The Forge Reference Project: Browse Threads

 

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From Day One


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In Indie Game Design

4/29/2003 Matt Wilson: PTA: No Myth structure?
I started thinking about the following rules for Primetime Adventures soon after the current playtest started. I think what I've got below might actually promote the no-myth play that's been…
In Indie Game Design
Participants: Matt Wilson, Mike Holmes, Jeffrey Miller, kregmosier.


4/29/2003 Michael Hopcroft: Designigng a comedy game
I just acquired a licence for an RPG based pon an American-produced comedic manga series. I have eighteen months to release a game -- I want to do it in…
In Indie Game Design
Participants: Michael Hopcroft, Mike Holmes, Jay Turner, Jared A. Sorensen, Valamir, szilard, greyorm.


4/29/2003 Fallen_Icarus: Sins of Our Forefathers - an intro
Hi, I'm a relatively new Forgite and this is an intro to my first game of any note, Sin's of Our Forefathers. A game set so far in the future,…
In Indie Game Design
Participants: Fallen_Icarus, clehrich, Mike Holmes.


4/28/2003 deadpanbob: Incarnate: CharGen Achieving Gamist Support?
All, I'm still slowly slogging through a complete re-write/draft of my game: Incarnate. It's slow going - but I'm committed to finishing sometime this century. As stated in the design…
In Indie Game Design
Participants: deadpanbob, M. J. Young, Ron Edwards.


4/28/2003 greyorm: Organization & Layout
This is a pretty general topic, and so is my question, but I am asking about it in relation to the design of Orx here. This was the same question…
In Indie Game Design
Participants: greyorm, Valamir, Wolfen, hix, M. J. Young, Jonathan Walton, Jack Spencer Jr, Matt Wilson, Fallen_Icarus.


4/27/2003 Sindyr: Best way to make 4d6 open-ended?
I have been working on my game for some time, and the hardest thing for me was to come up with a task resolution system that met many of my…
In Indie Game Design
Participants: Sindyr, Brian Leybourne, Shreyas Sampat, Andrew Martin, Zoetrope10, Mike Holmes, SwordofLux.


4/26/2003 xgothgrrl: Setting concept for new game: The Ecotopia Station
Hello all, new member here. I've been playing around with a few stray ideas for a number of weeks now in the hopes of designing a new game for my…
In Indie Game Design
Participants: xgothgrrl, greyorm, Ron Edwards, Mike Holmes, redivider.


4/26/2003 Sindyr: HELP! I can't remember which RPG this is...
I am not sure if I have posted this in the right forum(s), but I am trying to remember where I came across an interesting game, and thought this would…
In Indie Game Design
Participants: Sindyr, Thomas Tamblyn.


4/26/2003 Marco: Mechs
I'm working on JAGS Mechs. This isn't a game mechanics issue (I mean it is--but it's all tactical balance stuff and I'm not delving into that here)--but more of a…
In Indie Game Design
Participants: Marco, Thomas Tamblyn, greyorm, Sidhain, Walt Freitag, Bankuei, Mike Holmes, Eric J., Stuart DJ Purdie, SwordofLux, b_bankhead, Emmett.


4/26/2003 Zathreyel: Criminal Element, expanded and evolving
okay, a quick post of an update. i have a friend of mine hosting the .pdf file of what i have doen so far for Criminal Element. it is lacking…
In Indie Game Design
Participants: Zathreyel, Ron Edwards.


4/26/2003 Wolfen: ReCoil: Mechanics, part 1
In which the basic traits of player characters are discussed, as well as various effects and possibilities with the basic mechanic. Comments, suggestions and questions desired. -------------------------------------------------------------------------------------- Mechanics: Agent traits:…
In Indie Game Design
Participants: Wolfen, C. Edwards, Thomas Tamblyn, Mike Holmes, Brian Leybourne.


4/24/2003 Zathreyel: Criminal Element: Genre Expectations
Okay, I’ve taken the time to read over some of the posts related to Genre Expectation and it was some damned interesting reading. It seems like a lot of thought…
In Indie Game Design
Participants: Zathreyel, Mike Holmes, deadpanbob, Ron Edwards.


4/24/2003 MathiasJack: FLaW: Fate Luck and Will
This is the continuation of my thread below called "Threads of Destiny". Spooky wanted me to show some examples of the three stats, and how they exactly worked within the…
In Indie Game Design
Participants: MathiasJack, Spooky Fanboy, taalyn.


