The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&board=2&fromaround=1767

From Day One


Previous Topics
In Indie Game Design

4/3/2002 Matt Steflik: Cola Wars Online - Comments Requested
Hey All - I put the current version of the Cola Wars up at the following address so everything is in one place: http://geocities.com/grifflik/ColaWars.html Please give it a glance when…
In Indie Game Design
Participants: Matt Steflik, Mike Holmes, Walt Freitag.


4/2/2002 Tyrant: The Hive
This is still very much in the development phase: and this is just a quick note The basic premise is that everyones reality is different, that the mind is capable…
In Indie Game Design
Participants: Tyrant, Mike Holmes, Ron Edwards, George Pletz, Laurel, Jürgen Mayer, contracycle, Wolfen, Garbanzo.


4/2/2002 Christoffer Lernö: A hand-to-hand combat system - good 'nuff?
Intention: providing a fast, many-optioned, deadly system for hand-to-hand combat within a fantasy setting which also contains martial arts. Hand-to-hand combat: 1. You have a general weapon skill rating running…
In Indie Game Design
Participants: Christoffer Lernö, Bankuei, Mike Holmes, Ron Edwards.


4/1/2002 Christoffer Lernö: Dealing with 2 weapon combo in combat system
I'm trying to figure out how to deal with the usage of 2 weapons in combination in my combat system. The main engine of the combat system is all worked…
In Indie Game Design
Participants: Christoffer Lernö, Matt Steflik, Mike Holmes, Bankuei, Wolfen, Jake Norwood, Brian Hose, Le Joueur, contracycle, Ron Edwards.


3/31/2002 Wolfen: A new face with a new game
Um, Hi. Name's Lance, and I just found my way to the Forge a few days ago. However, I've been working on my own roleplaying game for a couple years,…
In Indie Game Design
Participants: Wolfen, Bailey, Mike Holmes, Ron Edwards, Brian Hose, Valamir.


3/30/2002 Furcifer: My Brain Scored a Critical Hit on Reality!
Now that I've got your attention, I'll go on at length about something AND BEND YOU TO MY WICKED WILL! Actually, no. On with the content. Last night, I was…
In Indie Game Design
Participants: Furcifer, Andrew Martin, Sidhain, Ron Edwards, Matt Gwinn, Bob McNamee, lumpley, Mithras.


3/29/2002 Ace: A conundrum High Magic Low Impact Fantasy
I have a conundrum for you. I would like to convert my fantasy game world Midrea to a "real" flavor. Over the years I have experimented with various RPG systems…
In Indie Game Design
Participants: Ace, Mike Holmes, Sidhain, Jake Norwood, Ron Edwards, contracycle.


3/28/2002 wyrdlyng: Seeking general idea feedback (Long)
Note: My thoughts whirl about me like a psychokinetic storm. Please let me know if I'm not making any sense. Everything is a work in progress. I have the basic…
In Indie Game Design
Participants: wyrdlyng, Nathan, Matt Snyder, Laurel, Bill_White, Mike Holmes, Wolfen, Kenway.


3/28/2002 Tim C Koppang: Influence with a Premise
Mike Holmes rightfully raised the question about the game I'm currently working on: "I don't see what the premise is." You can find the previous thread at: http://www.indie-rpgs.com/forum/viewtopic.php?t=1709 The game…
In Indie Game Design
Participants: Tim C Koppang, Mike Holmes, Laurel, rafael.


3/27/2002 Dav: C&C
All; Despite some concerns over the validity or point of the game, I have completed the Basic Edition of C&C. Anyone interested in a copy, email me at davharnish@hotmail.com, and…
In Indie Game Design
Participants: Dav, Clinton R. Nixon, xiombarg, Gordon C. Landis, contracycle.


3/27/2002 Matt Steflik: Cola Wars
Hey there, A friend of mine and I have recently gotten back in touch through email (he moved out of my area several years ago) and we got talking about…
In Indie Game Design
Participants: Matt Steflik, rafael, Jared A. Sorensen, Mike Holmes.


3/26/2002 Tim C Koppang: Who Influences You?
And I will again try my hand at design... http://www.students.uiuc.edu/~koppang/roleplaying/content/Influence_Draft.pdf I'm posting a link to a game I've been working on (in my spare time - what spare time?) sinse…
In Indie Game Design
Participants: Tim C Koppang, Mike Holmes.


3/26/2002 FruitSmack!: This is bugging the S*** out of me!
Maybe someone can answer this: Why are lots of people going nuts over Godlike? Just a question. I read through it and it was OK in that Par kinda way.…
In Indie Game Design
Participants: FruitSmack!, Mike Holmes, wyrdlyng, Clinton R. Nixon, Kenway, Tim Gray, Misguided Games.


