Previous Topics In Indie Game Design 11/4/2002 RobMuadib: TMW:COTEC - Sample Of Play - Pt1 (Long) Hi all
As my posts thus far seem to have garnered little comment on the game, I thought I would post a sample of play, or rather a vision of… In Indie Game Design Participants: RobMuadib, Shreyas Sampat, Voidwalker, Valamir, Christoffer Lernö.
11/3/2002 Kester Pelagius: Devils and Demons: the RPG of Divine Lunatics (longish) Greetings All,
What follows is a short little game designed to test a mechanic principle which I have outlined in a post at RPGnet which can be found here and… In Indie Game Design Participants: Kester Pelagius, Sylus Thane, Shreyas Sampat, Christoffer Lernö, Gwen, Mike Holmes.
11/2/2002 Shreyas Sampat: Creating Traits in Torchbearer This is partly in response to Christoffer's query in the Wayfarer's Song - Soulburn thread, which itself was an outgrowth of his own thread on Ygg: Demonic Weird, and partly… In Indie Game Design Participants: Shreyas Sampat, Jonathan Walton, Bob McNamee.
11/2/2002 Christoffer Lernö: Yggdrasil: Bob made a Goblin... I stated earlier that I was gonna avoid all the problems with game balance by making all characters able to fight in Ygg if someone remembers that?
Anyway short story:… In Indie Game Design Participants: Christoffer Lernö, Demonspahn, Valamir, damion, Bob McNamee, Andrew Martin, Bankuei, Lugaru, Spooky Fanboy, Walt Freitag.
11/2/2002 Jonathan Walton: Storypunk: "Do you think you can tell?" I was drafting a webpage/introduction for my game Storypunk (formerly the project called "Quixote & Coyote," discussed here and here) when I was suddenly inspired by multiple sources.… In Indie Game Design Participants: Jonathan Walton, Paul Czege, Christoffer Lernö, Gwen, talysman, RobMuadib, Matt Snyder, Shreyas Sampat, Bob McNamee, Kenway, Mark Withers, szilard.
11/1/2002 Christoffer Lernö: What Is Yggdrasil - Just the premise, no questions [b]Setting - Mythic Fantasy[/b]
That means magic is alive with qualities unknown. (The presentation on my site unfortunately does a poor job describing). It's not High Myth of say [i]Torchbearer[/i],… In Indie Game Design Participants: Christoffer Lernö, Bankuei, Mike Holmes, Valamir, Bob McNamee.
10/31/2002 Matt Snyder: Nine Worlds (or whatever): Why you DON'T CARE This has got to work, right?
Ok, in light of a certain thread in Site Discussion, I'll take a stab at something. It's a bit humorous, but the intent is… In Indie Game Design Participants: Matt Snyder, J B Bell, C. Edwards, Bankuei, xiombarg, ethan_greer, RobMuadib, Gordon C. Landis, Andrew Martin, Demonspahn, Gwen, Christoffer Lernö, Mike Holmes, Jonathan Walton, Valamir, Jared A. Sorensen, Kester Pelagius, Roger Eberhart.
10/31/2002 xiombarg: S Combat System For those of you who aren't watching the GNS forum, this thread is spun off from this thread, and refers to the S combat system.
Why not both?… In Indie Game Design Participants: xiombarg, Andrew Martin, Mike Holmes, Gwen.
10/31/2002 Sylus Thane: Dawn of the Magi (new and kinda long) I've been working on the setting I'm going to offer with my rules mechanic I call Frontier, here's the intro for it and the species that are available in the… In Indie Game Design Participants: Sylus Thane, J. Backman, Mike Holmes, Andrew Martin, Demonspahn, Emily Care, Christoffer Lernö.
10/31/2002 Peregrine: Wayfarer's Song - Soulburn Hi all
This is to try and partly answer a query put to me by Palefire regarding the taints and soulburn system in Wayfarer's Song.
Palefire wrote:
Actually I'm… In Indie Game Design Participants: Peregrine, contracycle, Christoffer Lernö.
10/31/2002 Demonspahn: New Game, New Direction for me, any feedback helpful (Long) Hi everyone. I would like some feedback on a new game I have been designing. I’ve been sitting on this idea for a while but last night I finally got… In Indie Game Design Participants: Demonspahn, Sylus Thane, Mike Holmes, Christoffer Lernö, Jake Norwood, Le Joueur, Ron Edwards, Evan Waters, unodiablo.
10/31/2002 Le Joueur: Whoopee! I Did It! In case you missed it, the Scattershot Webzine has arrived!
Fang Langford In Indie Game Design Participants: Le Joueur, Christoffer Lernö.
