Previous Topics In Indie Game Design 12/9/2005 komradebob: [minis] The Village Game ( rough draft) Thanks to Thomas ( Lord Smerf), I'm able to show you folks the game design I've been developing, based on the freeform miniatures games my daughter and I play. Here… In Indie Game Design Participants: komradebob, Noon, Arpie, nikola, Justin, MatrixGamer, Emily Care, Tony Irwin.
12/9/2005 TonyLB: [Misery Bubblegum] If you REALLY loved me .... In Misery Bubblegum: Monster Manual for Conflict Resolution, we were searching for ways to connect the desires and actions of one person to the desires and goals of another, and… In Indie Game Design Participants: TonyLB, Joshua BishopRoby, LordSmerf, dunlaing, joepub, MatrixGamer, Mark Woodhouse, Sydney Freedberg, dindenver.
12/9/2005 inoir: [Bleed] another vampire game Hello,
My latest game design is called Bleed. It is a vampire game for two players. Together they play the two sides of the whole monster. The human side and… In Indie Game Design Participants: inoir, TonyLB.
12/9/2005 Dantai: [Going Home] Unofficial Ronnies feedback I've been meaning to post this for a while, but better late than never!
Going Home Is a Ronnies entry using the words mud and gun.
First point - this… In Indie Game Design Participants: Dantai, Gregor Hutton.
12/9/2005 Ethesis: My game: Shattered Norns Second Thread, short, questions. Questions:
1) How is my artwork?
Samples at:
http://adrr.com/story/wolf006.htm
http://adrr.com/story/wolf004.htm
… In Indie Game Design Participants: Ethesis, Calithena.
12/9/2005 sayter: [Realm] Void - Making it work correctly.... I've been writing, re-writing and then re-re-writing my concepts for Void over the last while. Essentially , I am trying to make a logical series of events for this energy/entity… In Indie Game Design Participants: sayter, Ethesis, Arcadian, J Tolson, Adam Dray, Bill Masek, dindenver.
12/8/2005 Exaulted_Leader: [Damsels in Distress] Hide & Seek Adventure This is the result of a brainwave from a couple of days ago. I haven't got much after the initial idea, and would be very appreciative of some feedback /… In Indie Game Design Participants: Exaulted_Leader.
12/8/2005 dindenver: [LoL] Strength or Prowess Hi!
There are two skills I am not very confident on: Melee and Slashing.
Slashing is any slashing or cutting weapon that relies on the edge of a blade… In Indie Game Design Participants: dindenver, Joshua BishopRoby, Nathan P., Mark Johnson, Eero Tuovinen, JarrodHenry, Adam Dray, Noon, nikola.
12/8/2005 Mageant: Idea: Database of Fictional Worlds We are currently developing the Mysticora (www.cjgames.com) world and would like to publish the setting soon for playing. Currently, we are planning on developing a dynamic world presentation system. We… In Indie Game Design Participants: Mageant, nikola, Arcadian, Joshua BishopRoby, Sydney Freedberg.
12/8/2005 Tobias: [Pimp My Prehistory] - first section Hello All,
I'm throwing out the first part of my new game under design.
Pimp my prehistory
It’s 65.432.100 BC, and Earth has been found by the Aliens.
Nice little… In Indie Game Design Participants: Tobias, Bill Masek, Arpie, Joshua BishopRoby, darquelf, Sydney Freedberg, Troy_Costisick.
12/7/2005 MikeSands: [Badass Space Marines] Inspired by Descent I was reading this thread http://www.indie-rpgs.com/forum/index.php?topic=17921.0 and got fired up on the idea.
So here's a few hours of my thoughts on how this kind of game (i.e. inspired by… In Indie Game Design Participants: MikeSands, Noon, Kaare Berg (Old), darquelf, Olorin.
12/7/2005 Tobias: 'Bling' as a term, as well as use in RPGs. I was wondering - we have a bunch of 'bling' and 'pimp my ...' tv and commercial things now swamping the Netherlands.
I was wondering whether the term/concept is used… In Indie Game Design Participants: Tobias, Valamir, Adam Dray, Joshua BishopRoby, cpeterso, Clinton R. Nixon, Andrew Morris, WhiteRat, rrr, contracycle, madelf.
12/7/2005 Kesher: [dungeonkind / S&S] Digging for hidden gold (long) Howdy all.
Sean Stidd (aka "Calithena") and I recently discovered we were both working on games that were trying to approach our original, gut reactions to Dungeons & Dragons, back… In Indie Game Design Participants: Kesher, Calithena, Levi Kornelsen.
