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In Indie Game Design

4/9/2002 furashgf: In Nomine Game...
Has anyone experimented with an In Nomine - style Narritivist / lean game? I looked at In Nomine and it's very sim., which is fine, but seems like you could…
In Indie Game Design
Participants: furashgf, Ron Edwards, Laurel, Daredevil, Mike Holmes, quozl, jburneko.


4/9/2002 contracycle: dynamic settings
Lots have people mentioned their interest in dynamically created settings during various discussions about desired fantasy worlds. There have been a number of attempts at world-building manuals and systems, but…
In Indie Game Design
Participants: contracycle, Wolfen, Ron Edwards, Buddha Nature, Matt, Mike Holmes, Bob McNamee, Paul Czege, Matt Steflik, J B Bell.


4/8/2002 bodhi: Something in the air...
Hi everyone. This is my first post to the Forge, so please, bear with me. I have two potential games I'm playing with right now; after reading some of the…
In Indie Game Design
Participants: bodhi, Wolfen, Mike Holmes, Bob McNamee.


4/8/2002 Christoffer Lernö: Figuring out my setting (call it Yggdrasil or something)
I want to say I really appreciate the feeback I get here. All posts are really interesting to read. After all the confusion with Mage Blade and my game I…
In Indie Game Design
Participants: Christoffer Lernö, Clinton R. Nixon, Ron Edwards, hardcoremoose, Paul Czege, Garbanzo, Valamir, Nathan, Mike Holmes, contracycle, Walt Freitag.


4/8/2002 Zak Arntson: Book/RPG - Fantasy Wargaming
I just grabbed this from a used bookstore, and it's pretty interesting. I'm posting this in the Indie Design forum, because it'd make a good reference for how to (and…
In Indie Game Design
Participants: Zak Arntson, Valamir.


4/7/2002 quozl: Modern Monsters system
The basics of the Modern Monsters system: Each player character (PC) has three attributes: Love Strength Will Will and Love can start at no higher than 5. Strength can start…
In Indie Game Design
Participants: quozl, Ring Kichard, Andrew Martin, Mike Holmes.


4/7/2002 bluekabuto: New Game Company
Hi everyone! This is my very FIRST time ever posting to this board and I looked around, but did not see a specific place to post announcements. So, if this…
In Indie Game Design
Participants: bluekabuto, Ron Edwards.


4/7/2002 Daredevil: Flux
Well, I've decided to come out of the closet with my own system as it is finally getting enough shape to be somewhat presentable. Flux is the tentative name for…
In Indie Game Design
Participants: Daredevil, Laurel, Mike Holmes, Walt Freitag, Wolfen.


4/6/2002 Ring Kichard: "My First System"
There has been some talk about game systems that you'd use to introduce people to role-playing or to some type of role-playing (GNS objectives forex). I've decided that the best…
In Indie Game Design
Participants: Ring Kichard, Ron Edwards, Paul Czege.


4/6/2002 Wolfen: Mage Blade website
Sorry if it seems like I'm impatient... But, hell, I am. It's been over a day since I posted it without reply, and the "Views" on the thread has only…
In Indie Game Design
Participants: Wolfen, Laurel, Walt Freitag, Bankuei, Christoffer Lernö, Ron Edwards, Eugene Zee, Mike Holmes, Valamir, contracycle, Henry Fitch.


4/6/2002 Andrew Martin: Transparent Game System
A system that allows one to take a character description from a book, and play that as a character. So there is no game system numbers, no "hit points", no…
In Indie Game Design
Participants: Andrew Martin, mallninja0088, Wolfen, Clinton R. Nixon, Ron Edwards, Bill_White, Sidhain, C. Edwards, Demonspahn.


4/6/2002 mallninja0088: What type of game do you want to see???
What do you all want to see designed here on the Indie Game design forum? I am looking to design a system, then a setting. I know that probobly isn't…
In Indie Game Design
Participants: mallninja0088, Andrew Martin, Clinton R. Nixon, Ron Edwards, Laurel.


4/6/2002 Kenway: My superhero system
My superhero system Summary: Strongly borrowed from The Pool, Redline and Donjon. Tone: Contemporary heroic, wild stuff. The rules: Every roll uses 6d6. 1-3 is a failure, 4-6 is a…
In Indie Game Design
Participants: Kenway.


4/6/2002 Matt: Covenant - A game of conspiracy and failed prophesy
I originally put this together a while ago, starting from the basic idea that I was bored of games where the end of the world is always about to happen.…
In Indie Game Design
Participants: Matt, Bailywolf, J B Bell, Laurel, Nathan, Ace.


