Previous Topics In Indie Game Design 10/18/2003 LordSmerf: [Powers That Be - Working Title] Competition and Cooperation This was inspired by Self Serving Eunuchs Go Hiking.
I really love the basic concept, and after reading, begin work on a similarly themed game.
What i don't currently have:… In Indie Game Design Participants: LordSmerf, failrate.
10/16/2003 JSDiamond: STEEL yourself! Here's a quicky run & gun system. Just visit the site and go to the Other Projects page. In PDF. Click on the STEEL logo.
http://www.orbit-rpg.com In Indie Game Design Participants: JSDiamond, ethan_greer.
10/16/2003 Ben Lehman: A Shot in the Dark So, I'm planning on expanding on "Over the Bar --" the ultralite "bar game" that I laid out in this thread. A more complete version is available via PM.
http://www.indie-rpgs.com/viewtopic.php?t=8163… In Indie Game Design Participants: Ben Lehman, Mike Holmes, Tim Alexander, Valamir, failrate.
10/16/2003 ethan_greer: An RPG of Clinical Depression This game's subject matter has been much on my mind lately, and has been a part of my life for many years. But before I say anything else, I want… In Indie Game Design Participants: ethan_greer, Gwen, Ben Lehman, AnyaTheBlue, LordSmerf, J B Bell, failrate, lpsmith, RobMuadib, Lxndr, ejh, apeiron, fusangite, Eero Tuovinen, Starlight_Rider, Walt Freitag, Belac, Emily Care.
10/16/2003 realms_creator: realms magic system Tell me what you think.
The Magic System
Character Information
The world of Rock Mornon holds many secrets. One of the greatest is the Great Tower of Magicks. All that… In Indie Game Design Participants: realms_creator, Mike Holmes.
10/16/2003 realms_creator: realms magic system Tell me what you think.
The Magic System
Character Information
The world of Rock Mornon holds many secrets. One of the greatest is the Great Tower of Magicks. All that… In Indie Game Design Participants: realms_creator, Andrew Martin, Ron Edwards.
10/16/2003 failrate: Statistical Math Question I'm developing an opposed contest system based on dice pools. A 6 is an exploding success that adds 1 success to the total and can be rerolled once more, yielding… In Indie Game Design Participants: failrate, raga.
10/15/2003 LordSmerf: [Dungeon Brawl] Hack and Slash for fun! So i hit upon this idea yesterday and have been fleshing out some details. It's not exactly complex. The basic design is based on the fact that i want to… In Indie Game Design Participants: LordSmerf, anonymouse, NeuroZombie, Jack Aidley, ethan_greer.
10/15/2003 LordSmerf: What ever happened to:Self Serving Eunuchs Go Hiking? Does anyone know whatever happened to Self Serving Eunuchs Go Hiking? I stumbled accross the thread thanks to a tip from some people over at Indie Netgaming. This concept was… In Indie Game Design Participants: LordSmerf, anonymouse, Mike Holmes, Ron Edwards.
10/15/2003 ADGBoss: First Person or Third Person writing I was working on a few re-writes of my games (Seraphim and EODL) and was working on an introduction for EODL in particular. Actually its an itroduction to one of… In Indie Game Design Participants: ADGBoss, LordSmerf, Mike Holmes, ethan_greer, RobMuadib, gobi, M. J. Young, Czar Fnord, lumpley, Ron Edwards, Marco.
10/15/2003 c_stone_bush: Everyone get J.I.S.T.y with it! Hey everyone. I just finished writing up the rules to my first game called J.I.S.T, and was looking for some feedback. I need another set of eyes to catch any… In Indie Game Design Participants: c_stone_bush, Mike Holmes.
10/13/2003 Fishy: TbA Non-Genre Specific Rules Core. OK, so the Subject line is a description not the name : That game is just called TbA (pronounced "Tab", don't ask). The theory is to create a CoreSystem with… In Indie Game Design Participants: Fishy, deadpanbob, Andrew Martin.
10/13/2003 aghori: Magic System: Magic Skills VS Spells I am considering to implement a skill-based magic system where specific skills like call thunder, command fire, command spirits, healing etc would be used rather than the more generic disciplines/schools… In Indie Game Design Participants: aghori, M. J. Young, failrate, The Benj, Mike Holmes, ADGBoss, c_stone_bush.
