is whether it's just a MLWM ripoff. Which I suspect is about as far as…
In Indie Game Design
Participants: Ron Edwards, Dantai, Graham Walmsley.


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Subsequent Topics
In Indie Game Design

11/9/2005 Ben Lehman: [Drifter's Escape] Strategy and RPG Texts
Hi everyone. This is a theoretical design question, in that it applies to every design, but it happens to apply very concretely to a game that I'm working on, so…
In Indie Game Design
Participants: Ben Lehman, Ron Edwards, Frank T, Nogusielkt, contracycle, John Harper, Joshua BishopRoby, Graham Walmsley, Noon.


11/10/2005 KingstonC: [Witch] My first 24 hour game.
I have just written my first 24 hour game, entitled "Witch", about care givers (aunts, nannies, starship artificial intelligence) who try to murder the people under their care. Think of…
In Indie Game Design
Participants: KingstonC.


11/10/2005 tonyd: [Magicians of England] Help me refine my challenge mechanic
Hi All, I'm new to the Indie Game Design forum. Please don't go easy on me. Magicians of England is a gamemasterless storytelling RPG set in a Victorian England where…
In Indie Game Design
Participants: tonyd, Halzebier, Jasper, Technocrat13.


11/11/2005 DarkForcePrime: Basic V, taking that D100 and making use of it. Video game to PNP Emulator
It's been a while since I have been on here. Last time I was pimping The Basic System v2 I think. This year at I-Con people actual knew who I…
In Indie Game Design
Participants: DarkForcePrime.


11/11/2005 Halzebier: [On the Ecology of the Mud Dragon] First Impressions
Hello Ben, I've just read your first draft of "On the Ecology of the Mud Dragon". Seeing as there are no threads yet, I'll open one. Title & Introduction: I…
In Indie Game Design
Participants: Halzebier, talysman, Ben Lehman.


11/11/2005 PrzeSzkoda: [King Rat] Setting decision and further design ideas
My September Ronnies entry, King Rat (check out the link in my signature), was pending several game making-or-braking decisions. I have already stated in the Ronnies feedback thread that the…
In Indie Game Design
Participants: PrzeSzkoda, Malcolm.


11/12/2005 JSDiamond: The Other --playtest version 1.0 ready
The Other is ready for a first playtest.  It's inspired by movies like V, The Thing, and Invasion of the Body Snatchers --to name but a few.  Anything with a…
In Indie Game Design
Participants: JSDiamond.


11/14/2005 Koomaluola: RavIon Ultima Online RPG Shard (introductions to play)
We are running little UO shard and need more players. RavIon is heavily customized shard, and we have daily puzzles, quests and events. Our goal is to make RavIon enjoyable…
In Indie Game Design
Participants: Koomaluola.


11/14/2005 jasonm: [Shab-al-Hiri Roach] Endgame and other issues
Hey all, Three games in two days later, I'm very tired but have a ton of Roach data to assimilate.  Many of the players were enthusiastic Forge geek types who…
In Indie Game Design
Participants: jasonm, Technocrat13, Clinton R. Nixon, Ron Edwards, Adam Dray, Eero Tuovinen, Andy Kitkowski, Jonathan Hastings.


11/14/2005 GreatWolf: [Dynasties] Looking for source material for multi-generational RPG design
Hi, everyone!  Recently I was waxing eloquent about the aborted Pendragon campaign that I was in with my wife and Ralph Mazza (Ralph doing GM duties).  One of the aspects…
In Indie Game Design
Participants: GreatWolf, talysman, Shreyas Sampat, Blake Hutchins, TonyPace.


11/16/2005 CrookedBroomstick: [Shattered Earth] Trying to spot obvious issues and suggestions
I'm new to the forum and I'd like to place my idea up on the chopping block.  Been needing some kind of feedback on the general premise of the mechanic. …
In Indie Game Design
Participants: CrookedBroomstick, TonyPace, Matt Wilson.


11/16/2005 joepub: Point of Collapse game
Okay, contained is the small core game outline (5-6 pages long)... I've also included a quick outline of the history of the world, just to give you an idea of…
In Indie Game Design
Participants: joepub, Troy_Costisick, TonyLB, Mike Holmes.


11/16/2005 talysman: [The Saint's Golem vs. The Devil's Dragon] comments on November Ronnies entry
since Ron suggested this time that everyone, not just people "sitting out" this round of the Ronnies, should help start thoughtful analysis of the Ronnies submissions, I figured I'd start…
In Indie Game Design
Participants: talysman, Tobias, Sydney Freedberg.


11/16/2005 Halzebier: [Kpachoapmee / Krasnoarmeets] Enemy at the Ronnies Gates
Hi there! I've been holding off on posting regarding the November Ronnies because " First Impressions" (http://www.indie-rpgs.com/forum/index.php?topic=17576.0) didn't garner many responses and I feared I…
In Indie Game Design
Participants: Halzebier, Jared A. Sorensen, Gregor Hutton, James Holloway, komradebob, Dumirik, TonyPace, contracycle, Sydney Freedberg, mutex.


11/17/2005 heironymous: [Stake] rough partial first draft
Here: http://www.malcontentgames.com/stake.pdf Thanks for looking!
In Indie Game Design
Participants: heironymous, Jasper, Ron Edwards, TonyLB, AmbroseCollector.


11/17/2005 hix: [apocalypse girl] Unofficial Ronnies feedback
[url=http://www.1km1kt.net/rpg/Apocalypse_Girl.php][b]apocalypse girl[/b][/url] had an instantaneously appealing hook to me: [quote]God chose you to save the world. Congrats. Here's the thing: Nobody gave you any superpowers. You get no Slayer strength,…
In Indie Game Design
Participants: hix, Ben Lehman, Sydney Freedberg, Ron Edwards, Tobias, TonyLB, Unco Lober, Ramidel, Roger, Frank T.


11/17/2005 Frank T: [Delete] Another Ronnies Feedback Thread
[url=http://www.1km1kt.net/rpg/Delete.pdf]Delete[/url], by Brandon Parigo, really got me with that teaser and introduction. God has deleted you because you’re such a damn loser, and now there’s mud oozing out of your…
In Indie Game Design
Participants: Frank T, TonyPace, inoir.


11/17/2005 Troy_Costisick: [Cutthroat] Revised Edition!
Heya, First off let me thank James from Blankshield Press for lending me a hand by hosting my pdf document.  Give his site a once over if you get a…
In Indie Game Design
Participants: Troy_Costisick, TonyLB.


11/17/2005 TonyPace: [Holomodor] Not Just Another Ronnies Thread
[url=http://www.1km1kt.net/rpg/Holodomor.php]Holomodor[/url] is a long way from just another RPG. I don't know if I could play it, I don't know if anybody [i]should[/i] play it, but it's quite a frightening…
In Indie Game Design
Participants: TonyPace, James Holloway, CSBone, Sambucus, PrzeSzkoda.


11/17/2005 timfire: [In a Land Called] New Skool Sim
Currently there's a new round of Sim debate over in the GNS forum. As usual, there are calls for people to design new games that incorporate current ideas about Sim.…
In Indie Game Design
Participants: timfire, Mike Holmes, komradebob, Caldis, Tony Irwin, Aman the Rejected.


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