4/6/2002 Christoffer Lernö: How to make a playable fantasy world - or a world in general
I recently had an insight in regards to making good worlds, and not just fantasy world. What I'm gonna talk about might be obvious to some of you, but considering…
In Indie Game Design
Participants: Christoffer Lernö, Bankuei, Mike Holmes, J B Bell, Wolfen, Laurel, Jake Norwood, Ron Edwards, contracycle, Walt Freitag, Buddha Nature, Blake Hutchins.


4/5/2002 Felderin: Wound Mechanics (long-ish)
I lurk here frequently, but rarely (all right--never) post. I'm making some revisions on my personal role-playing system (something my group has used for nearly ten years, in various incarnations),…
In Indie Game Design
Participants: Felderin, Andrew Martin, Le Joueur, Bankuei.


4/5/2002 Daredevil: Star Wars
Star Wars always gets me thinking about it as a roleplaying game. Though the d20 Star Wars maybe much better than the WEG system (I haven't played d20 Star Wars…
In Indie Game Design
Participants: Daredevil, Andrew Martin, Ron Edwards, Valamir, Laurel.


4/5/2002 TSL: Schizo-Hacka-Frenia
It isn't really the name of a game - it's the name of my overlay game, kinda like Tynes' Powerkill. So how many times have you ever considered the sheer…
In Indie Game Design
Participants: TSL, Ron Edwards.


4/5/2002 Wolfen: Mage Blade Premise
Okay, following the tradition that seems to be popular of starting a new thread for a new topic (even if it's only slightly off-topic) I'm asking this in a new…
In Indie Game Design
Participants: Wolfen, Christoffer Lernö, Bankuei, hardcoremoose, Ron Edwards, Valamir.


4/4/2002 Steve Dustin: Lost Pangea roleplaying game
Ok, I've been tinkering with prehistoric 'lost world' game in my head for awhile, and thought I'd unveil what I've got. Instead of one long post, I'm gonna break it…
In Indie Game Design
Participants: Steve Dustin, Valamir, contracycle.


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Subsequent Topics
In Indie Game Design

4/9/2002 Butch: Rpg "organization"
Hello everybody, Just want to talk a little bit about "book" organization in a rpg (chapters organization). I'm just beginning the writing of my game and before talking about organization…
In Indie Game Design
Participants: Butch, Clinton R. Nixon, Walt Freitag, Valamir, Eugene Zee, Ron Edwards, Nathan, Le Joueur, Christoffer Lernö.


4/9/2002 hyphz: Mechanic idea: build and break consequence graph
This is largely based on the "quick silly gaming" style I mentioned in my last post and especially on Joe Murphy's response to it - for quick cartoon (or similar)…
In Indie Game Design
Participants: hyphz.


4/9/2002 Ron Edwards: Panels, again
Hi there, I was greatly pleased to see Clinton begin the thread on The game formerly known as Panels, as this is something I've wanted to see for a while…
In Indie Game Design
Participants: Ron Edwards, Bankuei, Jared A. Sorensen, Clinton R. Nixon, Kenway, C. Edwards, Steve Dustin, Walt Freitag, Buddha Nature, Blake Hutchins, Andrew Martin.


4/10/2002 Christoffer Lernö: Ygg mechanics
Ok, I'm not really sure how to do this thing. As I mentioned in some thread, my game is in Swedish so I can't really cut and paste from there.…
In Indie Game Design
Participants: Christoffer Lernö, Nathan, Eugene Zee, Le Joueur, hardcoremoose, Andrew Martin, contracycle.


4/10/2002 AndyGuest: (renamed) Mystic Monks !
Okay, I was thinking on my way into work this morning and the following core to a game popped into my head, it is only the very basics of an…
In Indie Game Design
Participants: AndyGuest, contracycle, mahoux, Ron Edwards, Mike Holmes.


4/10/2002 Joe Murphy (Broin): [TROUBLEshooters] - Playing with Time
Hola. I took a little break from The Forge for the last month or so, thanks to the thrills, spills and melodrama of my last game exploding. TROUBLEshooters is a…
In Indie Game Design
Participants: Joe Murphy (Broin), joe_llama, Ron Edwards.


4/10/2002 lumpley: Forum Policy Question
This comes out of the Mystic Monks thread below, where Ron says not to talk about Star Wars the RPG made good this time, invoking policy. My question: how come?…
In Indie Game Design
Participants: lumpley, Valamir, Ron Edwards, Nathan, Clinton R. Nixon, Walt Freitag, J B Bell, Tim C Koppang.