10/11/2003 GMan: Finding Inspiration Greetings,
I have been lurking on these boards for sometime now. I am constantly surprised by the quality of the games that are being designed here and by how much… In Indie Game Design Participants: GMan, Jack Spencer Jr, Heather Manley, Tomas HVM, M. J. Young, gobi, Jonathan Walton.
10/11/2003 Gwen: UFO's and Tumbleweeds [b]UFO's and Tumbleweeds[/b]
Humanity over stretched it's bounds by hundreds of colonizable planets before they realized they had entered Pall Space. By then, it was too late to just pack… In Indie Game Design Participants: Gwen, failrate, Rich Forest, Spooky Fanboy.
10/10/2003 simon_hibbs: [Tabloid] The Gutter Press Roleplaying Game This is just a skeleton outline of a game at the moment. For example I’ve got some stats, but no numeric scale yet. I’ve also got the beginnings of an… In Indie Game Design Participants: simon_hibbs, Matt Snyder, contracycle, Phillip, Gwen, RaconteurX, gobi, garapata, Fishy, max.lambertini.
10/10/2003 RobMuadib: M:COTEC - Trait Design Insanity & a name change Hi all
First off, I have changed the title of the game from The Million Worlds to
Megamyrian: Chronicles of the Eternal Cycle for obvious reasons to fans
of Michael… In Indie Game Design Participants: RobMuadib, Mike Holmes.
10/10/2003 RobMuadib: M:COTEC - Delete this double post Oops, accidental double post In Indie Game Design Participants: RobMuadib.
10/9/2003 Jonathan Walton: [Ever-After/Facedance] a PDF of the basics Ever-After finally has a full system description. Possibly a new name as well, since I'm trying out "Facedance" as a more accurate description of the current version.
For those unfamiliar… In Indie Game Design Participants: Jonathan Walton, Mike Holmes.
10/8/2003 Heather Manley: ANSPC: Skill increases question (longish) (ANSPC refers to Amazon Ninja Space-Pirate Catgirls, which I've mentioned before in a few threads. It makes for unwieldy thread titles if I write the whole thing out.)
So. At… In Indie Game Design Participants: Heather Manley, C. Edwards.
<< more previous topics | | Subsequent Topics In Indie Game Design 10/19/2003 WyldKarde: First-Time RPG Designer Needs Help I'd like to start off by thanking you for your patience in this post. I am a writer by trade and have little experience with designing game mechanics. Simply put,… In Indie Game Design Participants: WyldKarde, Ben Lehman, Mike Holmes.
10/21/2003 John Harper: Dice Mechanic: Trading Narration I came up with a little dice mechanic today, and now I'm starting to think that maybe I didn't invent it after all. I think the odds are good that… In Indie Game Design Participants: John Harper, Ron Edwards, Mike Holmes.
10/22/2003 Heather Manley: Amazon Ninja Space-Pirate Catgirls: The SPANCing That is, I decided to change the title to Space-Pirate Amazon Ninja Catgirls. After almost every person who I discussed the game with sugggested that acronym.
Yes. SPANC.
So...erm. I… In Indie Game Design Participants: Heather Manley, Jack Spencer Jr, Ron Edwards, Drakath, gobi, anonymouse.
10/22/2003 Comte: [How Many Points] Atribute Distribution Question This is a two part question. First of all I have seen mention of things like probability curves for dice and things like that. I would like to know if… In Indie Game Design Participants: Comte, Mike Holmes, Lxndr, Jack Aidley.
10/22/2003 gobi: [Gears & Spears] New Mythic Task Resolution (long post) It's been a while since the last update, but I have indeed written a bit more for the game (though nothing ready to be posted on the page itself.) One… In Indie Game Design Participants: gobi, anonymouse, raga, Shreyas Sampat, Jonathan Walton.
10/23/2003 Garbanzo: Presentation of Light Setting Forge:
I'm working on Ashen (Previous threads: on the premise/ race mechanics and on the card mechanics), & I'm heading into that part of the process where I convert my… In Indie Game Design Participants: Garbanzo, Ron Edwards, Minx.