4/23/2003 ADGBoss: Empire of the Dragon-Lotus or Whew! finally
Well between working on Seraphim and Steel & Shadows, I finished my aborted 24 hour game (with sleep it took like 40 hours to finish). It is called Empire of…
In Indie Game Design
Participants: ADGBoss, greyorm, Mike Holmes, Spooky Fanboy.


4/23/2003 C. Edwards: Cradlethorn (pre-playtest draft)
Hey all, Here is the pre-playtest draft of Cradlethorn and some cover art I cooked up in between bouts of frantic typing. There are a couple specific issues I’d like…
In Indie Game Design
Participants: C. Edwards, Mike Holmes, Christoffer Lernö.


4/22/2003 Little_Rat: Are You A Geek? (my first attempt at rpg design)
Inspired by the 24 hour games, I dug into my old research files from a sociology project and came up with Geeks: The RPG . It'll be a bit of…
In Indie Game Design
Participants: Little_Rat, Mike Holmes, ADGBoss.


4/22/2003 Jay Turner: Better Days: A Game of Nostalgia and Memory (long)
Hello all, I've lurked here for a while now, and reading these fora has been a huge help for my own designs. I have a few games I'm carving out…
In Indie Game Design
Participants: Jay Turner, Simon W, Ron Edwards, Jonathan Walton, clehrich.


4/22/2003 szilard: Destined: The scope of conflicts
In Destined, I fluctuate between wanting the resolution mechanic to be focussed upon specific conflicts (or parts of conflicts) and entire scenes. The resolution mechanic is FitM: first, the problematic…
In Indie Game Design
Participants: szilard, Ron Edwards, Sparky, Christoffer Lernö.


4/22/2003 iago: Long Pig - Chapter 2 - You Are Who You Eat
Here is, largely unformatted form, my chapter two, written with a bit of "dialect" to it due to the chosen narrator. Apologies for the lack of formatting, but I wanted…
In Indie Game Design
Participants: iago, szilard, Ron Edwards, Mike Holmes, Jay Turner, DaGreatJL.


4/22/2003 Kester Pelagius: Any Book: a 4 page FRPS
Greetings All, This is one of those "rummaging around in old folders" kind of re-discoveries. Apparently I started this last November/October and forgot about it. So, after cleaning it up…
In Indie Game Design
Participants: Kester Pelagius, Mike Holmes, Simon W, Thomas Tamblyn.


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In Indie Game Design

4/30/2003 Jay Turner: Vive la Resistance!: Introducing the Rabbit Resistance
Here's another game I've been working on, and this one's quite different from Better Days. It's nowhere near finished, but it's at least ready for discussion, I think. Here's the…
In Indie Game Design
Participants: Jay Turner, Fallen_Icarus, ethan_greer, Kester Pelagius, Mike Holmes.


4/30/2003 Jeffrey Miller: Blackbirds - Arrr!
A fellow Forger and I were chatting via IM a couple weeks ago, and using "pirate speak" to emphasis some humorous point in our discussion, when it suddenly hit me…
In Indie Game Design
Participants: Jeffrey Miller, Matt Wilson, Jay Turner, Mike Holmes, Valamir.


5/1/2003 Toren: Spaceship Zero - Reporter archetype perk suggestions?
So we're wracking our brains trying to come up with a nifty perk for a reporter archetype for Spaceship Zero. Any suggestions? The term 'plucky' comes to mind, but I…
In Indie Game Design
Participants: Toren, Fallen_Icarus, deadpanbob, Blake Hutchins, Jay Turner, Dave Panchyk, Mike Holmes, Gilbetron, Emmett.


5/1/2003 Jeffrey Miller: Blackbirds: "Plunder Points"
Here's my first public draft of the reward system I'm tumbling around for Blackbirds. In essence its very much an attempt to reward players for the behavior that is Good…
In Indie Game Design
Participants: Jeffrey Miller, Torrent.


5/1/2003 taalyn: Aisling Damage and also Magic
Hey all, Two things I could really use your help on, because I keep coming up against a wall. - Damage I've talked about it before, and that helped a…
In Indie Game Design
Participants: taalyn, Mike Holmes, MathiasJack, Shreyas Sampat.


5/2/2003 Sidhain: Hearts and Souls: Heroic fait accompli
In comic books there is a tendency for this structure. A)Hero gets connected to plot events set up by the villian (discovering it, falling into it and so on) B)Hero…
In Indie Game Design
Participants: Sidhain, Mike Holmes, s/LaSH, Andy Kitkowski, Valamir.


5/2/2003 s/LaSH: For Your Consideration: Twilight System
Greetings to the Forge. I have been referred here for guidance on my Twilight system. Hopefully I'll be able to offer something in return. Before I start, I'd like to…
In Indie Game Design
Participants: s/LaSH, deadpanbob, Kester Pelagius, Mike Holmes, Jeffrey Miller.


