Previous Topics In Indie Game Design 2/28/2006 Eric Bennett: [Mythos] Critique my Sanity system Hello there once again, Forge folks. Drafting of Mythos proceeds apace, and can be followed at the site included in my signature. I wanted to bring up here for some… In Indie Game Design Participants: Eric Bennett, Tommi Brander.
2/28/2006 MikeSands: [Badass Space Marines] Damage allocation and defense There's one thing I've been wondering about that would be a major change to the game as it stands.
This is mainly aimed at people who have read the playtest… In Indie Game Design Participants: MikeSands, hix.
2/27/2006 robotsunshine: [Neverwake] Almost done! But how to regain health? Well, after re-tooling the system a little bit in this thread: http://www.indie-rpgs.com/forum/index.php?topic=18724.0 I've worked over the general concept, removed the universal required magic system in favor of a more creative,… In Indie Game Design Participants: robotsunshine, Noon, soundmasterj, preludetotheend, TroyLovesRPG, c.
2/26/2006 soundmasterj: [OtherKnight] All the rules, 20 of them. Will they do what I want them to? This is an outline for My sword I kill with, my king I obey. It´s the first game I ever wrote down. Actually, it is just a bunch of rules… In Indie Game Design Participants: soundmasterj, TonyLB.
2/26/2006 reason: taxonomological assistance, if you would Exhibit A: http://www.principiainfecta.com
Question: what is it that I'm doing in Exhibit A?
I believe I know what I think I'm doing, which is to say I'm finding it an… In Indie Game Design Participants: reason.
2/24/2006 Joshua BishopRoby: [Web of Shadows] Mostly for reference:
1) What is your game about? Supernatural demihumans conspire in the shadows to manipulate the unknowing world as the apocalypse descends.
2) What do characters do? Well,… In Indie Game Design Participants: Joshua BishopRoby.
2/24/2006 Mystery Cat: Probability & a new mechanic. Hey folks,
I'm a first-timer, so although I've got some specific questions please don't hesitate to shout out if there's any suggestions or criticisms!
The mechanic:
At a basic level,… In Indie Game Design Participants: Mystery Cat, Joshua BishopRoby, Justin Marx.
2/24/2006 soundmasterj: [OtherKnight] - Hi, i´m new, will my rules work for my premise? Hi, I am Jona, I am from germany, I don´t get to play a lot of games these days but still here I am, asking you if my Knight Game… In Indie Game Design Participants: soundmasterj, TonyLB, Valamir.
2/24/2006 TonyLB: [Misery Bubblegum] Power 19, Ranma 1/2, veto-based character Okay, a few things: First, I don't think I've ever clearly done the Power 19, and they rock on toast, so ....
1) What is your game about? Teenagers, constantly… In Indie Game Design Participants: TonyLB, Joshua BishopRoby, 1of3, Troy_Costisick, c.
2/23/2006 mistercrapdaddy: [Pantheon] General Game Premise Hey everyone, Sheldon here. Before I begin, I'd like to thank you all for being so cool to me during my short time here at the Forge. It's a rough… In Indie Game Design Participants: mistercrapdaddy, Sempiternity, WhiteRat, Graham Walmsley, Selene Tan, Halzebier, tygertyger.
2/23/2006 Ben Lehman: [Polaris] The Unrule Hey, this is wierd. Here I am, posting to Indie Game Design about Polaris, a game that has been in print for nearly six months. What's my deal?
Well, I've… In Indie Game Design Participants: Ben Lehman, Kesher, Troy_Costisick, Valamir, Wolfen, Emily Care, cpeterso, Joshua BishopRoby.
2/23/2006 Eric Bennett: [Mythos] Power 19 and a few questions Alrighty. Writing is back rolling again, and I've got a stable place to store things. Hence, the development of Mythos begins again. Take a gander at these answers and leave… In Indie Game Design Participants: Eric Bennett, dindenver.
2/22/2006 Joshua BishopRoby: [Web of Shadows] Rotating GMishness and Judging Address Okay, so in my current side-project that won't leave me alone, I've run up against an interesting choice.
In Web of Shadows, players take turns framing scenes. The framing player… In Indie Game Design Participants: Joshua BishopRoby, 1of3, TonyLB, CommonDialog, Noon.
2/22/2006 clayton_mcfarland: [Canindar: Primordial Saga] A Fresh Power 19 After furthering my developement on this system I have compiled a Power 19, to give people a better feel for my system.
<BEGIN>
1.) What is your game about?
My… In Indie Game Design Participants: clayton_mcfarland, Troy_Costisick.
2/22/2006 Levi Kornelsen: [The Pulse] Playtest Kit Several of my other projects has undergo a kind of recombination, and are becoming a single project.
That project is The Pulse.
I've got a rough version of the playtest… In Indie Game Design Participants: Levi Kornelsen, Andrew Morris, Sempiternity, xenopulse.
2/21/2006 JMendes: [Project Senate] Need feedback on GM guidelines Hey, all, :)
As noted in the central thread, version 4 of the game design document for Project Senate has been posted here.
This version now includes Game Master Guidelines.… In Indie Game Design Participants: JMendes, Troy_Costisick.
2/21/2006 mistercrapdaddy: [Untitled] The power of Gods Novice game designer here.
I'm writing up a new game about the responsibility of power and I need advice for systems relating to Godlike powers. I'm basically looking for general… In Indie Game Design Participants: mistercrapdaddy, Troy_Costisick, Adam Dray, simon_hibbs, Justin Marx, dindenver.
2/20/2006 Blake T. Deakin: [On the Run] Power 19 Questions appearing at the end of this post...
* * *
1.) What is your game about?
My game is about convicts escaped from a maximum security penitentiary, attempting to… In Indie Game Design Participants: Blake T. Deakin, Andrew Morris, Graham Walmsley, Wolfen, RobNJ, Kevin Allen Jr.
2/20/2006 reaction: [Burn (working title)] - Teamwork and Grief mechanics Following a suggestion by Marus, I came up with Teamwork and Grief mechanics, basically as follows,
At the end of each session where your character fights alongside a teammate, that… In Indie Game Design Participants: reaction, Czar Fnord.
2/20/2006 knicknevin: [The Early Hours] Closing the Box I'm not ready to do a Power 19 on this yet, but here's what's buzzing about in my mind at the moment:
What is your game about?
It's the early… In Indie Game Design Participants: knicknevin, reaction.
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