The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics
In Indie Game Design

1/27/2006 IagainstI: [LoRD] using my Mind
So my system has the following attributes (ranged 1-7): Body, Mind, and Spirit. Mechanically, I don't forsee them being used much in conflict resolution. I'm using them more as a…
In Indie Game Design
Participants: IagainstI, gains, dindenver, Andy Kitkowski, ffilz, Sempiternity.


1/27/2006 kregmosier: [the Dead] mechanics change, perhaps?
[b]rules:[/b]  [url]http://www.mosierworks.com/dev/theDead012606.pdf[/url] Considering the possibility of changing the rules under "[b]How Do I Do Stuff?[/b]" on pgs. 8-9 that currently read: [quote]An Attribute Check (AC) involves rolling a number of…
In Indie Game Design
Participants: kregmosier, WhiteRat, IagainstI, gains, Andy Kitkowski.


1/27/2006 Green: Introduce your game
I'm going to take my own advice and do my part to get more developing games noticed on the Forge.  Basically, it comes down to this: many people who would…
In Indie Game Design
Participants: Green, Andy Kitkowski, Ron Edwards.


1/26/2006 sirogit: Starting ideas on a game about LA, dreams and material success.
I have the basic starting ground for a game, based mostly on idle imagining and the song "Californication.", but I'm having some trouble moving past that in a satisfactory manner.…
In Indie Game Design
Participants: sirogit, Troy_Costisick, Joshua BishopRoby, Andy Kitkowski.


1/25/2006 stefoid: look for critical feedback of game system
Hi, Im doing an RPG system that is fairly stable at the moment, and I wouldnt mind some feedback on it. If someone out there is interested in this kind…
In Indie Game Design
Participants: stefoid, Ron Edwards, joepub, nikola, timopod, dindenver, Andrew Morris, Grover, Selene Tan, TonyLB.


1/24/2006 MikeSands: [Badass Space Marines] Things to develop
From the actual play thread over here: http://www.indie-rpgs.com/forum/index.php?topic=18457.msg194498#msg194498 Steve Hickey said: 1.  Duration. The session felt slightly long to me.  I wondered whether this was because there were an equal…
In Indie Game Design
Participants: MikeSands, hix, Ron Edwards, Kaare Berg (Old).


1/24/2006 JMendes: [Project Senate] Power 19 and general discussion
Hey, all, :) Being as it is such a neat tool for game design and discussion, I decided to take a shot at the Power 19. Also, I wanted to…
In Indie Game Design
Participants: JMendes, Troy_Costisick.


1/24/2006 Jason Newquist: The Matrix Method
I'd like to talk about a character/setting creation system that my local gaming group has been using for about, oh, 5 or 6 years now.  I've intended to write this…
In Indie Game Design
Participants: Jason Newquist, Andy Kitkowski, James Holloway, timopod, Andrew Morris.


1/24/2006 Nimrod67: [Warriors Brush] Attempt at making a game.
Ok, it’s been awhile since I last posted here. Nearly two years ago. Bear with me, even though I’ve posted before I consider myself New to all this Jargon. I’m…
In Indie Game Design
Participants: Nimrod67, IagainstI.


1/23/2006 IagainstI: [LoRD] More organized, but still a work in progress
So, like I said in another post, I like some of the concepts of FUDGE (specifically how ability/attribute is the median for any check, among other features). Obviously, the only…
In Indie Game Design
Participants: IagainstI, dindenver.


1/22/2006 Calithena: [S&S] Managing Outsized Adversity
This relates to the game I'm designing at http://1.myfreebulletinboard.com/calithena-forum-12.html&sid=fb44d74ad26efba39c2651a46e4c5921 but has some more general application. I'm designing a game where some key elements - adventure location, magical spells and items,…
In Indie Game Design
Participants: Calithena, dindenver, contracycle.


1/22/2006 demiurgeastaroth: [Legends Never Die] Design Goals: The Power 19
I'm about to start asking for help with a game I'm developing, especially regarding my conflict system. But first, I’ve had an attempt to answer Troy’s Power 19 questions (see…
In Indie Game Design
Participants: demiurgeastaroth, Troy_Costisick, Graham Walmsley, IagainstI, dindenver.


1/21/2006 IagainstI: [LoRD] Making an exploding mechanic less predictable
In deciding on a dice mechanic for my current system, I'm toying with a Silhouette/Shadowrun variant. I'm discussing this under the assumption that I'm using d6s, merely for the ease…
In Indie Game Design
Participants: IagainstI, dindenver, Bill Masek, jerry, ChrisJaxn, demiurgeastaroth.