3/26/2002 Clinton R. Nixon: Funny games (and the Temple of Ass)
I'm starting to dread the fact that "funny games" are coming back into vogue. I recently had a discussion at my local game store about this: a patron and the…
In Indie Game Design
Participants: Clinton R. Nixon, Valamir, Mike Holmes, unodiablo, Walt Freitag, Matt Steflik, Le Joueur, Zak Arntson, xiombarg, Matt, Jared A. Sorensen, Mytholder, Jack Spencer Jr, Bailey.


3/26/2002 Dav: Unfortunate Destinies
Hey all; I just wanted to say that I have been on a creative blitz. To this end, my visuals guy (Jason Gunn) and I have set-up a new web-publishing…
In Indie Game Design
Participants: Dav, Le Joueur, Clinton R. Nixon, Mytholder, Ron Edwards, Ace, Mike Holmes.


3/25/2002 Bailey: Men Of Teak
Here's the basics for my video game/Road House beat em up rpg. It's about hurting people with martial arts power, seeking out people to hurt, and why you seek out…
In Indie Game Design
Participants: Bailey, Rich Forest.


3/25/2002 rafael: demonology 101
i'm designing my first game. there. i said it. god help me. it's a horror game. the occult, flashlights, trembling hands, ancient texts, and the like. i want to do…
In Indie Game Design
Participants: rafael, Valamir, contracycle, hardcoremoose, Ron Edwards, Laurel, Ace, Walt Freitag, Mike Holmes, Sidhain, Jared A. Sorensen, Kenway, Paul Czege.


3/24/2002 Zak Arntson: Sea Monkey RPG - Zak's Published!
I didn't know which forum to stick this in, but I've finally got my Sea Monkey RPG published! It's in a bigger book, the Ultimate Guide to Sea Monkeys. It's…
In Indie Game Design
Participants: Zak Arntson, Mike Holmes, Valamir, Ron Edwards.


3/24/2002 Butch: system design for 2 different games
Just want to know as en entity (a company, a "vanity" press, a indie game designer) if you have two ideas of game in your mind, will you try to…
In Indie Game Design
Participants: Butch, Mike Holmes, Ron Edwards.


3/24/2002 Jared A. Sorensen: Backwards superpowers
Kenway's thread on backwards signs gave me an idea for a similar way to handle superheroes. Randomly generate some weaknesses (defined in game terms), then the player assigns…
In Indie Game Design
Participants: Jared A. Sorensen, Matt Gwinn, Kenway.


<< more previous topics

 

Subsequent Topics
In Indie Game Design

4/3/2002 Zak Arntson: RPG in Progress - Victorian Monsters
Talking with Jared about Victorian-era Monster Roleplaying, he came upon the name SuperFiends. I am going to use this name for another game, though this game started out as SuperFiends.…
In Indie Game Design
Participants: Zak Arntson, Valamir, Matt Steflik, quozl, Blake Hutchins.


4/4/2002 Christoffer Lernö: Fantasy setting, probably not good enough :)
I mailed a few things from my rules so far and now I finally decided to make the step to actually mail anything about my setting. My main reason is…
In Indie Game Design
Participants: Christoffer Lernö, Matt Steflik, Mike Holmes, Ron Edwards, Bankuei, Wolfen, contracycle, Garbanzo.


4/4/2002 quozl: Modern Monsters
No, it's not a game about terrorists. Here's the idea: Modern Monsters: A roleplaying game by Jonathan Nichol In Modern Monsters, you take the role of a movie monster such…
In Indie Game Design
Participants: quozl, Zak Arntson, Ron Edwards.


4/4/2002 Clinton R. Nixon: The Game Formerly Known as Panels
A long time ago, I started work on a superhero game based off of relationships instead of lists of powers called "Panels." To tell the truth, it was a complete…
In Indie Game Design
Participants: Clinton R. Nixon, mahoux, Zak Arntson, J B Bell, Jared A. Sorensen, Walt Freitag, Bailywolf, Matt Steflik, Matt, Andrew Martin.


4/4/2002 Green: Designing game based on fairy tales
I'm designing a game that is centered around fairy tales (literally). It takes place in a realm known as The Land, and I'm thinking about making it a 2d6 system.…
In Indie Game Design
Participants: Green, Tyrant, Walt Freitag, Mike Holmes, Matt, Sidhain.


4/4/2002 Steve Dustin: Lost Pangea roleplaying game
Ok, I've been tinkering with prehistoric 'lost world' game in my head for awhile, and thought I'd unveil what I've got. Instead of one long post, I'm gonna break it…
In Indie Game Design
Participants: Steve Dustin, Valamir, contracycle.


