Previous Topics In Indie Game Design 2/14/2006 dwilsonh: [Listen to the Ether] Power 19 Hey everyone, this is my Very First post to the forge, though i have been lurking and studying for quite some time. I have this idea for a game mildly… In Indie Game Design Participants: dwilsonh, Bill_White, Troy_Costisick, Czar Fnord.
2/14/2006 robotsunshine: [Neverwake] Point-based resolution system So, I'm working on a little thing called Neverwake - specifically, the mechanics, right about now. The idea is that the PCs play characters who experienced a great and horrible… In Indie Game Design Participants: robotsunshine, CommonDialog, Troy_Costisick, Malcolm.
2/14/2006 stefoid: [Bronze] setting / cultures Hi, ive decided to post the setting and cultures here so that people can get some idea of where Im coming from with two other threads about Bronze RPG.
also… In Indie Game Design Participants: stefoid, nikola, dindenver, Paka, Warren, Adam Dray, Eero Tuovinen, joepub.
2/13/2006 Malcolm: [Cold City] Thoughts on a revised trust mechanic These three threads:
Introduction and character creation: http://www.indie-rpgs.com/forum/index.php?topic=17325.0
Character creation (revised) & consequences: http://www.indie-rpgs.com/forum/index.php?topic=17512.0
Mechanical basics: http://www.indie-rpgs.com/forum/index.php?topic=17696.0
talked about the devlopment of Cold City. Now that I'm much further on… In Indie Game Design Participants: Malcolm, Matt, CommonDialog.
2/13/2006 Crackerjacker: "As Seen As Tv": The Television Drama RPG The idea behind this is, even more so than the maniacal impulse to create a game where you could play your typical daytime television soap opera, is to remove the… In Indie Game Design Participants: Crackerjacker, Technocrat13, Arturo G., Trevis Martin, Adam Biltcliffe.
2/12/2006 Bryan Hansel: [Secret Waitress] Power 19 and Setting Power 19
1.) What is your game about?**
It’s about the struggle of deep cover agents or law enforcement who have to do acts that are against their sense of… In Indie Game Design Participants: Bryan Hansel, Troy_Costisick.
2/12/2006 CLawrence: [Darkest Night, Brightest Steel] Primary Character Motivations & Actions, a List Hello all,
First post at the forge—fingers crossed. ;)
I’m working on a campaign setting with the following basic elements:
∙ Takes place in Dark Age Germania, Scandinavia & Germanic… In Indie Game Design Participants: CLawrence, Graham Walmsley, Joshua BishopRoby, dindenver, Sempiternity, CommonDialog.
2/11/2006 Dan R. Stevenson: Sci-Fi Colony Design
I am working on rules for colony design for a science fiction game I am working on. I have set up prices on prefabricated buildings so the players know the… In Indie Game Design Participants: Dan R. Stevenson, timopod, Sempiternity, tygertyger, dindenver, Czar Fnord, TroyLovesRPG.
2/10/2006 cpeterso: Polaris + The Pool = Poolaris!
"Poolaris" is a game born from just a word, a pun on the the names "Polaris" and "The Pool". But then I started thinking this combination might actually work! The… In Indie Game Design Participants: cpeterso, Artanis.
2/10/2006 Roger: [SUPERLATIVE] A somewhat short, somewhat complete game I've released version 1.0 of SUPERLATIVE, a short 'concept game' I've written. It's available at:
http://roger.carbol.com/rpg/Superlative_v1_0.pdf
I'm mostly happy with how it turned out. My biggest problem with it right… In Indie Game Design Participants: Roger, TonyLB, knicknevin, Adam Biltcliffe, Arpie.
2/10/2006 andrew_kenrick: [Inn at the Edge of Forever] Power 19 Ok, I've finished the Power 19 now. My questions are at the bottom.
Inn at the Edge of Forever: Power 19
1.) What is your game about?**
The Inn at… In Indie Game Design Participants: andrew_kenrick, Matt, Troy_Costisick.
2/10/2006 ffilz: [Troll Slayer] Characters and attributes First off, why attributes?
Troll Slayer will have a combination of attributes and skills. I like this combination because of the differentiation in characters it provides. Attributes as relatively fixed… In Indie Game Design Participants: ffilz.