5/2/2003 Shreyas Sampat: Torchbearer: What Makes Us Mythic
Torchbearer's going through a new draft, and I find that I'm not happy with the focus of the rule-colour. Specifically, the rules allow characters to be mighty without rooting them…
In Indie Game Design
Participants: Shreyas Sampat, GreatWolf, Jonathan Walton.


5/2/2003 Jeffrey Miller: Blackbirds: Abilities under fire/Adverse conditions
Some people have asked me why I was leaning towards a scale of 2-6 to rate abilities in Blackbird, and here's the explanation, plus a chunk on abilities in Blackbird…
In Indie Game Design
Participants: Jeffrey Miller, Mike Holmes.


5/2/2003 Fallen_Icarus: Sins of Our Forefathers - Charater Advancment help
Hi, The main rules can be found in the assosiated thread. I know its long and I apologize for the lengthy setting description. However its not required reading for this…
In Indie Game Design
Participants: Fallen_Icarus, Jeffrey Miller, dragongrace, Emmett, Mike Holmes, ross_winn.


5/3/2003 MathiasJack: New mechanic system for draws in FLaW
I want to thank both Spooky and taalyn for the great feed back. They have been essential to the development of my game. Taalyn outlined the relationship map of the…
In Indie Game Design
Participants: MathiasJack, taalyn.


5/3/2003 Clinton R. Nixon: [TSoY] Abstracting damage
The mechanics for my new game, The Shadow of Yesterday, are almost complete. However, I've had a real urge lately to abstract the damage system. You can click on the…
In Indie Game Design
Participants: Clinton R. Nixon.


5/5/2003 Green: Kathanaksaya, new and improved
I finally have sat down and taught myself enough HTML to create my own web page. Now I don't have to copy and paste everything from a word processing document,…
In Indie Game Design
Participants: Green.


5/5/2003 Dave Panchyk: Forge Monster Garage: Jesse James, GMSkarka, & Fancy Dan
[quote="GMSkarka"]The reason that consumers think that D20 can do anything is because, simply, in the hands of any reasonably talented game designer, IT CAN. [/quote] Well-a, well-a, well-a. Anyone seen…
In Indie Game Design
Participants: Dave Panchyk, Clinton R. Nixon, Jonathan Walton, deadpanbob, Valamir, Ron Edwards, Mike Holmes, John Harper, Matt Wilson.


5/6/2003 Gold Rush Games: For those who are about to design...we salute you
For those looking for freely available material to draw inspiration from or perhaps even to use directly in your own product, we submit the Action! System. Version 1.1 of the…
In Indie Game Design
Participants: Gold Rush Games, Kester Pelagius, Mike Holmes, Delmer Esau.


5/6/2003 Delmer Esau: D10 System: Bare Bones of a future OGL system
This is how the system works..roughly... ********* Stats:………..Range………Components of Soul: 4- 20 Mind and Body : 2-10 (Mind + Body = Soul) Traits: Dexterity: 1-5 Strength: 1-5 (Str + Dex…
In Indie Game Design
Participants: Delmer Esau, MoonHunter, deadpanbob, M. J. Young.


5/6/2003 Delmer Esau: Machina: Steampunk Roleplaying
This is what we are going with. Input requested... Machina No one knows who first laid the Machina beneath the great city-state of New Orthom. It grew though, we can…
In Indie Game Design
Participants: Delmer Esau, deadpanbob, J. Backman, Malcolm.


5/6/2003 RobMuadib: TMW:COTEC - Reality Expectations, & Descriptive Concepts
Hey All So, I am working on the design Architecture elements of the game, as well as the "mythos" elements present in the universe. I have talked about this idea…
In Indie Game Design
Participants: RobMuadib, Mike Holmes, Ron Edwards, Garbanzo.


5/6/2003 Kester Pelagius: Space Vixens: Serial Cinematic (Narrative) role-playing
Greetings All, So, I've been working on bits and pieces of Crystal Spheres, started a Psionics Expansion, begun a Quick Start Rules (none of which are done or posted to…
In Indie Game Design
Participants: Kester Pelagius, clehrich, Alan, Zamiel, Tony Irwin, Mike Holmes, John Harper.


5/6/2003 Tonic: Setting Design
Does anybody know of any resources to help people develop custom settings? Like, a list of facets to consider about the economy, social norms, etc? I'm look for something science…
In Indie Game Design
Participants: Tonic, Mike Holmes, KeithBVaughn, RobMuadib, Zamiel.


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