The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&board=2&fromaround=18295

From Day One


Previous Topics
In Indie Game Design

1/10/2006 Chad: Zhang Zhung: Drama bonus without narrative fatigue
Hi there, Zhang Zhung is a wuxia flavoured pulp-fantasy rpg – cinematic style is important to the narration of a characters actions. I am looking for a way in which…
In Indie Game Design
Participants: Chad, Shreyas Sampat, joepub.


1/10/2006 darrick: Options for any & every RPG
didn't have an apt or catchy subject line for this one... a thought occured to me a while ago.  there are a ton of RPGs out there, instead of coming…
In Indie Game Design
Participants: darrick, Adam Dray, Roger.


1/9/2006 IagainstI: frustrations with my resolution mechanic
First, sorry for the long post, but I have a lot to cover. I've been working with a concept for a while now, and I'm having trouble to create task…
In Indie Game Design
Participants: IagainstI, Valamir, dindenver, Arpie, talysman, Adam Dray, Warren, btrc, Tommi Brander.


1/9/2006 dindenver: [LoL] New Version is out today!
Hi!   Anyone who has time, the new version is available at: http://www.lulu.com/items/volume_8/201000/201024/1/preview/Legends_of_Lanasia_RPG_Beta.pdf   I just need art and a good edit.
In Indie Game Design
Participants: dindenver, Adam Dray, joepub, Troy_Costisick, Noon.


1/9/2006 Arpie: [Backwards Lucidity] Dream Time Travel
I was tossing around the idea of a dream time travel game. Based on feedback from my group, it would meet several criteria for what they're currently looking for: There…
In Indie Game Design
Participants: Arpie, WRPIgeek, TheTris, Nathan P., Zach.


1/9/2006 Anna B: Writing Clearly
So I'm working on writing up a piece of the game I'm working on, with the goal of showing it to people and getting feed back. However,  I think what…
In Indie Game Design
Participants: Anna B, jerry, Michael S. Miller, Ron Edwards, Frank T, Tony Irwin, dindenver, Arpie, Julian, Valamir, cpeterso, Alex Fradera, darrick, Ice Cream Emperor.


1/8/2006 WRPIgeek: [Sufficiently Advanced] Alpha Version
Greetings everyone. I have a new version of my far-future sci-fi game, Sufficiently Advanced. If you like, you can download it from my design journal. It's about 80 pages. I'd…
In Indie Game Design
Participants: WRPIgeek, Starblade, CSBone, redivider, joepub.


1/7/2006 ( o Y o ): Help me! I am going mad! A new rpg plagues me and I am very tired.
Hi, here is a rough version of a mechanic of my long maintained and often overwritten rpg. The goal is to be in comfort to simulate every imaginable situation in…
In Indie Game Design
Participants: ( o Y o ), dindenver, Starblade.


1/7/2006 Green: introductory scenarios in rpg books
I've written a game I've named Dramatikos.  In short it is a narrative game of interactive drama.  I did my best to explain how to play very clearly, providing examples…
In Indie Game Design
Participants: Green, dindenver, hix, MikeSands, Joshua BishopRoby, Andy Kitkowski, Ice Cream Emperor.


1/7/2006 Chad: The Way to Zhang Shung: Yin Yang resolution (concise)
Hi there, I've posted a more lengthy game concept, which didn't’t get a response, here: http://www.indie-rpgs.com/forum/index.php?topic=18246.0. I have condensed it greatly. I would love criticism about the mechanic below, specifically…
In Indie Game Design
Participants: Chad, Justin Marx, dindenver, Shreyas Sampat.


1/7/2006 jburneko: [Silent Sound] A Second Attempt
So once upon a time, I posted this game: http://www.indie-rpgs.com/forum/index.php?topic=13529.0 I can't believe it's been over a year.  Where does the time go?  Anyway, all the Ronnies stuff has made…
In Indie Game Design
Participants: jburneko.


1/7/2006 Joshua BishopRoby: [FLFS] Character, Prop, Set
In Full Light, Full Steam the Game Master prepares situation "Cogs" which can be Characters, Props, and Sets.  Said Cogs are then built into a Situation and engaged with the…
In Indie Game Design
Participants: Joshua BishopRoby, dindenver, Arpie, Troy_Costisick, Ice Cream Emperor.


1/6/2006 Kintara: An unusual thread: An English major looks for connections.
My class schedule for this upcoming semester is as follows: Technical Writing Non-Fiction Writing Writing for Electronic Media Studies in Composition, Rhetoric, and Language: Collaboration and Its Discontents (a class…
In Indie Game Design
Participants: Kintara, iain.


