Previous Topics In Indie Game Design 11/14/2005 GreatWolf: [Dynasties] Looking for source material for multi-generational RPG design Hi, everyone! Recently I was waxing eloquent about the aborted Pendragon campaign that I was in with my wife and Ralph Mazza (Ralph doing GM duties). One of the aspects… In Indie Game Design Participants: GreatWolf, talysman, Shreyas Sampat, Blake Hutchins, TonyPace.
11/14/2005 jasonm: [Shab-al-Hiri Roach] Endgame and other issues Hey all,
Three games in two days later, I'm very tired but have a ton of Roach data to assimilate. Many of the players were enthusiastic Forge geek types who… In Indie Game Design Participants: jasonm, Technocrat13, Clinton R. Nixon, Ron Edwards, Adam Dray, Eero Tuovinen, Andy Kitkowski, Jonathan Hastings.
11/14/2005 Koomaluola: RavIon Ultima Online RPG Shard (introductions to play) We are running little UO shard and need more players.
RavIon is heavily customized shard, and we have daily puzzles, quests and events.
Our goal is to make RavIon enjoyable… In Indie Game Design Participants: Koomaluola.
11/12/2005 JSDiamond: The Other --playtest version 1.0 ready The Other is ready for a first playtest. It's inspired by movies like V, The Thing, and Invasion of the Body Snatchers --to name but a few. Anything with a… In Indie Game Design Participants: JSDiamond.
11/11/2005 PrzeSzkoda: [King Rat] Setting decision and further design ideas My September Ronnies entry, King Rat (check out the link in my signature), was pending several game making-or-braking decisions. I have already stated in the Ronnies feedback thread that the… In Indie Game Design Participants: PrzeSzkoda, Malcolm.
11/11/2005 Halzebier: [On the Ecology of the Mud Dragon] First Impressions Hello Ben,
I've just read your first draft of "On the Ecology of the Mud Dragon". Seeing as there are no threads yet, I'll open one.
Title & Introduction:
I… In Indie Game Design Participants: Halzebier, talysman, Ben Lehman.
11/11/2005 DarkForcePrime: Basic V, taking that D100 and making use of it. Video game to PNP Emulator It's been a while since I have been on here. Last time I was pimping The Basic System v2 I think. This year at I-Con people actual knew who I… In Indie Game Design Participants: DarkForcePrime.
11/10/2005 tonyd: [Magicians of England] Help me refine my challenge mechanic Hi All, I'm new to the Indie Game Design forum. Please don't go easy on me.
Magicians of England is a gamemasterless storytelling RPG set in a Victorian England where… In Indie Game Design Participants: tonyd, Halzebier, Jasper, Technocrat13.
11/10/2005 KingstonC: [Witch] My first 24 hour game. I have just written my first 24 hour game, entitled "Witch", about care givers (aunts, nannies, starship artificial intelligence) who try to murder the people under their care. Think of… In Indie Game Design Participants: KingstonC.
11/9/2005 Ben Lehman: [Drifter's Escape] Strategy and RPG Texts Hi everyone.
This is a theoretical design question, in that it applies to every design, but it happens to apply very concretely to a game that I'm working on, so… In Indie Game Design Participants: Ben Lehman, Ron Edwards, Frank T, Nogusielkt, contracycle, John Harper, Joshua BishopRoby, Graham Walmsley, Noon.
11/8/2005 TheRealMethuselah: Plains of Chaos v1.0 Beta 1 (A GameMaker 6.1 RPG) [color=red][b]Plains of Chaos[/b][/color] v1.0 Beta 1
Download: [url=http://www.barrashomes.com/PlainsofChaos.zip]PlainsofChaos.zip (1.25MB)[/url]
[img]http://www.barrashomes.com/PlainsofChaos0001.gif[/img]
[b]Keyboard Shortcuts:[/b]
[color=blue]F4[/color] : Toggle fullscreen/windowed mode
[color=blue]Enter[/color]: Toggle background music on/off
[color=blue]Arrows[/color]: Move
[color=blue]S[/color]: Take a screenshot (Screenshots are… In Indie Game Design Participants: TheRealMethuselah, Trevis Martin.
11/8/2005 sayter: [Realm] System Breakdown and Help Been a while since my last post. Lots of changes have gone through in the system, but the core remains the same. However, I have a exciting mechanic I want… In Indie Game Design Participants: sayter, Jasper, Noon, Bill Masek, dindenver.
11/7/2005 Ben Lehman: [Maps] Stats of die mechanic ATTN Mike Holmes.
I have a third game active right now (I know, it's ridiculous) and I'm trying to figure out how the die mechanics work. There are two different… In Indie Game Design Participants: Ben Lehman, Eero Tuovinen.
