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From Day One


Previous Topics
In Indie Game Design

2/7/2006 ChrisJaxn: New, Call of Cthulu-esque, with a few questions.
Hey. I'll start with the premise of the game, and a bit about how I envision it working, and then I'll ask my questions. Players will take the role…
In Indie Game Design
Participants: ChrisJaxn, timopod, Sempiternity, TonyLB, Noon, Arpie.


2/6/2006 knicknevin: [F.U.] Help With Munchkin-Proofing
Currently I'm working on a simple, short game about barbarians, wizards, thieves and bards studying for their heroship degrees at college, a place called Fantasy University. It's turn based, with…
In Indie Game Design
Participants: knicknevin, Troy_Costisick, Walt Freitag.


2/6/2006 pells: [Avalanche] How design influences many aspects... and some questions
I'm currently working on a rpg project, based on content (i.e. setting/plot) and I intend to produce soon (well, this means weeks, at least) a teaser, that will be available,…
In Indie Game Design
Participants: pells, contracycle, Czar Fnord.


2/6/2006 signoftheserpent: (REQUEST) egyptian magic
Apologies if this is the wrong place, but I am looking for websites with detailed nformationon egyptian magic and mysticism. Thanks.
In Indie Game Design
Participants: signoftheserpent, Eero Tuovinen, preludetotheend.


2/6/2006 Dregg: [Pulp Era] The meaning of Legend
I have been thinking about the role Legend in general in my game. Right now the current system is being scrapped and i am starting from scratch on something a…
In Indie Game Design
Participants: Dregg.


2/6/2006 stefoid: [Bronze] magic and 'magic items'
Hi this is the first cut on magic for my fantasy bronze age system. http://www.geocities.com/stevenmathers/MAGIC.zip I am unhappy with it for several reasons: 1)  its too mechanical.  each type of…
In Indie Game Design
Participants: stefoid, Sempiternity, TonyLB, Selene Tan, Anna B, contracycle, lumpley, dindenver, Tommi Brander, greyorm, nikola, joepub, Joshua BishopRoby, Calithena, Eero Tuovinen.


2/5/2006 mrteapot: [The End of the World] Power 19
My <a href="http://www.1km1kt.net/rpg/The_End_of_the_World.php">24 hour zombie game</a> is complete, but needs work.  Particularly reediting, playtesting and revision following the playtest.  And a title that I spent more than forty five seconds…
In Indie Game Design
Participants: mrteapot, Sempiternity.


2/5/2006 Technocrat13: [Infected] Reinvigorating the Agendas
We had a successful third playtest of Infected last night.  Among other issues it occurred to me that the PCs ended up with no more relationship to each other than...…
In Indie Game Design
Participants: Technocrat13, dindenver, TonyLB, jasonm, knicknevin.


2/4/2006 Kevin A. Ranson: [Kindling Moon] Answering the Power 19
1.) What is your game about? Fantasy characters are displaced into an alternate reality. To survive, they must either take up the mantle of their alternate counterpart, find a way…
In Indie Game Design
Participants: Kevin A. Ranson, Graham Walmsley, TonyLB, Troy_Costisick.


2/4/2006 sl8rdawapper: Starting Off
Hi, i am completly new at game design and i was wondering if anyone can help. Do you know of any good websites i can look at that can introduce…
In Indie Game Design
Participants: sl8rdawapper, Eero Tuovinen.


2/3/2006 zompire: asylum seekers [charecter generation and some of the system]
OK my idea for the game is to have as simple a character gen (and rules) system as possible. The PC's sheet will consist of 1. The attributes these are…
In Indie Game Design
Participants: zompire, Warren, joepub, dindenver, TonyLB, Troy_Costisick, knicknevin.


2/2/2006 Endroff: What do you think?
I wanted to ask what you thoguht of a game I am creating. It uses the Storyteller System (which is used by the Vampire, Werewolf, and Mage games from White…
In Indie Game Design
Participants: Endroff, Kevin A. Ranson, Kreuzfeuer, Eero Tuovinen.


2/2/2006 ffilz: [Troll Slayer] Power 19 exercise
Troll Slayer is the working name for a game I'm working on inspired by Cold Iron and other games I've played. Currently, I am using my blog Welcome to Franks…
In Indie Game Design
Participants: ffilz.


2/2/2006 sayter: [Realm] Power 19
Recently all these power 19 posts made me realise...I need to do one too! So, here it is without further ado. 1.) What is your game about? Realm is a…
In Indie Game Design
Participants: sayter, Troy_Costisick.


