Previous Topics In Indie Game Design 1/25/2006 stefoid: look for critical feedback of game system Hi, Im doing an RPG system that is fairly stable at the moment, and I
wouldnt mind some feedback on it. If someone out there is interested
in this kind… In Indie Game Design Participants: stefoid, Ron Edwards, joepub, nikola, timopod, dindenver, Andrew Morris, Grover, Selene Tan, TonyLB.
1/24/2006 MikeSands: [Badass Space Marines] Things to develop From the actual play thread over here: http://www.indie-rpgs.com/forum/index.php?topic=18457.msg194498#msg194498
Steve Hickey said:
1. Duration. The session felt slightly long to me. I wondered whether this was because there were an equal… In Indie Game Design Participants: MikeSands, hix, Ron Edwards, Kaare Berg (Old).
1/24/2006 JMendes: [Project Senate] Power 19 and general discussion Hey, all, :)
Being as it is such a neat tool for game design and discussion, I decided to take a shot at the Power 19. Also, I wanted to… In Indie Game Design Participants: JMendes, Troy_Costisick.
1/24/2006 Jason Newquist: The Matrix Method I'd like to talk about a character/setting creation system that my local gaming group has been using for about, oh, 5 or 6 years now. I've intended to write this… In Indie Game Design Participants: Jason Newquist, Andy Kitkowski, James Holloway, timopod, Andrew Morris.
1/24/2006 Nimrod67: [Warriors Brush] Attempt at making a game. Ok, it’s been awhile since I last posted here. Nearly two years ago. Bear with me, even though I’ve posted before I consider myself New to all this Jargon. I’m… In Indie Game Design Participants: Nimrod67, IagainstI.
1/23/2006 IagainstI: [LoRD] More organized, but still a work in progress So, like I said in another post, I like some of the concepts of FUDGE (specifically how ability/attribute is the median for any check, among other features). Obviously, the only… In Indie Game Design Participants: IagainstI, dindenver.
1/22/2006 Calithena: [S&S] Managing Outsized Adversity This relates to the game I'm designing at
http://1.myfreebulletinboard.com/calithena-forum-12.html&sid=fb44d74ad26efba39c2651a46e4c5921
but has some more general application.
I'm designing a game where some key elements - adventure location, magical spells and items,… In Indie Game Design Participants: Calithena, dindenver, contracycle.
1/22/2006 demiurgeastaroth: [Legends Never Die] Design Goals: The Power 19 I'm about to start asking for help with a game I'm developing, especially regarding my conflict system. But first, I’ve had an attempt to answer Troy’s Power 19 questions (see… In Indie Game Design Participants: demiurgeastaroth, Troy_Costisick, Graham Walmsley, IagainstI, dindenver.
1/21/2006 IagainstI: [LoRD] Making an exploding mechanic less predictable In deciding on a dice mechanic for my current system, I'm toying with a Silhouette/Shadowrun variant. I'm discussing this under the assumption that I'm using d6s, merely for the ease… In Indie Game Design Participants: IagainstI, dindenver, Bill Masek, jerry, ChrisJaxn, demiurgeastaroth.
1/21/2006 JMendes: [Project Senate] Design Goals, Creative Agenda and Intrinsic Characteristics Hey, all, :)
In this thread, I posted a link to the game design document for the game I'm working on.
Today, I'd like to launch discussion on a couple… In Indie Game Design Participants: JMendes, Troy_Costisick, Marus.
1/20/2006 Anna B: [Madcap Tea] My First Stab at a Short Game So, I don't think this will be published other then maybe being stuck on a website somewhere. It's fairly simple one time game, that I'm working on for pratice.
The… In Indie Game Design Participants: Anna B, Joshua BishopRoby, Noon, Bill Masek, Graham Walmsley, Chris Goodwin, Arpie.
1/20/2006 Bryan Hansel: [My Secret Waitress] Initial Thread Hi,
This is my first post to the Forge (what a resource!!!), and the reason I’m posting is that I have a game to the point where it is presentable. … In Indie Game Design Participants: Bryan Hansel, jasonm.
1/20/2006 Levi Kornelsen: The Exchange So, attempting to make notes on what a good narration-based version of several of my other rules sets would look like, I stumbled into writing a game engine.
...this is… In Indie Game Design Participants: Levi Kornelsen, Everspinner, Tommi Brander.
1/19/2006 clayton_mcfarland: [Canindar: Primordial Saga] First post for a New Member Greetings Forumites!