11/6/2005 Ron Edwards: [The Drifter's Escape] Ronnies feedback Hello,
I'm liking this game. It is really strong, with brilliant GM distribution, including prep and Director Stance from players.
The terms are very weak - I'm not seeing Fighting,… In Indie Game Design Participants: Ron Edwards, talysman, Ben Lehman, Dumirik.
11/6/2005 Ron Edwards: [Disaster!] Ronnies feedback Hello,
With some important changes, this game is completely ready for playtest and development toward publication. It's the strongest of the $25 Ronnies this time around. It shows a lot… In Indie Game Design Participants: Ron Edwards, Arturo G..
11/5/2005 Ron Edwards: [Fight Sphere] Ronnies feedback This is a really difficult game to assess. I'm still not sure whether I've completely missed a brilliant gem, or perhaps am applying standards that shouldn't apply in some way.… In Indie Game Design Participants: Ron Edwards, jburneko.
11/5/2005 Ron Edwards: [Whitecollar Punks] Ronnies feedback Hello,
The last four October Ronnies are giving me fits for their writeups. I've been musing over this one, I wanted to use it to talk more about the whole… In Indie Game Design Participants: Ron Edwards, Eero Tuovinen.
11/4/2005 Ron Edwards: [Starblade Echoes] Ronnies feedback Hello,
I think this entry, of the many space-ranger ones, provides an opportunity to make a pretty harsh point - that composition and content have to integrated. I've said many… In Indie Game Design Participants: Ron Edwards, Bankuei.
11/4/2005 Malcolm: [Cold City] - Character Creation (revised) & Consequences Following on from this thread:
http://www.indie-rpgs.com/forum/index.php?topic=17325.0
I've re-jigged the character creation process somewhat, taking into accout comments, feddback and ideas from a number of people. I certainly feel that characters… In Indie Game Design Participants: Malcolm, Graham Walmsley, mutex, Roger, JSDiamond.
11/3/2005 Spooky Fanboy: [Junk Dreams] split II Okay...so the Control Machines are fighting each other as well as the junkies? Or are individual junkies Control Machines themselves, and it's all against everyone else? I'm not sure, based… In Indie Game Design Participants: Spooky Fanboy, Ron Edwards.
<< more previous topics | | Subsequent Topics In Indie Game Design 11/16/2005 joepub: Point of Collapse game Okay, contained is the small core game outline (5-6 pages long)... I've also included a quick outline of the history of the world, just to give you an idea of… In Indie Game Design Participants: joepub, Troy_Costisick, TonyLB, Mike Holmes.
11/16/2005 talysman: [The Saint's Golem vs. The Devil's Dragon] comments on November Ronnies entry since Ron suggested this time that everyone, not just people "sitting out" this round of the Ronnies, should help start thoughtful analysis of the Ronnies submissions, I figured I'd start… In Indie Game Design Participants: talysman, Tobias, Sydney Freedberg.
11/16/2005 Halzebier: [Kpachoapmee / Krasnoarmeets] Enemy at the Ronnies Gates Hi there!
I've been holding off on posting regarding the November Ronnies because " First Impressions" (http://www.indie-rpgs.com/forum/index.php?topic=17576.0) didn't garner many responses and I feared I… In Indie Game Design Participants: Halzebier, Jared A. Sorensen, Gregor Hutton, James Holloway, komradebob, Dumirik, TonyPace, contracycle, Sydney Freedberg, mutex.
11/17/2005 heironymous: [Stake] rough partial first draft Here:
http://www.malcontentgames.com/stake.pdf
Thanks for looking! In Indie Game Design Participants: heironymous, Jasper, Ron Edwards, TonyLB, AmbroseCollector.
11/17/2005 hix: [apocalypse girl] Unofficial Ronnies feedback [url=http://www.1km1kt.net/rpg/Apocalypse_Girl.php][b]apocalypse girl[/b][/url] had an instantaneously appealing hook to me:
[quote]God chose you to save the world. Congrats.
Here's the thing: Nobody gave you any superpowers. You get no Slayer strength,… In Indie Game Design Participants: hix, Ben Lehman, Sydney Freedberg, Ron Edwards, Tobias, TonyLB, Unco Lober, Ramidel, Roger, Frank T.
11/17/2005 Frank T: [Delete] Another Ronnies Feedback Thread [url=http://www.1km1kt.net/rpg/Delete.pdf]Delete[/url], by Brandon Parigo, really got me with that teaser and introduction. God has deleted you because you’re such a damn loser, and now there’s mud oozing out of your… In Indie Game Design Participants: Frank T, TonyPace, inoir.