2/2/2006 Lxstanto: Help for a novice in a game idea
Hello all, I am a n00b to this whole pen and paper Rog thing, and thought I could get some good help here. I was reading 24 hours rps at…
In Indie Game Design
Participants: Lxstanto, dindenver, Noon, Adam Dray, Joshua BishopRoby, joepub, knicknevin, Arpie.


2/1/2006 dindenver: [LoL] Equipment?
Hi!   People have asked me, why do I have an equipement list? Unfortunately, that question was accompanied by a lot of other question that demanded more attention from me.…
In Indie Game Design
Participants: dindenver, stefoid, Noon, IagainstI, Selene Tan, GreatWolf, Joshua BishopRoby, ffilz, CSBone, Sydney Freedberg, Eero Tuovinen, Sempiternity, Tommi Brander.


2/1/2006 mratomek: Looking for feedback on a core mechanic
I have been baking a game for a little over two years now and am finally at a point where I think it will see the press some time this…
In Indie Game Design
Participants: mratomek, dindenver, IagainstI, nsruf, Tommi Brander, sayter.


2/1/2006 Kreuzfeuer: Could need some advise on a setting(angels vs. demons)
Two things first: this is my first post(haven't read much of the forum yet) and i'm german, so sorry for mispellings(i'd like corrections thou). I'm currently developing a setting that's…
In Indie Game Design
Participants: Kreuzfeuer, mratomek, dindenver, MikeSands, tygertyger, zompire, Bryan Hansel, timopod.


2/1/2006 Bryan Hansel: [Secret Waitress] GMless and GM Play
Okay, I've had very little time to work on the game with some other big work projects coming together in the last week, but I've outlined -- have yet to…
In Indie Game Design
Participants: Bryan Hansel, jasonm, urbanpagan.


2/1/2006 stefoid: Magic Mechanics (split)
just searching for 'magic' and found this post. I had an idea long ago that is related to your idea.  each character has 'life points' which is a pretty large…
In Indie Game Design
Participants: stefoid, AmbroseCollector, Ron Edwards.


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Subsequent Topics
In Indie Game Design

2/7/2006 Bailywolf: [THRESHOLD] Developments on the Gamer Formerly Known as ‘Fade’
This is a game that’s been simmering on my back burner for a goodly long while now, and one I’ve discussed earlier on the Forge in this thread and in…
In Indie Game Design
Participants: Bailywolf, Dreez, Doug Ruff.


2/7/2006 Sempiternity: [The Fool & The World] a novice game design
So, i had a creative streak and wrote this little game yesterday. Yep, it is my first game i've ever written. I'm not sure if it works or not, or…
In Indie Game Design
Participants: Sempiternity, Adam Dray.


2/7/2006 mratomek: Equipment vs. Powers
Just wanted to get some feedback on a concept for a game. The game allows you to build your own powers--essentially what you want your character to be able to…
In Indie Game Design
Participants: mratomek, Andrew Morris, dindenver, Ron Edwards.


2/7/2006 ffilz: [Troll Slayer] The role of spell caster characters
Troll Slayer is about killing things in tactical miniatures style combats. Magic is part of the concept. I'm trying to settle on just what the role of spell casting characters…
In Indie Game Design
Participants: ffilz, dindenver, TonyLB, Joshua BishopRoby, Ramidel, Troy_Costisick, Dantai, joepub, Jack Aidley.


2/7/2006 Kaare Berg (Old): Source Code - blowing off dust reveals new game
I'll admit I've been both distracted and distraught. At first I posted this idea as Envoy, then Carbon Soul and after some good advice as Source Code. We play tested,…
In Indie Game Design
Participants: Kaare Berg (Old).


2/8/2006 Joshua BishopRoby: [FLFS] Flags, Situation, Address
So in his FLFS playtest, Jason found the Thematic Batteries to be somewhat lacking: People would degrade their abilities when it didn't really matter, or when they were…
In Indie Game Design
Participants: Joshua BishopRoby, jasonm.


2/9/2006 joepub: [Maw of Hell] Developing the factions/background
So, for the card-based RPG I’m working on, Maw of Hell, I’m trying to get down the background and factions. Questions at the end of the post, but first I’m…
In Indie Game Design
Participants: joepub, Eero Tuovinen.


2/9/2006 TonyLB: [Misery Bubblegum] Stakes Resolution
Okay, first check out this actual play thread where I talk hazily about the prospect of using mechanics to set stakes, rather than to resolve them.  This is my first…
In Indie Game Design
Participants: TonyLB, Andrew Morris, Joshua BishopRoby, Bryan Hansel, Sydney Freedberg.