1/21/2006 JMendes: [Project Senate] Design Goals, Creative Agenda and Intrinsic Characteristics
Hey, all, :) In this thread, I posted a link to the game design document for the game I'm working on. Today, I'd like to launch discussion on a couple…
In Indie Game Design
Participants: JMendes, Troy_Costisick, Marus.


1/20/2006 Anna B: [Madcap Tea] My First Stab at a Short Game
So, I don't think this will be published other then maybe being stuck on a website somewhere. It's fairly simple one time game, that I'm working on for pratice. The…
In Indie Game Design
Participants: Anna B, Joshua BishopRoby, Noon, Bill Masek, Graham Walmsley, Chris Goodwin, Arpie.


1/20/2006 Bryan Hansel: [My Secret Waitress] Initial Thread
Hi, This is my first post to the Forge (what a resource!!!), and the reason I’m posting is that I have a game to the point where it is presentable. …
In Indie Game Design
Participants: Bryan Hansel, jasonm.


1/20/2006 Levi Kornelsen: The Exchange
So, attempting to make notes on what a good narration-based version of several of my other rules sets would look like, I stumbled into writing a game engine. ...this is…
In Indie Game Design
Participants: Levi Kornelsen, Everspinner, Tommi Brander.


1/19/2006 clayton_mcfarland: [Canindar: Primordial Saga] First post for a New Member
Greetings Forumites! My name is Clayton McFarland, and I am just starting out in the Indie Game Design adventure.  I’m working on a Gamist / Simulationist system which covers life…
In Indie Game Design
Participants: clayton_mcfarland, xenopulse, Ron Edwards, Troy_Costisick, dindenver.


1/19/2006 sayter: [Realm] New Changes
Allright, heres a breakdown of the design decisions ive made in the last while. I think I am pretty firm on them for the most part. First, I redid the…
In Indie Game Design
Participants: sayter, Bill Masek, dindenver.


1/19/2006 Jaochai: My game: Vigilance
Those who haunt RPG.net may, distantly, remember me from many aeons ago, when I submitted a few details about my dream RPG, which I tentatively entitled Vigilance.  Anyway, long story…
In Indie Game Design
Participants: Jaochai, TonyPace, dindenver, Adam Dray.


<< more previous topics

 

Subsequent Topics
In Indie Game Design

1/28/2006 CSBone: How do you reduce Sim/Gam prep?
I originally started this thread in Actual Play “HERE” but after 35 posts it had evolved so far from where I had started and good questions from everybody made me…
In Indie Game Design
Participants: CSBone, dindenver, Noon, Ron Edwards, Joshua BishopRoby, Tommi Brander, Silmenume.


1/28/2006 Absinthe: Thoughts on game mechanics
Greetings       I have recently taken up creating my own RPG in a middle age fantasy setting and I would like to share my mechanic system that I…
In Indie Game Design
Participants: Absinthe, dindenver, WhiteRat.


1/28/2006 dindenver: [Legends of Lanasia]
Hi!   My game is called Legends of Lanasia. It is a 2d6 system that is easy to learn and play. 1.) What is your game about? Sword and Sorcery…
In Indie Game Design
Participants: dindenver, Ron Edwards, Troy_Costisick, IagainstI, Nathan, joepub.


1/28/2006 Green: [Dramatikos] One game, several media
My game, Dramatikos, is entering the playtesting phase of development.  Although I designed it and imagined it as a tabletop game, one of my goals evolved to make it accessible…
In Indie Game Design
Participants: Green, Ron Edwards, Andy Kitkowski.


1/29/2006 Nathan: The Land Beyond: first draft
Greets everyone, The Land Beyond is a roleplaying game about children and their fanciful dreams in the Dreamworld. Think Labyrinth, Neil Gaiman's A Game of You, Wizard of Oz, Mirrormask,…
In Indie Game Design
Participants: Nathan, IagainstI.


1/29/2006 FlameLover: [Myrkwell] Why people play
I have made a topic before here about a game (hesitate to use the word RPG now with it's loose definition) i'm working on and while I learned enough I…
In Indie Game Design
Participants: FlameLover, dindenver, Matt.


1/29/2006 IagainstI: [LoRD] Defining my metaphysical influence
So, as I mentioned in another thread, the concept behind my d6-d6 mechanic is that the +d6 represents the metaphysical forces that are assist/encourage a character, and the -d6 represents…
In Indie Game Design
Participants: IagainstI, dindenver, Troy_Costisick, Joshua BishopRoby.