4/5/2002 Wolfen: Mage Blade Premise
Okay, following the tradition that seems to be popular of starting a new thread for a new topic (even if it's only slightly off-topic) I'm asking this in a new…
In Indie Game Design
Participants: Wolfen, Christoffer Lernö, Bankuei, hardcoremoose, Ron Edwards, Valamir.


4/5/2002 TSL: Schizo-Hacka-Frenia
It isn't really the name of a game - it's the name of my overlay game, kinda like Tynes' Powerkill. So how many times have you ever considered the sheer…
In Indie Game Design
Participants: TSL, Ron Edwards.


4/5/2002 Daredevil: Star Wars
Star Wars always gets me thinking about it as a roleplaying game. Though the d20 Star Wars maybe much better than the WEG system (I haven't played d20 Star Wars…
In Indie Game Design
Participants: Daredevil, Andrew Martin, Ron Edwards, Valamir, Laurel.


4/5/2002 Felderin: Wound Mechanics (long-ish)
I lurk here frequently, but rarely (all right--never) post. I'm making some revisions on my personal role-playing system (something my group has used for nearly ten years, in various incarnations),…
In Indie Game Design
Participants: Felderin, Andrew Martin, Le Joueur, Bankuei.


4/6/2002 Christoffer Lernö: How to make a playable fantasy world - or a world in general
I recently had an insight in regards to making good worlds, and not just fantasy world. What I'm gonna talk about might be obvious to some of you, but considering…
In Indie Game Design
Participants: Christoffer Lernö, Bankuei, Mike Holmes, J B Bell, Wolfen, Laurel, Jake Norwood, Ron Edwards, contracycle, Walt Freitag, Buddha Nature, Blake Hutchins.


4/6/2002 Matt: Covenant - A game of conspiracy and failed prophesy
I originally put this together a while ago, starting from the basic idea that I was bored of games where the end of the world is always about to happen.…
In Indie Game Design
Participants: Matt, Bailywolf, J B Bell, Laurel, Nathan, Ace.


4/6/2002 Kenway: My superhero system
My superhero system Summary: Strongly borrowed from The Pool, Redline and Donjon. Tone: Contemporary heroic, wild stuff. The rules: Every roll uses 6d6. 1-3 is a failure, 4-6 is a…
In Indie Game Design
Participants: Kenway.


4/6/2002 mallninja0088: What type of game do you want to see???
What do you all want to see designed here on the Indie Game design forum? I am looking to design a system, then a setting. I know that probobly isn't…
In Indie Game Design
Participants: mallninja0088, Andrew Martin, Clinton R. Nixon, Ron Edwards, Laurel.


4/6/2002 Andrew Martin: Transparent Game System
A system that allows one to take a character description from a book, and play that as a character. So there is no game system numbers, no "hit points", no…
In Indie Game Design
Participants: Andrew Martin, mallninja0088, Wolfen, Clinton R. Nixon, Ron Edwards, Bill_White, Sidhain, C. Edwards, Demonspahn.


4/6/2002 Wolfen: Mage Blade website
Sorry if it seems like I'm impatient... But, hell, I am. It's been over a day since I posted it without reply, and the "Views" on the thread has only…
In Indie Game Design
Participants: Wolfen, Laurel, Walt Freitag, Bankuei, Christoffer Lernö, Ron Edwards, Eugene Zee, Mike Holmes, Valamir, contracycle, Henry Fitch.


4/6/2002 Ring Kichard: "My First System"
There has been some talk about game systems that you'd use to introduce people to role-playing or to some type of role-playing (GNS objectives forex). I've decided that the best…
In Indie Game Design
Participants: Ring Kichard, Ron Edwards, Paul Czege.


4/7/2002 Daredevil: Flux
Well, I've decided to come out of the closet with my own system as it is finally getting enough shape to be somewhat presentable. Flux is the tentative name for…
In Indie Game Design
Participants: Daredevil, Laurel, Mike Holmes, Walt Freitag, Wolfen.


4/7/2002 bluekabuto: New Game Company
Hi everyone! This is my very FIRST time ever posting to this board and I looked around, but did not see a specific place to post announcements. So, if this…
In Indie Game Design
Participants: bluekabuto, Ron Edwards.


4/7/2002 quozl: Modern Monsters system
The basics of the Modern Monsters system: Each player character (PC) has three attributes: Love Strength Will Will and Love can start at no higher than 5. Strength can start…
In Indie Game Design
Participants: quozl, Ring Kichard, Andrew Martin, Mike Holmes.


more subsequent topics >>