10/31/2002 Shreyas Sampat: Character Death in Torchbearer This has been nagging me for a while: players of Torchbearer (my mythic fantasy game; there are two threads on it a page or two back at the moment of… In Indie Game Design Participants: Shreyas Sampat, Andrew Martin, Jonathan Walton, contracycle, Ron Edwards, Christoffer Lernö.
10/30/2002 Phillip: Images for archetypal card deck I would like to know if anyone here can recommend a good collection of images (photos or artwork) on the Internet for use in representing archetypes. By this I mean… In Indie Game Design Participants: Phillip, JSDiamond.
10/30/2002 Paganini: Narrative Solo Gaming: Addressing Premise So, I've been thinking about a lot of things recently. Why I'm always *on the verge* of buying miniatures, dungeon-scapes, dungeon-tile fonts, etc. Why, basically, dungeon crawl trappings appeal to… In Indie Game Design Participants: Paganini, ADGConscience, C. Edwards, Evan Waters, Demonspahn, talysman, Jack Spencer Jr.
10/30/2002 J B Bell: Crouching Dragon, Drifting BESM A while ago, I bought BESM. This was before I became fully enlightened from reading the Forge. :) I was attracted to the "Hero Lite" character design, the extremely nice… In Indie Game Design Participants: J B Bell, Bankuei.
10/30/2002 Christoffer Lernö: Ygg: Demonic Weird I'm trying to simplify and improve stuff. Right now I'm looking at the magic system, and I was thinking of moving from keeping track of taint to having a sort… In Indie Game Design Participants: Christoffer Lernö, Shreyas Sampat, Bob McNamee, Valamir.
10/30/2002 Matt Snyder: Nine Worlds: Initial mechanics explanation I've been tinkering away on Nine Worlds -- here's a glimpse "under the hood." I'm eager to hear what folks think. It's all still pretty rough, so bear with me.… In Indie Game Design Participants: Matt Snyder, Shreyas Sampat, Jonathan Walton, Christoffer Lernö, Kester Pelagius.
10/30/2002 GraveyardGreg: Feedback for Dom-Sahn Playtesting To get the files and playtest the fighting game Dom-Sahn, simply download them It's only 900 KB. In Indie Game Design Participants: GraveyardGreg.
10/30/2002 Zak Arntson: Fighter-D Alpha - Beta Playtest Okay, I'm opening up Fighter-D Alpha for playtesting. I've provided the rules-skeleton here: http://www.harlekin-maus.com/fighterd/fighterd.html.
It's inspired by Donjon, but has had enough huge changes to be considered it's own game.… In Indie Game Design Participants: Zak Arntson.
<< more previous topics | | Subsequent Topics In Indie Game Design 11/5/2002 RobMuadib: TMW:COTEC - Why You SHOULD Care (Long) (updated) Hey all
By my rash Subject,… In Indie Game Design Participants: RobMuadib, ethan_greer, Andrew Martin, Jonathan Walton, lumpley, Emily Care, Mike Holmes.
11/5/2002 Steve Dustin: CREATURE FEATURE: GM-less Monster Movie Roleplaying I'm currently writing up a playtest version of a game idea I got from watching a bunch of 1940's Mummy movies around Halloween. It got me thinking -- watching monster… In Indie Game Design Participants: Steve Dustin, Matt, ethan_greer, Mike Holmes, jrients, talysman, Jonathan Walton.
11/5/2002 Anthony: Character generation thoughts. (long) Forgive me if this rambles a bit, it is a topic I've been thinking about for quite some time and because of that I've got quite a bit I want… In Indie Game Design Participants: Anthony, szilard, Mike Holmes, Bankuei, Paul Czege, Ron Edwards, Andrew Martin.
11/5/2002 Kester Pelagius: Quick CharGen Question Greetings All,
I am in the process of revising sections of my Pixies rules find original thread here and was wondering whether character generation should be point allocation or random… In Indie Game Design Participants: Kester Pelagius, ethan_greer, Ron Edwards, Mike Holmes, Marco, M. J. Young, Le Joueur.
11/6/2002 Demonspahn: Chris made a clam and Christoffer made a fox for the upcoming playtest of my new game about animals who gained human level intelligence and rose up against their masters, briefly outlined here,… In Indie Game Design Participants: Demonspahn, Le Joueur, Jonathan Walton, Christoffer Lernö, J B Bell, C. Edwards.
11/6/2002 Shreyas Sampat: Torchbearer: Vision and Duty Traces I was considering the transformative model of Torchbearer magic, and its effects on the game's mechanics.
Basically, the transformative model says that whenever you activate a magical trait, it replaces… In Indie Game Design Participants: Shreyas Sampat, Jonathan Walton.