1/30/2006 signoftheserpent: noble houses
There are a few games (Game of Thrones and Fading Suns most notably IMO) featuring players who are part of a noble house or  feudal society. Assomeone writing a game…
In Indie Game Design
Participants: signoftheserpent, timopod, Joshua BishopRoby, Andrew Morris, dindenver, Ramidel, Jack Aidley, Sydney Freedberg, IagainstI, tygertyger, shlo.


1/31/2006 talesien: [Conquest! - (working title)] Power 19 exercise
Hello everyone! As you will all notice I am very, VERY new here. I have been reading for a coupel of days. I will tell you right of the bat…
In Indie Game Design
Participants: talesien, dindenver, Andrew Morris, contracycle, Sempiternity.


2/1/2006 Joshua BishopRoby: [Web of Shadows] Need an Endgame, and a Term
This little snippet of a game has been dogging the back of my brain for too long, so I wrote it out today.  It's missing an endgame -- I know…
In Indie Game Design
Participants: Joshua BishopRoby, Rob Carriere, Troy_Costisick, CommonDialog, Ramidel.


2/1/2006 IagainstI: [LoRD] Finishing up my Ability list
I would like to post the current ability list for the setting (subdivided by group). The setting is essentially low-fantasy medieval. I do have questions, at the end of the…
In Indie Game Design
Participants: IagainstI, dindenver, Bryan Hansel, timopod, CommonDialog, Adam Dray, ffilz.


2/1/2006 zompire: what do people think of my game idea?
Hello I'm new to the forge and I'm wondering if i can get some feedback on what people think of my idea for a game I'm wanting to develop. OK…
In Indie Game Design
Participants: zompire, Ben Lehman, Warren, matthijs, TheTris, Grover, joepub, dindenver, talesien, TonyLB, Kevin A. Ranson, Noon, Joshua BishopRoby, Troy_Costisick, Endroff.


2/1/2006 stefoid: Magic Mechanics (split)
just searching for 'magic' and found this post. I had an idea long ago that is related to your idea.  each character has 'life points' which is a pretty large…
In Indie Game Design
Participants: stefoid, AmbroseCollector, Ron Edwards.


2/1/2006 Bryan Hansel: [Secret Waitress] GMless and GM Play
Okay, I've had very little time to work on the game with some other big work projects coming together in the last week, but I've outlined -- have yet to…
In Indie Game Design
Participants: Bryan Hansel, jasonm, urbanpagan.


2/1/2006 Kreuzfeuer: Could need some advise on a setting(angels vs. demons)
Two things first: this is my first post(haven't read much of the forum yet) and i'm german, so sorry for mispellings(i'd like corrections thou). I'm currently developing a setting that's…
In Indie Game Design
Participants: Kreuzfeuer, mratomek, dindenver, MikeSands, tygertyger, zompire, Bryan Hansel, timopod.


2/1/2006 mratomek: Looking for feedback on a core mechanic
I have been baking a game for a little over two years now and am finally at a point where I think it will see the press some time this…
In Indie Game Design
Participants: mratomek, dindenver, IagainstI, nsruf, Tommi Brander, sayter.


2/1/2006 dindenver: [LoL] Equipment?
Hi!   People have asked me, why do I have an equipement list? Unfortunately, that question was accompanied by a lot of other question that demanded more attention from me.…
In Indie Game Design
Participants: dindenver, stefoid, Noon, IagainstI, Selene Tan, GreatWolf, Joshua BishopRoby, ffilz, CSBone, Sydney Freedberg, Eero Tuovinen, Sempiternity, Tommi Brander.


2/2/2006 Lxstanto: Help for a novice in a game idea
Hello all, I am a n00b to this whole pen and paper Rog thing, and thought I could get some good help here. I was reading 24 hours rps at…
In Indie Game Design
Participants: Lxstanto, dindenver, Noon, Adam Dray, Joshua BishopRoby, joepub, knicknevin, Arpie.


2/2/2006 sayter: [Realm] Power 19
Recently all these power 19 posts made me realise...I need to do one too! So, here it is without further ado. 1.) What is your game about? Realm is a…
In Indie Game Design
Participants: sayter, Troy_Costisick.


2/2/2006 ffilz: [Troll Slayer] Power 19 exercise
Troll Slayer is the working name for a game I'm working on inspired by Cold Iron and other games I've played. Currently, I am using my blog Welcome to Franks…
In Indie Game Design
Participants: ffilz.


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