2/9/2006 ChrisJaxn: [Madness Descends] Investigation and Insanity Rules So, referencing this game idea: http://www.indie-rpgs.com/forum/index.php?topic=18660.0
I've decided to ignore (here) the character and scenario creation mechanics, because explaining the graphs will take a much finer hand, more than it… In Indie Game Design Participants: ChrisJaxn, Sempiternity.
2/9/2006 TonyLB: [Misery Bubblegum] Stakes Resolution Okay, first check out this actual play thread where I talk hazily about the prospect of using mechanics to set stakes, rather than to resolve them. This is my first… In Indie Game Design Participants: TonyLB, Andrew Morris, Joshua BishopRoby, Bryan Hansel, Sydney Freedberg.
2/9/2006 joepub: [Maw of Hell] Developing the factions/background So, for the card-based RPG I’m working on, Maw of Hell, I’m trying to get down the background and factions.
Questions at the end of the post, but first I’m… In Indie Game Design Participants: joepub, Eero Tuovinen.
2/8/2006 Joshua BishopRoby: [FLFS] Flags, Situation, Address So in his FLFS playtest, Jason found the Thematic Batteries to be somewhat lacking:
People would degrade their abilities when it didn't really matter, or when they were… In Indie Game Design Participants: Joshua BishopRoby, jasonm.
2/7/2006 Kaare Berg (Old): Source Code - blowing off dust reveals new game I'll admit I've been both distracted and distraught.
At first I posted this idea as Envoy, then Carbon Soul and after some good advice as Source Code.
We play tested,… In Indie Game Design Participants: Kaare Berg (Old).
2/7/2006 ffilz: [Troll Slayer] The role of spell caster characters Troll Slayer is about killing things in tactical miniatures style combats. Magic is part of the concept. I'm trying to settle on just what the role of spell casting characters… In Indie Game Design Participants: ffilz, dindenver, TonyLB, Joshua BishopRoby, Ramidel, Troy_Costisick, Dantai, joepub, Jack Aidley.
2/7/2006 mratomek: Equipment vs. Powers Just wanted to get some feedback on a concept for a game.
The game allows you to build your own powers--essentially what you want your character to be able to… In Indie Game Design Participants: mratomek, Andrew Morris, dindenver, Ron Edwards.
2/7/2006 Sempiternity: [The Fool & The World] a novice game design So, i had a creative streak and wrote this little game yesterday. Yep, it is my first game i've ever written.
I'm not sure if it works or not, or… In Indie Game Design Participants: Sempiternity, Adam Dray.
<< more previous topics | | Subsequent Topics In Indie Game Design 2/16/2006 Arpie: [Miscegenial] Looking for a spark or an Ia! Ia! I hope this doesn't waste anyone's time, but I had this idea that is very definately goofy non-profit stuff and I hoped someone would cotton to it.
(The last three… In Indie Game Design Participants: Arpie, talysman.
2/16/2006 c: [Outside] Need help with Power 19 Hi Everyone,
I've been stalled for about 5 months, as I couldn't get my head around how I wanted to do conflict resolution. Thanks to Timfire's Mountain Witch, where he… In Indie Game Design Participants: c, talysman, Troy_Costisick, reaction, Czar Fnord, dindenver.
2/16/2006 ffilz: [Troll Slayer] Player and GM power divide First a confession inspired by the brain damage thread - when I GM games like D&D and Cold Iron, I almost always include an NPC in the party that is… In Indie Game Design Participants: ffilz, c, joepub, Dantai, Troy_Costisick, TonyLB, Noon, dindenver.
2/17/2006 signjc: [D53] - Critical feedback before rewrite I have written a humorous role-playing game, D53, and require some feedback before I do my next rewrite (current version is 5.5). I am particularly interested in the organization of… In Indie Game Design Participants: signjc, Czar Fnord, Justin Marx, Bryan Hansel.
2/17/2006 Czar Fnord: [GLASS] Power 19 As a possible reinforcement to the existing content in GLASS v0.9beta (http://www.davidartman.com/GLASSv0-9.pdf), here is the GLASS Power 19:
1) What is your game about?
"About" is a bit of a… In Indie Game Design Participants: Czar Fnord, Andrew Morris.
2/17/2006 Bailywolf: [At the Threshold] Formalizing the Community
For Threshold, all the action takes place in or around (either literally or thematically) the shared Community that all the player characters serve and inhabit. I wanted a different word… In Indie Game Design Participants: Bailywolf, Arturo G., dindenver.