My name is Clayton McFarland, and I am just starting out in the Indie Game Design adventure. I’m working on a Gamist / Simulationist system which covers life… In Indie Game Design Participants: clayton_mcfarland, xenopulse, Ron Edwards, Troy_Costisick, dindenver.
1/19/2006 sayter: [Realm] New Changes Allright, heres a breakdown of the design decisions ive made in the last while. I think I am pretty firm on them for the most part.
First, I redid the… In Indie Game Design Participants: sayter, Bill Masek, dindenver.
1/19/2006 Jaochai: My game: Vigilance Those who haunt RPG.net may, distantly, remember me from many aeons ago, when I submitted a few details about my dream RPG, which I tentatively entitled Vigilance. Anyway, long story… In Indie Game Design Participants: Jaochai, TonyPace, dindenver, Adam Dray.
1/19/2006 hix: [Lucky Jones] Thinking about the reward system So, before I get to work on redrafting my Ronnies entries, I want to finish Lucky Jones - a game set in the world of family sitcoms - that I've… In Indie Game Design Participants: hix, MikeSands.
1/17/2006 Jason Leigh: Prisoner's Dilemma Redux Reprinted from my <a href="http://www.deadpanbob.net/lt/index.php/roleplaying/2006/01/16/prisoner_s_dilemma_redux">blog</a>, I'm noodling a mechanics question that trys to instert push/pull* mechanics into conflict resolution, along with some degree of vs. player tactics (as in, you… In Indie Game Design Participants: Jason Leigh, dindenver, Troy_Costisick.
1/17/2006 Andy Kitkowski: The Ghost Killers: Combat & Damage- Stuck, need a push Hey all. So I'm turning my 24 Hour Game "The Ghost Killers" into a full-fledged game. Playtested twice, but now the core mechanic changed a bit in a recent playtest… In Indie Game Design Participants: Andy Kitkowski, dindenver, jasonm, Valamir, Noon, Jason Leigh.
1/16/2006 Jake Boone: [Pentarch] Boffer LARP design (split) Work proceeds on Pentarch, though slowly. I've returned to this thread many times, just rereading what all of you have said and pondering what I really want from this game.… In Indie Game Design Participants: Jake Boone, TheTris, Lig, Ron Edwards, Arpie, Simon Marks, Matt, Grover, Walt Freitag.
<< more previous topics | | Subsequent Topics In Indie Game Design 1/27/2006 Green: Introduce your game I'm going to take my own advice and do my part to get more developing games noticed on the Forge. Basically, it comes down to this: many people who would… In Indie Game Design Participants: Green, Andy Kitkowski, Ron Edwards.
1/27/2006 kregmosier: [the Dead] mechanics change, perhaps? [b]rules:[/b] [url]http://www.mosierworks.com/dev/theDead012606.pdf[/url]
Considering the possibility of changing the rules under "[b]How Do I Do Stuff?[/b]" on pgs. 8-9 that currently read:
[quote]An Attribute Check (AC) involves rolling a number of… In Indie Game Design Participants: kregmosier, WhiteRat, IagainstI, gains, Andy Kitkowski.
1/27/2006 IagainstI: [LoRD] using my Mind So my system has the following attributes (ranged 1-7): Body, Mind, and Spirit.
Mechanically, I don't forsee them being used much in conflict resolution. I'm using them more as a… In Indie Game Design Participants: IagainstI, gains, dindenver, Andy Kitkowski, ffilz, Sempiternity.
1/27/2006 Andrew Morris: [Unistat] Addressing Troy's Power 19 I looked at Troy's "Power 19" questions, and I thought I'd have a go at seeing how well they served my game Unistat. Even though Unistat is almost done, I… In Indie Game Design Participants: Andrew Morris, nikola, Troy_Costisick.
1/28/2006 CSBone: How do you reduce Sim/Gam prep? I originally started this thread in Actual Play “HERE” but after 35 posts it had evolved so far from where I had started and good questions from everybody made me… In Indie Game Design Participants: CSBone, dindenver, Noon, Ron Edwards, Joshua BishopRoby, Tommi Brander, Silmenume.
1/28/2006 Absinthe: Thoughts on game mechanics Greetings
I have recently taken up creating my own RPG in a middle age fantasy setting and I would like to share my mechanic system that I… In Indie Game Design Participants: Absinthe, dindenver, WhiteRat.
1/28/2006 dindenver: [Legends of Lanasia] Hi!
My game is called Legends of Lanasia. It is a 2d6 system that is easy to learn and play.
