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From Day One


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In Indie Game Design

11/17/2005 hix: [apocalypse girl] Unofficial Ronnies feedback
[url=http://www.1km1kt.net/rpg/Apocalypse_Girl.php][b]apocalypse girl[/b][/url] had an instantaneously appealing hook to me: [quote]God chose you to save the world. Congrats. Here's the thing: Nobody gave you any superpowers. You get no Slayer strength,…
In Indie Game Design
Participants: hix, Ben Lehman, Sydney Freedberg, Ron Edwards, Tobias, TonyLB, Unco Lober, Ramidel, Roger, Frank T.


11/17/2005 heironymous: [Stake] rough partial first draft
Here: http://www.malcontentgames.com/stake.pdf Thanks for looking!
In Indie Game Design
Participants: heironymous, Jasper, Ron Edwards, TonyLB, AmbroseCollector.


11/16/2005 Halzebier: [Kpachoapmee / Krasnoarmeets] Enemy at the Ronnies Gates
Hi there! I've been holding off on posting regarding the November Ronnies because " First Impressions" (http://www.indie-rpgs.com/forum/index.php?topic=17576.0) didn't garner many responses and I feared I…
In Indie Game Design
Participants: Halzebier, Jared A. Sorensen, Gregor Hutton, James Holloway, komradebob, Dumirik, TonyPace, contracycle, Sydney Freedberg, mutex.


11/16/2005 talysman: [The Saint's Golem vs. The Devil's Dragon] comments on November Ronnies entry
since Ron suggested this time that everyone, not just people "sitting out" this round of the Ronnies, should help start thoughtful analysis of the Ronnies submissions, I figured I'd start…
In Indie Game Design
Participants: talysman, Tobias, Sydney Freedberg.


11/16/2005 joepub: Point of Collapse game
Okay, contained is the small core game outline (5-6 pages long)... I've also included a quick outline of the history of the world, just to give you an idea of…
In Indie Game Design
Participants: joepub, Troy_Costisick, TonyLB, Mike Holmes.


11/16/2005 CrookedBroomstick: [Shattered Earth] Trying to spot obvious issues and suggestions
I'm new to the forum and I'd like to place my idea up on the chopping block.  Been needing some kind of feedback on the general premise of the mechanic. …
In Indie Game Design
Participants: CrookedBroomstick, TonyPace, Matt Wilson.


11/14/2005 GreatWolf: [Dynasties] Looking for source material for multi-generational RPG design
Hi, everyone!  Recently I was waxing eloquent about the aborted Pendragon campaign that I was in with my wife and Ralph Mazza (Ralph doing GM duties).  One of the aspects…
In Indie Game Design
Participants: GreatWolf, talysman, Shreyas Sampat, Blake Hutchins, TonyPace.


11/14/2005 jasonm: [Shab-al-Hiri Roach] Endgame and other issues
Hey all, Three games in two days later, I'm very tired but have a ton of Roach data to assimilate.  Many of the players were enthusiastic Forge geek types who…
In Indie Game Design
Participants: jasonm, Technocrat13, Clinton R. Nixon, Ron Edwards, Adam Dray, Eero Tuovinen, Andy Kitkowski, Jonathan Hastings.


11/14/2005 Koomaluola: RavIon Ultima Online RPG Shard (introductions to play)
We are running little UO shard and need more players. RavIon is heavily customized shard, and we have daily puzzles, quests and events. Our goal is to make RavIon enjoyable…
In Indie Game Design
Participants: Koomaluola.


11/12/2005 JSDiamond: The Other --playtest version 1.0 ready
The Other is ready for a first playtest.  It's inspired by movies like V, The Thing, and Invasion of the Body Snatchers --to name but a few.  Anything with a…
In Indie Game Design
Participants: JSDiamond.


11/11/2005 PrzeSzkoda: [King Rat] Setting decision and further design ideas
My September Ronnies entry, King Rat (check out the link in my signature), was pending several game making-or-braking decisions. I have already stated in the Ronnies feedback thread that the…
In Indie Game Design
Participants: PrzeSzkoda, Malcolm.


11/11/2005 Halzebier: [On the Ecology of the Mud Dragon] First Impressions
Hello Ben, I've just read your first draft of "On the Ecology of the Mud Dragon". Seeing as there are no threads yet, I'll open one. Title & Introduction: I…
In Indie Game Design
Participants: Halzebier, talysman, Ben Lehman.


11/11/2005 DarkForcePrime: Basic V, taking that D100 and making use of it. Video game to PNP Emulator
It's been a while since I have been on here. Last time I was pimping The Basic System v2 I think. This year at I-Con people actual knew who I…
In Indie Game Design
Participants: DarkForcePrime.