2/17/2006 Calithena: [S&S] Ask How I just roughed out the following text for the game I'm writing. It's an attempt to formalize the play-procedures associated with certain variations on the 'realism' question. Feedback would be… In Indie Game Design Participants: Calithena, Sempiternity.
2/17/2006 TheTris: Crazy Days Apparently it's National PTA Founders Day.
Just thought everyone should know. In Indie Game Design Participants: TheTris.
2/18/2006 Bryan Hansel: [Judge Judy RPG] The Dice of it all Okay, so I was working on the rewrite of Waitress today when Judge Judy came on the TV. I thought it might be pretty fun to have a Judge Judy… In Indie Game Design Participants: Bryan Hansel.
2/18/2006 ChrisJaxn: [Madness Descends] Very Rough Draft, Questions about Character Creation Okay, I've finished a (rather rough indeed) draft of my vaguely-Call of Cthulhu based game.
here.
The questions I have at the moment are as follows:
Firstly, is the graph… In Indie Game Design Participants: ChrisJaxn, Bryan Hansel, knicknevin, Artanis, Sempiternity.
2/18/2006 dyjoots: [Manaka] Power 19 Power Nineteen for Manaka (Actual Play here: http://www.indie-rpgs.com/forum/index.php?topic=18737.0)
What is your game about?
Manaka is about the conflicts, stories, and characters that the players want it to be about. It's… In Indie Game Design Participants: dyjoots, dwilsonh, TonyLB, Troy_Costisick.
2/18/2006 reaction: [Burn (Working Title)] - 19 Questions All right, obviously I'm incredibly new here, but I'd like a little bit of feedback on my game. So far I've gotten a little positive feedback, but no actual criticism,… In Indie Game Design Participants: reaction, Marus, dwilsonh, joepub, knicknevin, Czar Fnord.
2/19/2006 preludetotheend: Wardrobe (working title) Wardrobe is a relatively universal role play game that focuses on overcoming your short comings by covering them up with what you continue to learn. It also provides shortcoming mechanics… In Indie Game Design Participants: preludetotheend, TonyLB, Troy_Costisick.
2/20/2006 knicknevin: [The Early Hours] Closing the Box I'm not ready to do a Power 19 on this yet, but here's what's buzzing about in my mind at the moment:
What is your game about?
It's the early… In Indie Game Design Participants: knicknevin, reaction.
2/20/2006 reaction: [Burn (working title)] - Teamwork and Grief mechanics Following a suggestion by Marus, I came up with Teamwork and Grief mechanics, basically as follows,
At the end of each session where your character fights alongside a teammate, that… In Indie Game Design Participants: reaction, Czar Fnord.
2/20/2006 Blake T. Deakin: [On the Run] Power 19 Questions appearing at the end of this post...
* * *
1.) What is your game about?
My game is about convicts escaped from a maximum security penitentiary, attempting to… In Indie Game Design Participants: Blake T. Deakin, Andrew Morris, Graham Walmsley, Wolfen, RobNJ, Kevin Allen Jr.
2/21/2006 mistercrapdaddy: [Untitled] The power of Gods Novice game designer here.
I'm writing up a new game about the responsibility of power and I need advice for systems relating to Godlike powers. I'm basically looking for general… In Indie Game Design Participants: mistercrapdaddy, Troy_Costisick, Adam Dray, simon_hibbs, Justin Marx, dindenver.
2/21/2006 JMendes: [Project Senate] Need feedback on GM guidelines Hey, all, :)
As noted in the central thread, version 4 of the game design document for Project Senate has been posted here.
This version now includes Game Master Guidelines.… In Indie Game Design Participants: JMendes, Troy_Costisick.
2/22/2006 Levi Kornelsen: [The Pulse] Playtest Kit Several of my other projects has undergo a kind of recombination, and are becoming a single project.
That project is The Pulse.
I've got a rough version of the playtest… In Indie Game Design Participants: Levi Kornelsen, Andrew Morris, Sempiternity, xenopulse.
2/22/2006 clayton_mcfarland: [Canindar: Primordial Saga] A Fresh Power 19 After furthering my developement on this system I have compiled a Power 19, to give people a better feel for my system.
<BEGIN>
1.) What is your game about?
My… In Indie Game Design Participants: clayton_mcfarland, Troy_Costisick.
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