11/6/2002 RobMuadib: TMW:COTEC - The Sundering of the Omyrae (Long) Hey All
Figured I should point out the Game Universe and Mythos that my game will be set against. The idea behind the games UberMetaSetting is to provide a universe… In Indie Game Design Participants: RobMuadib, Shreyas Sampat, Kester Pelagius.
11/6/2002 Ferry Bazelmans: Soap is out, but is it good? Hi there,
I recently put out my game Soap as a 31-page PDF file (I'd say about 23 pages of pure content, 3 ads, cover, introduction, dedication, toc and credits).… In Indie Game Design Participants: Ferry Bazelmans.
11/6/2002 Patrick Boutin: a new fantasy game This post is a logical sequel to the thread "some questions about fantasy" in the Rpg Theory forum.
First thing first, I want to let you know that the game… In Indie Game Design Participants: Patrick Boutin, Mike Holmes, thoth, Christoffer Lernö.
11/6/2002 Alan: Narrativist Space Trader I've noticed that SF is not yet greatly explored by games which favor narrativist play. In particular, I'm thinking of SF in the tradition of space exploration or space trading.… In Indie Game Design Participants: Alan, Marco, Matt, Ron Edwards, RobMuadib, Andrew Martin, Tony Irwin, Tim C Koppang, Mike Holmes.
11/7/2002 Wormwood: Drift RPG I figured since there was discussion in RPG Theory about narrative space opera, I should toss in my version. Of course it's also a game design in progress, to eventually… In Indie Game Design Participants: Wormwood, Valamir, Patrick Boutin, lumpley, RobMuadib, Emily Care, Mike Holmes, contracycle, Le Joueur, Blake Hutchins, greyorm, Christoffer Lernö.
11/7/2002 b_bankhead: Narrative Spaceships One of the most important characters in any kind of show begining with the work 'Star' is usually given short shrift in discussions of narrative games.
That character of cours… In Indie Game Design Participants: b_bankhead, Andrew Martin, Mike Holmes.
11/8/2002 Shreyas Sampat: Torchbearer: Boxes within Boxes [i]There is a legendary sanctum at Veamaandhi's Basilica of Red Cliff. It can hardly be called a chamber; at best it's a pavilion. It sits atop the Great Hall, open… In Indie Game Design Participants: Shreyas Sampat, Andrew Martin, GreatWolf, Emily Care, Mike Holmes, Jonathan Walton.
11/9/2002 Blake Hutchins: MUSE: some thoughts on heroic fantasy It's finally happened. I've been mulling over a game design, primarily as a design exercise that incorporates techniques and ideas I've learned on the Forge. My goal is to produce… In Indie Game Design Participants: Blake Hutchins, Jonathan Walton, Gwen, ADGConscience, Mike Holmes.
11/9/2002 J B Bell: Hero Wars-like dice system with d6 I really dig the Hero Wars resoution system. Having a non-asymptotic setup is appropriate for fairly cinematic settings, or any setting where you believe strongly that the right answer to… In Indie Game Design Participants: J B Bell, Paganini, Mike Holmes.
11/10/2002 RobMuadib: TMW:COTEC - Rewards Systems Costs (LONGISH) Hi all
I have put together the tentative rules for the Rewards System Costs, and
was wondering how you guys think this would work.
The essential concept here, in terms… In Indie Game Design Participants: RobMuadib, Mike Holmes, Tony Irwin.
11/11/2002 scobie: Casefile: ZODIAC - First draft available Hi folks
I've only recently discovered the Forge and it looks like a good place to share my humble first draft rules for a game which I am developing. The… In Indie Game Design Participants: scobie, Andrew Martin, Ron Edwards, Shreyas Sampat.
11/11/2002 Christoffer Lernö: What's the best way to present a mechanic for discussion? Hi All,
I know this is a little late for me to ask (doh!), but what is really the best way to present a system one has written? I'm talking… In Indie Game Design Participants: Christoffer Lernö, Gordon C. Landis, Valamir, Ron Edwards, Paul Czege, talysman, Jeph, SrGrvsaLot, Andy Kitkowski, permacultureguerilla, Shreyas Sampat, greyorm, Doctor Xero, Alex Johnson, Adorame.
11/11/2002 Kenway: MyGame: "Advancement via Notoriety and PC-summoned foes "Advancement via Notoriety and PC-summoned foes"
From the similarly-named thread in the rpg theory forum, here are 2 ideas for a new system.
Setting, characters, etc. still need to be… In Indie Game Design Participants: Kenway, Anthony, talysman, Bob McNamee, Rich Forest.
11/12/2002 Jonathan Walton: Storypunk: The Troupe If you are not familar with the previous threads about this game, don't worry. You don't need to be. Still, if you're interested, searching for "storypunk" will turn up everything… In Indie Game Design Participants: Jonathan Walton, J. Backman, szilard, Shreyas Sampat.
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