12/6/2005 Levi Kornelsen: Perfect 20: Goals And Achieving them This is Perfect 20, my d20-based system. It's forty pages, and relatively complete.
My design goals here are as follows; the first few, I think I'm getting close to, the… In Indie Game Design Participants: Levi Kornelsen, Andrew Morris, Mark Johnson.
12/6/2005 Graham Walmsley: [The Drop] Live-action spying This weekend, I ran a LARP and was reading Smiley's People by John Le Carre. It occurred to me that there's a very natural fit between live-action roleplaying and spying.… In Indie Game Design Participants: Graham Walmsley, joepub, WhiteRat, komradebob, mutex, Andrew Morris, MatrixGamer, Arpie.
12/6/2005 Elliott Belser: [Humanity Beyond Earth] A nar/sim transhuman space opera. I'd like to make a game that balances Narrativist and Simulationist issues - I'm making this game with a bunch of Simmies, and I'm a Narrie mostly: we've discussed the… In Indie Game Design Participants: Elliott Belser, xenopulse, tygertyger, MikeSands, darquelf, Anna B, dindenver, nikola, Adam Dray, Sean Craven.
12/6/2005 TheTris: [Tell Me] Interactivity Spectrum "Tell me" is my new roleplaying game, designed for two purposes. Firstly, to explore this idea, secondly to reveal what sort of play people want in a given group.
In… In Indie Game Design Participants: TheTris, Bret Gillan, MatrixGamer, Arpie.
12/6/2005 Caldis: [Judas:the game of betrayal] Initial musings
I've had this idea for a little while now and am not sure how to proceed so I thought I'd throw it out here and see what comes of it.… In Indie Game Design Participants: Caldis, Darcy Burgess, joepub, Chris Goodwin.
12/6/2005 joepub: [Point of Collapse] need help developing PBP science fiction RPG Hey all...
I am currently developing the world of Point of Collapse, a PBP set in 2087, after world war broke out and quickly devestated the globe.
I am trying… In Indie Game Design Participants: joepub, Caldis, Allan.
12/6/2005 Arcadian: Introduction: Arcadian and Silvervine Games Hello all,
My name is John Arcadian. I'm one of a group of people who are currently working on an Indie game design called Silvervine Games. We're publishing a d10… In Indie Game Design Participants: Arcadian, TonyLB, Jack Aidley, Troy_Costisick, Wolfen, Adam Dray.
<< more previous topics | | Subsequent Topics In Indie Game Design 12/10/2005 John_Geeshu: [Organic RPG] Looking for feedback and useful criticism Let me begin by admitting that I am starkly terrified of posting on The Forge, primarily because it opens my system up to criticism that may very well cause it… In Indie Game Design Participants: John_Geeshu, mutex, TonyLB, J Tolson, Joe Zeutenhorst, dindenver.
12/11/2005 fbcjr: How to organize the setting? Please go easy on me, as this is my first post. I've been working on my own indie RPG for years. I have the system (my own design) down on… In Indie Game Design Participants: fbcjr, Adam Dray, J Tolson, Joshua BishopRoby, dindenver.
12/11/2005 Ben Lehman: [Bliss Stage] Winning and Losing This is mainly directed at those that have read the Bliss Stage playtest document. If you aren't one of those people, but want to be, please PM me your e-mail… In Indie Game Design Participants: Ben Lehman, coffeestain, Mark Woodhouse, TonyLB.
12/12/2005 John Bromberger: [Aspect] What do I do next? Hi everyone. ^_^
I could use a little help.
Aspect is the rules set (without setting) I have designed - and am exceptionally happy with. Its designed with several goals… In Indie Game Design Participants: John Bromberger, Troy_Costisick, Matt.
12/12/2005 sayter: [Realm] Number crunching - feedback from the math folk ? Allright, im trying to write up the rules section. But first thing is first, I need to be sure the numbers make sense before I commit them to paper.
The… In Indie Game Design Participants: sayter, Nogusielkt, Bill Masek.
12/12/2005 John_Geeshu: [My As Yet Unnamed RPG] Skill system At the heart of my system are the characters that drive the story; and the key players are intended to be the heros, PCs. As the focus of my game… In Indie Game Design Participants: John_Geeshu, TonyLB, Eero Tuovinen, Adam Dray, Mike Sugarbaker, Noon, Joe Zeutenhorst, Frank T, Nerethel, xenopulse, Warren.
12/12/2005 dindenver: [LoL] New Mechanic Hi!
I need to come up with a new mechanic and I am drawing a blank. MAybe you guys can help?