11/10/2005 tonyd: [Magicians of England] Help me refine my challenge mechanic
Hi All, I'm new to the Indie Game Design forum. Please don't go easy on me. Magicians of England is a gamemasterless storytelling RPG set in a Victorian England where…
In Indie Game Design
Participants: tonyd, Halzebier, Jasper, Technocrat13.


11/10/2005 KingstonC: [Witch] My first 24 hour game.
I have just written my first 24 hour game, entitled "Witch", about care givers (aunts, nannies, starship artificial intelligence) who try to murder the people under their care. Think of…
In Indie Game Design
Participants: KingstonC.


11/9/2005 Ben Lehman: [Drifter's Escape] Strategy and RPG Texts
Hi everyone. This is a theoretical design question, in that it applies to every design, but it happens to apply very concretely to a game that I'm working on, so…
In Indie Game Design
Participants: Ben Lehman, Ron Edwards, Frank T, Nogusielkt, contracycle, John Harper, Joshua BishopRoby, Graham Walmsley, Noon.


11/8/2005 TheRealMethuselah: Plains of Chaos v1.0 Beta 1 (A GameMaker 6.1 RPG)
[color=red][b]Plains of Chaos[/b][/color] v1.0 Beta 1 Download: [url=http://www.barrashomes.com/PlainsofChaos.zip]PlainsofChaos.zip (1.25MB)[/url] [img]http://www.barrashomes.com/PlainsofChaos0001.gif[/img] [b]Keyboard Shortcuts:[/b] [color=blue]F4[/color] : Toggle fullscreen/windowed mode [color=blue]Enter[/color]: Toggle background music on/off [color=blue]Arrows[/color]: Move [color=blue]S[/color]: Take a screenshot (Screenshots are…
In Indie Game Design
Participants: TheRealMethuselah, Trevis Martin.


11/8/2005 sayter: [Realm] System Breakdown and Help
Been a while since my last post. Lots of changes have gone through in the system, but the core remains the same. However, I have a exciting mechanic I want…
In Indie Game Design
Participants: sayter, Jasper, Noon, Bill Masek, dindenver.


11/7/2005 Ben Lehman: [Maps] Stats of die mechanic
ATTN Mike Holmes. I have a third game active right now (I know, it's ridiculous) and I'm trying to figure out how the die mechanics work.  There are two different…
In Indie Game Design
Participants: Ben Lehman, Eero Tuovinen.


11/6/2005 Ron Edwards: [The Drifter's Escape] Ronnies feedback
Hello, I'm liking this game. It is really strong, with brilliant GM distribution, including prep and Director Stance from players. The terms are very weak - I'm not seeing Fighting,…
In Indie Game Design
Participants: Ron Edwards, talysman, Ben Lehman, Dumirik.


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Subsequent Topics
In Indie Game Design

11/17/2005 Troy_Costisick: [Cutthroat] Revised Edition!
Heya, First off let me thank James from Blankshield Press for lending me a hand by hosting my pdf document.  Give his site a once over if you get a…
In Indie Game Design
Participants: Troy_Costisick, TonyLB.


11/17/2005 TonyPace: [Holomodor] Not Just Another Ronnies Thread
[url=http://www.1km1kt.net/rpg/Holodomor.php]Holomodor[/url] is a long way from just another RPG. I don't know if I could play it, I don't know if anybody [i]should[/i] play it, but it's quite a frightening…
In Indie Game Design
Participants: TonyPace, James Holloway, CSBone, Sambucus, PrzeSzkoda.


11/17/2005 timfire: [In a Land Called] New Skool Sim
Currently there's a new round of Sim debate over in the GNS forum. As usual, there are calls for people to design new games that incorporate current ideas about Sim.…
In Indie Game Design
Participants: timfire, Mike Holmes, komradebob, Caldis, Tony Irwin, Aman the Rejected.


11/17/2005 cpeterso: [Firestarter] November Ronnies entry
Firestarter sprung to life as a last-minute entry for the November 2005 Ronnies competition. This is my first attempt to design a role-playing game and it is admittedly incomplete. I…
In Indie Game Design
Participants: cpeterso.


11/19/2005 Rusty: [Space Rat] Rewards for Femme Babes
Let me start by throwing out a general "thanks" to everyone that has given me feedback on Space Rat so far.  "Thanks".  Now, down to the pointy end of things…
In Indie Game Design
Participants: Rusty, Rob MacDougall, Graham Walmsley, Ron Edwards.


11/19/2005 darrick: second edition of Satanis
hey everybody, now i've seen this trial run, this dress rehearsal, and it has shown me much... yes, releasing Empire of Satanis (dark fantasy/horror) taught me a lot of things. …
In Indie Game Design
Participants: darrick, Jasper, komradebob, Jared A. Sorensen, Sean.