1.) What is your game about?
Sword and Sorcery… In Indie Game Design Participants: dindenver, Ron Edwards, Troy_Costisick, IagainstI, Nathan, joepub.
1/28/2006 Green: [Dramatikos] One game, several media My game, Dramatikos, is entering the playtesting phase of development. Although I designed it and imagined it as a tabletop game, one of my goals evolved to make it accessible… In Indie Game Design Participants: Green, Ron Edwards, Andy Kitkowski.
1/29/2006 Nathan: The Land Beyond: first draft Greets everyone,
The Land Beyond is a roleplaying game about children and their fanciful dreams in the Dreamworld. Think Labyrinth, Neil Gaiman's A Game of You, Wizard of Oz, Mirrormask,… In Indie Game Design Participants: Nathan, IagainstI.
1/29/2006 FlameLover: [Myrkwell] Why people play I have made a topic before here about a game (hesitate to use the word RPG now with it's loose definition) i'm working on and while I learned enough I… In Indie Game Design Participants: FlameLover, dindenver, Matt.
1/29/2006 IagainstI: [LoRD] Defining my metaphysical influence So, as I mentioned in another thread, the concept behind my d6-d6 mechanic is that the +d6 represents the metaphysical forces that are assist/encourage a character, and the -d6 represents… In Indie Game Design Participants: IagainstI, dindenver, Troy_Costisick, Joshua BishopRoby.
1/30/2006 signoftheserpent: noble houses There are a few games (Game of Thrones and Fading Suns most notably IMO) featuring players who are part of a noble house or feudal society. Assomeone writing a game… In Indie Game Design Participants: signoftheserpent, timopod, Joshua BishopRoby, Andrew Morris, dindenver, Ramidel, Jack Aidley, Sydney Freedberg, IagainstI, tygertyger, shlo.
1/31/2006 talesien: [Conquest! - (working title)] Power 19 exercise Hello everyone! As you will all notice I am very, VERY new here. I have been reading for a coupel of days. I will tell you right of the bat… In Indie Game Design Participants: talesien, dindenver, Andrew Morris, contracycle, Sempiternity.
2/1/2006 Joshua BishopRoby: [Web of Shadows] Need an Endgame, and a Term This little snippet of a game has been dogging the back of my brain for too long, so I wrote it out today. It's missing an endgame -- I know… In Indie Game Design Participants: Joshua BishopRoby, Rob Carriere, Troy_Costisick, CommonDialog, Ramidel.
2/1/2006 IagainstI: [LoRD] Finishing up my Ability list I would like to post the current ability list for the setting (subdivided by group). The setting is essentially low-fantasy medieval. I do have questions, at the end of the… In Indie Game Design Participants: IagainstI, dindenver, Bryan Hansel, timopod, CommonDialog, Adam Dray, ffilz.
2/1/2006 zompire: what do people think of my game idea? Hello I'm new to the forge and I'm wondering if i can get some feedback on what people think of my idea for a game I'm wanting to develop.
OK… In Indie Game Design Participants: zompire, Ben Lehman, Warren, matthijs, TheTris, Grover, joepub, dindenver, talesien, TonyLB, Kevin A. Ranson, Noon, Joshua BishopRoby, Troy_Costisick, Endroff.
2/1/2006 stefoid: Magic Mechanics (split) just searching for 'magic' and found this post.
I had an idea long ago that is related to your idea. each character has 'life points' which is a pretty large… In Indie Game Design Participants: stefoid, AmbroseCollector, Ron Edwards.
2/1/2006 Bryan Hansel: [Secret Waitress] GMless and GM Play Okay, I've had very little time to work on the game with some other big work projects coming together in the last week, but I've outlined -- have yet to… In Indie Game Design Participants: Bryan Hansel, jasonm, urbanpagan.
2/1/2006 Kreuzfeuer: Could need some advise on a setting(angels vs. demons) Two things first: this is my first post(haven't read much of the forum yet) and i'm german, so sorry for mispellings(i'd like corrections thou).
I'm currently developing a setting that's… In Indie Game Design Participants: Kreuzfeuer, mratomek, dindenver, MikeSands, tygertyger, zompire, Bryan Hansel, timopod.
2/1/2006 mratomek: Looking for feedback on a core mechanic I have been baking a game for a little over two years now and am finally at a point where I think it will see the press some time this… In Indie Game Design Participants: mratomek, dindenver, IagainstI, nsruf, Tommi Brander, sayter.
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