What my game is about, at its… In Indie Game Design Participants: dindenver, Arturo G., Mark Johnson, Eero Tuovinen, dunlaing, Noon, Sydney Freedberg, nikola, Adam Dray.
12/12/2005 redivider: [wine dark sea] characters and conflicts This is the second posting on my game-in-progress The Wine Dark Sea: the final voyage of Odysseus. A previous post dealt with my design goals and the combat rules. http://www.indie-rpgs.com/forum/index.php?topic=17850.0… In Indie Game Design Participants: redivider, Valamir, Ice Cream Emperor.
12/12/2005 redivider: [wine dark sea] mortality & wanderlust This is the 3rd posting of draft ideas for Wine Dark Sea: the final voyage of Odysseus
design goals for the game at: http://www.indie-rpgs.com/forum/index.php?topic=17850.0
These fate rules, now split into… In Indie Game Design Participants: redivider.
12/12/2005 AmbroseCollector: [Folie Spectaculaire] Conflict Resolution Taking a break from my normal project, I've been playing with a concept for a conflict resolution based on a mixture between Poker and Blackjack.
You can find a pdf… In Indie Game Design Participants: AmbroseCollector.
12/13/2005 joepub: [Down Spiral] Fast-paced, aggressive gangster play Okay, I had an amazing idea the other night, after watching Reservoir Dogs.
And Snatch the night before.
One thing I notice about a lot of gangster movies (not gangsta… In Indie Game Design Participants: joepub, redivider, mutex, Danny_K, madelf.
12/13/2005 CSBone: (Space Ranger) Differentiating Equipment All right, I need some brains.
As I have been working on Space Ranger I have come to realize that my whole concept of how you build and design the… In Indie Game Design Participants: CSBone, AmbroseCollector, Sydney Freedberg, MikeSands, Troy_Costisick, Joshua BishopRoby, dindenver.
12/14/2005 Kesher: [dungeonkind] A group of individuals... Okay, I'm completely blocked, my copy of Sorcerer and Sword has disappeared into a friend's house and I need to solve this problem to move ahead.
In dungeonkind, players currently… In Indie Game Design Participants: Kesher, WhiteRat, Calithena.
12/14/2005 TheTris: [Falling Leaves] GMless samurai angst Okay.
This is a game.
In this game, the players tell a story.
It's a story about Samurai. Dutiful warriors who hold loyalty above all, and see death as nothing… In Indie Game Design Participants: TheTris, Darcy Burgess, Joe Zeutenhorst, Arpie, joepub, Eero Tuovinen, Ben Lehman, Justin A Hamilton, dindenver, nikola, Noon, Ramidel, BigElvis.
12/14/2005 Andrithgreen: I am needing a list of Generic Modern Skills!!!! Does anyone know where I can find a generic list of Modern Skills. I am developing currently developing an RPG that allows my players to Time Travel, however, most of… In Indie Game Design Participants: Andrithgreen, Joshua BishopRoby, dindenver, Adam Dray, Nathan P., joepub.
12/14/2005 Myrmidon: [Anamnesis] An overview and some problems needing solutions Anamnesis: A Game of Fearful Recall
(an·am·ne·sis)
1. recollection.
2. a medical or psychiatric patient case history, particularly using the patient's recollections;
3. The transliteration of a Greek word for… In Indie Game Design Participants: Myrmidon, Joshua BishopRoby.
12/15/2005 sayter: [Realm] No-No's of design? This is going to be a lot simpler than my other posts, and doesnt directly relate to Realm.
I have been doing a few things in terms of the game… In Indie Game Design Participants: sayter, dindenver, Joshua BishopRoby, Justin Marx, JarrodHenry, Bill Masek, Sydney Freedberg, MatrixGamer, warrenfry.
12/15/2005 sayter: [Realm] Dreamers: Rough Draft Bear with me on the redundancy within some of the paragraphs. Im looking for feedback primarily on the Periapts, and ideas on how their philosophies fit or could be logically… In Indie Game Design Participants: sayter, Bill Masek.
12/16/2005 warrenfry: [Ring-Hall; Beowulf] qurious what you think.... Hello,
I’m new to the Forge but excited to start sharing. I have been working on a game design for the past two years and I am very close to… In Indie Game Design Participants: warrenfry, TonyLB, Joshua BishopRoby, Bob the Fighter.
12/16/2005 nikola: [Shock:] 0.2.0 released When I posted here about two months back, I got some profoundly excellent encouragement and feedback on Shock 0.1.0. Thank you all for such excellent help!
The time has come… In Indie Game Design Participants: nikola, Kaare Berg (Old), joepub, Sydney Freedberg.
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