11/19/2005 tygertyger: [Alien Angels] Game Mechanics Adjustments
I have started the reworking of AA and already I've hit a snag.  Here's the deal; Ron suggested that the dice pool for task resolution was a bad idea (which…
In Indie Game Design
Participants: tygertyger, Ron Edwards, Arturo G., Christopher Weeks.


11/20/2005 hix: [Dirty Virgins] Fixing the voting mechanism
I’ve written a game called Dirty Virgins which is designed to be played over a couple of hours. As Rob said over at the 20x20 Room, it’s about medieval maidens…
In Indie Game Design
Participants: hix, TonyLB, jasonm, nikola.


11/22/2005 AmbroseCollector: [Pentanima] Initiative and Turns
I've been writing a game for about a month, now, and have a good 55 pages of material, but there are problems I routinely encounter when running battles. The resolution…
In Indie Game Design
Participants: AmbroseCollector, TonyLB.


11/22/2005 nikola: [Shock:] Livening up resolution
In a discussion with Vincent last weekend about resolution in Shock:, and we identified some problems, but not really any solutions. So I'd like some assistance. First off, if you…
In Indie Game Design
Participants: nikola, Jonathan Hastings, Tim Alexander, TonyLB, lumpley.


11/22/2005 Malcolm: [Cold City] - Mechanical Basics
Following on from these two threads: Cold City: Character Creation: http://www.indie-rpgs.com/forum/index.php?topic=17325.0 Cold City: Revised Character Creation & Consequences: http://www.indie-rpgs.com/forum/index.php?topic=17512.0 I thought it wise to gain feedback on the mechanical elements…
In Indie Game Design
Participants: Malcolm, Roger, Noon, PrzeSzkoda, mutex.


11/24/2005 FlameLover: [Myrkwell] Need help with first RPG
Well i've been working on an RPG for abit now and i've got numerous decisions to make, the two biggest being classes vs. no-classes and what type of die to…
In Indie Game Design
Participants: FlameLover, cpeterso, Arturo G., Roger, Tony Irwin, Jasper, preludetotheend, Trevis Martin, dindenver, Troy_Costisick, Arpie, xenopulse, Adam Dray.


11/25/2005 sayter: [Realm] Females in Control - The Matriarch
One of the cultures in my world is a highly female dominated society. While males are important in the society, the females are revered to a certain degree. The Queen…
In Indie Game Design
Participants: sayter, tygertyger, Joshua BishopRoby, contracycle, natman, Bill Masek, Sean, Archer, MatrixGamer.


11/26/2005 tonyd: [Magicians of England] Balancing Rewards
Thanks to everyone who helped out on my other thread. I was able to come up with some good adjustments to Magicians of England. Magicians is a gamemasterless narrative game…
In Indie Game Design
Participants: tonyd, mutex, Roger.


11/27/2005 hix: [Dirty Virgins] Starting Honour & Shame
Dirty Virgins (which’ll probably get renamed Desperate Virgins) is a game about maidens trying to sully their reputations before a dragon eats them in the morning. In a previous thread…
In Indie Game Design
Participants: hix, TonyLB, Sydney Freedberg, dindenver.


11/28/2005 Profit: A-Team RPG
I have a burning wish for some A-Team (the Tv-series) roleplaying, but need a solid (or at least, as solid as you would want them for a one-shot goof session) …
In Indie Game Design
Participants: Profit, Eero Tuovinen, Jared A. Sorensen, Noon, natman, cpeterso, mutex, Joshua BishopRoby, contracycle, xenopulse, jerry.


11/28/2005 heironymous: [Stake] near-final version and GM-less
I've posted a more complete version of Stake at the usual spot: http://www.malcontentgames.com/stake.pdf General comments welcome, bur I'm particularly interested in discussion of the "GM less" rules. The only other…
In Indie Game Design
Participants: heironymous, Jasper, TonyLB.


11/28/2005 Hereward The Wake: The use of Runes in a RPG
I've been working on the idea of using runes as a way for a game to be guided. Runes can be used in a similar way to tarot so should…
In Indie Game Design
Participants: Hereward The Wake, talysman, J Tolson, nikola, Hermes3, Darcy Burgess.


11/28/2005 Sean: [Class/Level Fantasy Game] Spell Deck Mechanics
Hi there - At http://1.myfreebulletinboard.com/calithena-forum-12.html&sid=325f0a890ce28415737f2f10a0411369 I've been trying to get a game out of my system. I was looking for feedback in particular on the following mechanic. The idea is…
In Indie Game Design
Participants: Sean, mutex, Kesher.


11/30/2005 AChicony: Tolkein must be rolling in his grave
So I’m in the games shop flicking through the new Lord of the Rings RPG and KAPOW!!! It hits me like a tonne of Balrog turd! What is this shite???…
In Indie Game Design
Participants: AChicony, Eero Tuovinen, Ron Edwards.


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