4/10/2002 RobMuadib: The Million Worlds - Promo - Sharing My Vision Of the Game
Hey Guys I am back into a heavy work cycle again on my game, and am considering throwing out some more promoage on the net for it. To that end,…
In Indie Game Design
Participants: RobMuadib, Nathan, J B Bell, Eugene Zee.


4/11/2002 bodhi: Generating a Small Income from Subscriptions.
Sorry, this was supposed to be posted to the Publishing forum.
In Indie Game Design
Participants: bodhi, J B Bell.


4/11/2002 bodhi: Ouija?
This idea came to me last night, and it's been nagging me ever since, so here it is. Some Inspirations: The fictions of Jorge Luis Borges Umberto Eco Incunabula.org the…
In Indie Game Design
Participants: bodhi, Laurel, Wolfen, Mike Holmes, Walt Freitag, Jared A. Sorensen, Big Talk, Seth L. Blumberg.


4/11/2002 Christoffer Lernö: Fighting about combat mechanics - different weapon ranges
I'm wildly disagreeing with a friend on how to incorporate different weapon ranges in my game. Ygg uses D12 against static defense, but has special types of attacks like grab,…
In Indie Game Design
Participants: Christoffer Lernö, Bankuei.


4/11/2002 Christoffer Lernö: Cthulupunk
I'm still trying to get the shock of losing my immense posting in a different thread out of my mind, so here is a little something meanwhile. Note: For…
In Indie Game Design
Participants: Christoffer Lernö, Jürgen Mayer, Jared A. Sorensen, Wolfen.


4/11/2002 Petter Sandelin: need som help!
I'm working on the system for my dream-rpg in wich character generation is simply a written description. I was toying around with it and when it occured to me that…
In Indie Game Design
Participants: Petter Sandelin, Laurel, Matt, Ron Edwards, Andrew Martin, Joe Murphy (Broin), Paul Czege.


4/11/2002 Kenway: Posting of Settings without rules systems?
With the new indie rpgs forum rules, is it okay to post rpg settings/worlds that you create and/or need help with that you don't intend on having a rules system…
In Indie Game Design
Participants: Kenway, Laurel, contracycle, Jared A. Sorensen, Ron Edwards, joe_llama.


4/11/2002 Zak Arntson: Shadows - Harlekin-Maus April Game
Took a birthday hiatus in March (though Sea Monkey RPG and In the Works on the website happened then, so I'm guiltless), and am back with an April game! Shadows,…
In Indie Game Design
Participants: Zak Arntson, hardcoremoose, Buddha Nature, Nathan, Andrew Martin, Clinton R. Nixon, Ron Edwards, Matt Steflik, Christoffer Lernö, Bob McNamee, Paganini.


4/11/2002 Green: basic outline for "fairy tale" game (premise &
I. Once Upon a Time A. Introduction B. Premise 1. A world where magic is real and normal 2. Used to be balance between the forces of dark and light…
In Indie Game Design
Participants: Green, Mike Holmes, Laurel, Henry Fitch, Jared A. Sorensen, Ron Edwards.


4/11/2002 hardcoremoose: Appalachia Now!
Hey everyone. Once in a while I metnion this game in conversation, but until now I hadn't gotten all of the rules together in one place. Thanks to Zak, I…
In Indie Game Design
Participants: hardcoremoose, Zak Arntson, Kenway, Tim Denee, Wolfen, Ron Edwards, Skippy, Mike Holmes, Reddest.


4/12/2002 Wolfen: Another Mage Blade thread: Title
Well, Mike pointed out to me in PMs that there are about 52000 instances of "Mage Blade" on the web, most dealing with roleplaying in some way or another. While…
In Indie Game Design
Participants: Wolfen, Ron Edwards, Jared A. Sorensen, J B Bell, Clinton R. Nixon, Mike Holmes, Balbinus, Valamir, Nathan, Walt Freitag, Christoffer Lernö, Brian Hose, Bailey.


4/12/2002 Tim Denee: Punk (yeah!)
Finished, at last: http://homepages.paradise.net.nz/timdenee/punk.rtf This is a pretty ugly rich text version. Tell me if the file is readable, please. (A .pdf version can be expected soonish). I get annoyed…
In Indie Game Design
Participants: Tim Denee, hardcoremoose, Jared A. Sorensen, Andrew Martin, Bankuei, lumpley, Henry Fitch.


4/12/2002 Matt Snyder: Fate and Death
Death, Fate and Character Endings Ron and I discussed very briefly in Dust Devils play the issue of character death and / or endings. My thoughts on this were also…
In Indie Game Design
Participants: Matt Snyder, Mike Holmes, Bankuei, Balbinus, Ron Edwards, Wolfen, Sidhain, J B Bell, contracycle, Walt Freitag.


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