11/17/2005 Troy_Costisick: [Cutthroat] Revised Edition! Heya,
First off let me thank James from Blankshield Press for lending me a hand by hosting my pdf document. Give his site a once over if you get a… In Indie Game Design Participants: Troy_Costisick, TonyLB.
11/17/2005 TonyPace: [Holomodor] Not Just Another Ronnies Thread [url=http://www.1km1kt.net/rpg/Holodomor.php]Holomodor[/url] is a long way from just another RPG. I don't know if I could play it, I don't know if anybody [i]should[/i] play it, but it's quite a frightening… In Indie Game Design Participants: TonyPace, James Holloway, CSBone, Sambucus, PrzeSzkoda.
11/17/2005 timfire: [In a Land Called] New Skool Sim Currently there's a new round of Sim debate over in the GNS forum. As usual, there are calls for people to design new games that incorporate current ideas about Sim.… In Indie Game Design Participants: timfire, Mike Holmes, komradebob, Caldis, Tony Irwin, Aman the Rejected.
11/17/2005 cpeterso: [Firestarter] November Ronnies entry Firestarter sprung to life as a last-minute entry for the November 2005 Ronnies competition. This is my first attempt to design a role-playing game and it is admittedly incomplete. I… In Indie Game Design Participants: cpeterso.
11/19/2005 Rusty: [Space Rat] Rewards for Femme Babes Let me start by throwing out a general "thanks" to everyone that has given me feedback on Space Rat so far. "Thanks". Now, down to the pointy end of things… In Indie Game Design Participants: Rusty, Rob MacDougall, Graham Walmsley, Ron Edwards.
11/19/2005 darrick: second edition of Satanis hey everybody,
now i've seen this trial run, this dress rehearsal, and it has shown me much...
yes, releasing Empire of Satanis (dark fantasy/horror) taught me a lot of things. … In Indie Game Design Participants: darrick, Jasper, komradebob, Jared A. Sorensen, Sean.
11/19/2005 tygertyger: [Alien Angels] Game Mechanics Adjustments I have started the reworking of AA and already I've hit a snag. Here's the deal;
Ron suggested that the dice pool for task resolution was a bad idea (which… In Indie Game Design Participants: tygertyger, Ron Edwards, Arturo G., Christopher Weeks.
11/20/2005 hix: [Dirty Virgins] Fixing the voting mechanism I’ve written a game called Dirty Virgins which is designed to be played over a couple of hours. As Rob said over at the 20x20 Room, it’s about medieval maidens… In Indie Game Design Participants: hix, TonyLB, jasonm, nikola.
11/22/2005 AmbroseCollector: [Pentanima] Initiative and Turns I've been writing a game for about a month, now, and have a good 55 pages of material, but there are problems I routinely encounter when running battles.
The resolution… In Indie Game Design Participants: AmbroseCollector, TonyLB.
11/22/2005 nikola: [Shock:] Livening up resolution In a discussion with Vincent last weekend about resolution in Shock:, and we identified some problems, but not really any solutions. So I'd like some assistance.
First off, if you… In Indie Game Design Participants: nikola, Jonathan Hastings, Tim Alexander, TonyLB, lumpley.
11/22/2005 Malcolm: [Cold City] - Mechanical Basics Following on from these two threads:
Cold City: Character Creation: http://www.indie-rpgs.com/forum/index.php?topic=17325.0
Cold City: Revised Character Creation & Consequences: http://www.indie-rpgs.com/forum/index.php?topic=17512.0
I thought it wise to gain feedback on the mechanical elements… In Indie Game Design Participants: Malcolm, Roger, Noon, PrzeSzkoda, mutex.
11/24/2005 FlameLover: [Myrkwell] Need help with first RPG Well i've been working on an RPG for abit now and i've got numerous decisions to make, the two biggest being classes vs. no-classes and what type of die to… In Indie Game Design Participants: FlameLover, cpeterso, Arturo G., Roger, Tony Irwin, Jasper, preludetotheend, Trevis Martin, dindenver, Troy_Costisick, Arpie, xenopulse, Adam Dray.
11/25/2005 sayter: [Realm] Females in Control - The Matriarch One of the cultures in my world is a highly female dominated society. While males are important in the society, the females are revered to a certain degree. The Queen… In Indie Game Design Participants: sayter, tygertyger, Joshua BishopRoby, contracycle, natman, Bill Masek, Sean, Archer, MatrixGamer.
11/26/2005 tonyd: [Magicians of England] Balancing Rewards Thanks to everyone who helped out on my other thread. I was able to come up with some good adjustments to Magicians of England.
Magicians is a gamemasterless narrative game… In Indie Game Design Participants: tonyd, mutex, Roger.
more subsequent topics >> |