2/9/2006 ChrisJaxn: [Madness Descends] Investigation and Insanity Rules
So, referencing this game idea: http://www.indie-rpgs.com/forum/index.php?topic=18660.0 I've decided to ignore (here) the character and scenario creation mechanics, because explaining the graphs will take a much finer hand, more than it…
In Indie Game Design
Participants: ChrisJaxn, Sempiternity.


2/10/2006 ffilz: [Troll Slayer] Characters and attributes
First off, why attributes? Troll Slayer will have a combination of attributes and skills. I like this combination because of the differentiation in characters it provides. Attributes as relatively fixed…
In Indie Game Design
Participants: ffilz.


2/10/2006 andrew_kenrick: [Inn at the Edge of Forever] Power 19
Ok, I've finished the Power 19 now. My questions are at the bottom. Inn at the Edge of Forever: Power 19 1.) What is your game about?** The Inn at…
In Indie Game Design
Participants: andrew_kenrick, Matt, Troy_Costisick.


2/10/2006 Roger: [SUPERLATIVE] A somewhat short, somewhat complete game
I've released version 1.0 of SUPERLATIVE, a short 'concept game' I've written.  It's available at: http://roger.carbol.com/rpg/Superlative_v1_0.pdf I'm mostly happy with how it turned out.  My biggest problem with it right…
In Indie Game Design
Participants: Roger, TonyLB, knicknevin, Adam Biltcliffe, Arpie.


2/10/2006 cpeterso: Polaris + The Pool = Poolaris!
"Poolaris" is a game born from just a word, a pun on the the names "Polaris" and "The Pool". But then I started thinking this combination might actually work! The…
In Indie Game Design
Participants: cpeterso, Artanis.


2/11/2006 Dan R. Stevenson: Sci-Fi Colony Design
I am working on rules for colony design for a science fiction game I am working on. I have set up prices on prefabricated buildings so the players know the…
In Indie Game Design
Participants: Dan R. Stevenson, timopod, Sempiternity, tygertyger, dindenver, Czar Fnord, TroyLovesRPG.


2/12/2006 CLawrence: [Darkest Night, Brightest Steel] Primary Character Motivations & Actions, a List
Hello all, First post at the forge—fingers crossed. ;) I’m working on a campaign setting with the following basic elements: ∙ Takes place in Dark Age Germania, Scandinavia & Germanic…
In Indie Game Design
Participants: CLawrence, Graham Walmsley, Joshua BishopRoby, dindenver, Sempiternity, CommonDialog.


2/12/2006 Bryan Hansel: [Secret Waitress] Power 19 and Setting
Power 19 1.) What is your game about?** It’s about the struggle of deep cover agents or law enforcement who have to do acts that are against their sense of…
In Indie Game Design
Participants: Bryan Hansel, Troy_Costisick.


2/13/2006 Crackerjacker: "As Seen As Tv": The Television Drama RPG
The idea behind this is, even more so than the maniacal impulse to create a game where you could play your typical daytime television soap opera, is to remove the…
In Indie Game Design
Participants: Crackerjacker, Technocrat13, Arturo G., Trevis Martin, Adam Biltcliffe.


2/13/2006 Malcolm: [Cold City] Thoughts on a revised trust mechanic
These three threads: Introduction and character creation: http://www.indie-rpgs.com/forum/index.php?topic=17325.0 Character creation (revised) & consequences: http://www.indie-rpgs.com/forum/index.php?topic=17512.0 Mechanical basics: http://www.indie-rpgs.com/forum/index.php?topic=17696.0 talked about the devlopment of Cold City. Now that I'm much further on…
In Indie Game Design
Participants: Malcolm, Matt, CommonDialog.


2/14/2006 stefoid: [Bronze] setting / cultures
Hi, ive decided to post the setting and cultures here so that people can get some idea of where Im coming from with two other threads about Bronze RPG. also…
In Indie Game Design
Participants: stefoid, nikola, dindenver, Paka, Warren, Adam Dray, Eero Tuovinen, joepub.


2/14/2006 robotsunshine: [Neverwake] Point-based resolution system
So, I'm working on a little thing called Neverwake - specifically, the mechanics, right about now.  The idea is that the PCs play characters who experienced a great and horrible…
In Indie Game Design
Participants: robotsunshine, CommonDialog, Troy_Costisick, Malcolm.


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