10/24/2003 realms_creator: Arena RPG We here at RGS are working on a new RPG call Arenas of the Realms. What the game is about is arena combat. The players will choose a fighter type… In Indie Game Design Participants: realms_creator, Ron Edwards, NeuroZombie.
10/24/2003 lesbianvampyre: XP and Benefits in game I'm working on desgining a simple anthropomorphic pulp/noir game and I had a couple questions. I'm using somethng called Brownie Points to serve as experience and sort of Drama Points.… In Indie Game Design Participants: lesbianvampyre, ZeOtter, Andrew Martin, The Benj, Ben Morgan, failrate.
10/24/2003 JSDiamond: SUPER GREEN! Inspired by Ruby Rod.
Check it out on the 'Other Projects' page. In pdf.
http://www.orbit-rpg.com In Indie Game Design Participants: JSDiamond, gobi, Spooky Fanboy, Andrew Martin.
10/26/2003 Tim C Koppang: Persona - Just in Time Roleplaying [quote="Persona's Back Cover"]Imagine if you could simply announce a character concept to your group and that would be enough--that would be character creation. Imagine if you could change your character… In Indie Game Design Participants: Tim C Koppang, eldae22, phewner, ejh, C. Edwards, Ben Lehman, LordSmerf, Kainesh, Andrew Norris, alessan, Andrew Martin.
10/28/2003 Tomas HVM: DM-therapy! Hi,
I've translated one of the minor RPGs of mine to English, and posted it on my site. It's a short read. Please comment!
Pervo
If you are a games… In Indie Game Design Participants: Tomas HVM, Mike Holmes, Gordon C. Landis, Anthony I, Rich Forest, Cemendur, Jasper, matthijs, failrate.
10/29/2003 RobMuadib: M:COTEC - State Of The Game & More Trait Design Greetings starfighters
For our new viewers, I'd thought I'd provide a state of the game address
defining the basic outline of the game as it stands, which will hopefully
provide… In Indie Game Design Participants: RobMuadib, Mike Holmes.
10/31/2003 Syranos: Rpg development I have recently begun development of my own rpg world using an until recently unexplored system. I will be posting more latter until then I am open to suggestions. The… In Indie Game Design Participants: Syranos, Ben Lehman, gabby2600, M. J. Young, Ron Edwards.
10/31/2003 Peregrine: Wayfarer's Song - Second Edition: Feedback Hi everyone,
I just thought I'd drop by and see if I can get a little feedback on the second edition Wayfarer's Song. A few of you will be familiar… In Indie Game Design Participants: Peregrine, Matt, Mike Holmes.
11/2/2003 Ben Lehman: The Tactics Project Hi everyone --
I am working on a group-oriented tactical quasi-RPG which is going by the working title "Tactics." The goal is to have a simple, sustainable tactical RPG (or… In Indie Game Design Participants: Ben Lehman, LordSmerf, Emily Care, Dev, Rich Forest, Ace Pumpkin.
11/3/2003 chronodragon: Vampires Does somebody know a good website where i could information about vampires, to make a game design? I'd like to know everything about Vampire classes, crucifix and amulets, powers, dark… In Indie Game Design Participants: chronodragon, Eero Tuovinen, Ben Lehman, Ron Edwards, hix.
11/3/2003 aghori: Diceless Binary Randomizer This comes from a post reply I made at another forum. Take four different sized coins, from smallest to biggest their values will be 1, 2, 4, 8. These are… In Indie Game Design Participants: aghori, Dev, M. J. Young.
11/3/2003 MachMoth: Saeculum Adstructum - A shameless plug in the making. Boy, oh how many places has my direction with this one. What started as an old D&D campaign, has turned into something that has little, or no relation to that… In Indie Game Design Participants: MachMoth, Mike Holmes.
11/4/2003 Andrea Gualano: A generic system for playing everywhere This is a generic diceless system, designed to play improvised games in any situation where you have some spare time.
Some desing goals:
a) it can be played everywhere: train,… In Indie Game Design Participants: Andrea Gualano, Mike Holmes, apeiron, Lxndr, MachMoth, xiombarg, John Kim.
11/4/2003 Drifter Bob: That dreaded word realism There is a link to the long awaited part 2 of my realism in RPG's article in the RPG theory forum
http://www.indie-rpgs.com/viewtopic.php?t=8556
DB In Indie Game Design Participants: Drifter Bob.
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