1/6/2006 gains: [Faux Leon] It's an anagram . . .
After an afternoon of watching a certain 90s cartoon, I kept asking myself "how would I play that?" What follows is the basic rules I drew up to answer that…
In Indie Game Design
Participants: gains.


1/6/2006 Noon: A gamist resolution system (no setting/game title yet)
To some extent prompted by the Ronnies action, I started to think of how I'd pull together a game in 24 hours. I'm still not sure I could manage it.…
In Indie Game Design
Participants: Noon, Joe Zeutenhorst, Nogusielkt, dindenver, Justin Marx, Troy_Costisick, Valamir, Joshua BishopRoby.


1/5/2006 joepub: [Maw of Hell] The Totem Mechanic
So, I'm slowly developing the character attributes for Maw of Hell, but I wanted to also toss around some ideas as to mechanics seen in gameplay. To provide a bit…
In Indie Game Design
Participants: joepub, Starblade, dindenver.


1/5/2006 btrc: System conversions
Hey all: I'm working on the final bits of an equipment guide/design book for the EABA system. For anyone who remembers it, it will do what my old 3G3 system…
In Indie Game Design
Participants: btrc.


1/5/2006 sayter: [Realm] Feedback: Mortal Heroes
Now that I have the setting to a spot that is comfortable enough to start designing systems to suit it, I am left with somewhat of a dilemma. Dreamers and…
In Indie Game Design
Participants: sayter, dindenver, Bill Masek, joepub.


1/5/2006 Chad: The Way to Zhang Zhung: core mechanic & flavour
[b]The Way to Zhang Zhung[/b] Setting: Zhang Zhung is said to be the historical name of mystical kingdom situated in the northwestern Himalayas, upon which the legends of Shangri-li, Dzambuling…
In Indie Game Design
Participants: Chad.


1/5/2006 WyldKarde: Heralds CCG
I did mention I'd been working in my abscence didn't I? Well, as my D&D killer, Armageddon Gospel took shape, it evolved.  Once it was called Heralds of the Dying…
In Indie Game Design
Participants: WyldKarde, joepub, Platemier.


<< more previous topics

 

Subsequent Topics
In Indie Game Design

1/11/2006 Levi Kornelsen: Playing with Parables
My players and I want to generate some backstory for our Dogs game.  Specifically, we want to create some parables - "Sunday school stories", if you will.  So.  I have…
In Indie Game Design
Participants: Levi Kornelsen, Mike Sugarbaker, redivider, Graham Walmsley, komradebob, Joshua BishopRoby, Ron Edwards, Matt.


1/12/2006 sayter: [Realm] Potential Changes?
    Been tryin to write up a lot of the data recently, and had a sort of fun thought. Bear with me here, its just an idea, yet, nothing…
In Indie Game Design
Participants: sayter, dindenver, Bill Masek, tygertyger.


1/12/2006 red5angel: new guy looking for help and input
ok, so I just recently discovered the Forge and there's a lot to get through before I feel like I've got a solid base so I apologize if I make…
In Indie Game Design
Participants: red5angel, rafial, IagainstI, dindenver.


1/13/2006 WRPIgeek: [Forty Thieves] Short game
Hello again. I got bored one day and decided to get some design practice by making a few very short games. I thought I'd be able to pull off one…
In Indie Game Design
Participants: WRPIgeek, Joshua BishopRoby, Unco Lober, Zach.


1/13/2006 Adam Dray: [Verge] Story and Reward mechanics
[center][i]"You have to hatch ideas -- and then hitch them." -- Ray D. Everson.[/i][/center] Verge has been gestating in the warm little incubator of my mind for about six months.…
In Indie Game Design
Participants: Adam Dray, jasonm, Joshua BishopRoby, dindenver.


1/14/2006 Latreya Sena: [Tenjin] Pure Combat
So I thought of a game I’d like to play and lo and behold nothing exactly like it exists (to my limited knowledge). It’s an idea I’ve had for a…
In Indie Game Design
Participants: Latreya Sena, dindenver, GreatWolf, Ron Edwards, joepub, Andy Kitkowski, zematus.


1/15/2006 Zach: [Errant Gear] The Background and Philosophy
Hello again. While rethinking the function of The Legend of Saucy Jack, I became distracted by giant robots. My wandering led me to a place that I enjoy, so the…
In Indie Game Design
Participants: Zach, Joshua BishopRoby, joepub.


1/15/2006 weasel fierce: Hey guys. My BRP fantasy
Hey all. This is my first post here, though I've been eyeing the discussions for a bit. My project that Im working on, is not really anything new, and so…
In Indie Game Design
Participants: weasel fierce, Tommi Brander, Technocrat13, MikeSands, Noon, droog, Ron Edwards.


1/16/2006 Jake Boone: [Pentarch] Boffer LARP design (split)
Work proceeds on Pentarch, though slowly.  I've returned to this thread many times, just rereading what all of you have said and pondering what I really want from this game.…
In Indie Game Design
Participants: Jake Boone, TheTris, Lig, Ron Edwards, Arpie, Simon Marks, Matt, Grover, Walt Freitag.


1/17/2006 Andy Kitkowski: The Ghost Killers: Combat & Damage- Stuck, need a push
Hey all.  So I'm turning my 24 Hour Game "The Ghost Killers" into a full-fledged game. Playtested twice, but now the core mechanic changed a bit in a recent playtest…
In Indie Game Design
Participants: Andy Kitkowski, dindenver, jasonm, Valamir, Noon, Jason Leigh.


1/17/2006 Jason Leigh: Prisoner's Dilemma Redux
Reprinted from my <a href="http://www.deadpanbob.net/lt/index.php/roleplaying/2006/01/16/prisoner_s_dilemma_redux">blog</a>, I'm noodling a mechanics question that trys to instert push/pull* mechanics into conflict resolution, along with some degree of vs. player tactics (as in, you…
In Indie Game Design
Participants: Jason Leigh, dindenver, Troy_Costisick.


1/19/2006 hix: [Lucky Jones] Thinking about the reward system
So, before I get to work on redrafting my Ronnies entries, I want to finish Lucky Jones - a game set in the world of family sitcoms - that I've…
In Indie Game Design
Participants: hix, MikeSands.


1/19/2006 Jaochai: My game: Vigilance
Those who haunt RPG.net may, distantly, remember me from many aeons ago, when I submitted a few details about my dream RPG, which I tentatively entitled Vigilance.  Anyway, long story…
In Indie Game Design
Participants: Jaochai, TonyPace, dindenver, Adam Dray.


1/19/2006 sayter: [Realm] New Changes
Allright, heres a breakdown of the design decisions ive made in the last while. I think I am pretty firm on them for the most part. First, I redid the…
In Indie Game Design
Participants: sayter, Bill Masek, dindenver.


1/19/2006 clayton_mcfarland: [Canindar: Primordial Saga] First post for a New Member
Greetings Forumites! My name is Clayton McFarland, and I am just starting out in the Indie Game Design adventure.  I’m working on a Gamist / Simulationist system which covers life…
In Indie Game Design
Participants: clayton_mcfarland, xenopulse, Ron Edwards, Troy_Costisick, dindenver.


1/20/2006 Levi Kornelsen: The Exchange
So, attempting to make notes on what a good narration-based version of several of my other rules sets would look like, I stumbled into writing a game engine. ...this is…
In Indie Game Design
Participants: Levi Kornelsen, Everspinner, Tommi Brander.


1/20/2006 Bryan Hansel: [My Secret Waitress] Initial Thread
Hi, This is my first post to the Forge (what a resource!!!), and the reason I’m posting is that I have a game to the point where it is presentable. …
In Indie Game Design
Participants: Bryan Hansel, jasonm.


1/20/2006 Anna B: [Madcap Tea] My First Stab at a Short Game
So, I don't think this will be published other then maybe being stuck on a website somewhere. It's fairly simple one time game, that I'm working on for pratice. The…
In Indie Game Design
Participants: Anna B, Joshua BishopRoby, Noon, Bill Masek, Graham Walmsley, Chris Goodwin, Arpie.


1/21/2006 JMendes: [Project Senate] Design Goals, Creative Agenda and Intrinsic Characteristics
Hey, all, :) In this thread, I posted a link to the game design document for the game I'm working on. Today, I'd like to launch discussion on a couple…
In Indie Game Design
Participants: JMendes, Troy_Costisick, Marus.


1/21/2006 IagainstI: [LoRD] Making an exploding mechanic less predictable
In deciding on a dice mechanic for my current system, I'm toying with a Silhouette/Shadowrun variant. I'm discussing this under the assumption that I'm using d6s, merely for the ease…
In Indie Game Design
Participants: IagainstI, dindenver, Bill Masek, jerry, ChrisJaxn, demiurgeastaroth.


more subsequent topics >>