Previous Topics In Indie Game Design 12/23/2003 Dilly Green Bean Games: The Basic System, thoughts and why Recently our company put to use a set of rules that originally was just supposed to be a gag. But we are finding people are taking to it. It was… In Indie Game Design Participants: Dilly Green Bean Games, Mike Holmes, Andrew Martin, Dregg, Spooky Fanboy, jeffjones, steelcaress, Jasper, Jack Aidley.
12/22/2003 b4d0m3n: Ultimate Attributes List? Alright, homeboys. This is what I've got it down to:
Killin’ (an’ doin’)
STRength
DEXterity
STAmina
Thunkin’ (an’ clevers)
PERception
INTelligence
WITs
Talkin’ (an’ plottin’, an’ lookin’)
CHARisma
MANipulation
APPearance… In Indie Game Design Participants: b4d0m3n, Valamir, Anthony I, Endoperez, Ben Lehman, failrate, gobi, Nawara, CthulhuPriest, Scourge108, M. J. Young, J B Bell, Autocrat, Shreyas Sampat, Deadboy, Sean, Dav, Ron Edwards, Zoetrope10, artofmagic, WyldKarde.
12/22/2003 Gwen: Forum Based Sapce Game A lot my friends have moved away and so we don't get to roleplay like we used to- some have even moved to other parts of the world which makes… In Indie Game Design Participants: Gwen, anonymouse, Dev.
12/21/2003 AdAstraGames: RPGs without Kewl Powerz I'm at a bit of a conundrum here.
I have a setting in development (The Ten Worlds), as the backdrop for Attack Vector: Tactical.
The setting is non-gritty hard science… In Indie Game Design Participants: AdAstraGames, xiombarg, Andrew Martin, M. J. Young, Zathreyel, ethan_greer, Bankuei, Doctor Xero.
12/21/2003 Nawara: The Perfect Skill List? Hi, my name's Jeff and I'm new to this forum.
Anyway, I need some help designing a versatile skill list for a modern-day, comedy/drama political RPG (think of a cross… In Indie Game Design Participants: Nawara, Jeph, Jack Spencer Jr, Christopher Weeks, Andrew Martin, M. J. Young.
12/19/2003 b4d0m3n: [Dice Mechanics] Could you help? Hello. I haven't really posted here before, but I have recently learned of the juicy goodness of this site and now have a few questions. I posted this on RPGNet… In Indie Game Design Participants: b4d0m3n, anonymouse, Andrew Martin.
12/19/2003 b_bankhead: Ship and the Stars: Design Notes ,Premise and Characters The Ship and the Stars: Notes for a new kind of SF game
Part 1 : Defining the Premises
Introduction
This material grew almost against my own will from a… In Indie Game Design Participants: b_bankhead, Dev, Matt Wilson, John Harper.
12/18/2003 halohand: Pagoda Armor and other questions Just some questions concerning Pagoda. My group and I plan on testing it out this weekend but started wondering about certain elements of the game.
1. On the Character Sheet… In Indie Game Design Participants: halohand, Jeph.
12/18/2003 MachMoth: Personal Embarressment and Self Deprecation at it's best. Well, being as I'm getting close to actually releasing a beta worthy game, fate decided to slap me one. In a routine search of some old hard disks, I found… In Indie Game Design Participants: MachMoth, xiombarg.
12/18/2003 Calithena: [Shifter] OK - preface - I have no intention to actually publish this game, it's a system to facilitate something I'm doing with a friend. You can find a discussion of… In Indie Game Design Participants: Calithena, Ben Lehman, RaconteurX, Valamir.
12/18/2003 joao.mariano: New Game Dice Convention : Could you review it please? I'm working in a dice pool system with what I think is a fairly original dice convention:
Random action resolution requires the usage of a variable number of 6-sided dice… In Indie Game Design Participants: joao.mariano, Jeph, Valamir, Sindyr, MachMoth, Darcy Burgess, Walt Freitag, Mike Holmes, Andrew Martin, Paganini.
12/17/2003 Ben Lehman: Tactics: Mechanics For a discussion of responsibility management and group challenge, as well as an introduction to the game design goals, please see the previous thread for Tactics:
http://www.indie-rpgs.com/viewtopic.php?t=8551&highlight=
In this thread… In Indie Game Design Participants: Ben Lehman, Dev, LordSmerf.
12/17/2003 Kilor Di: Vampires in PnP How many PnP games that people are working on feature vampires? Mine kind of does, in a half-***ed way. In Indie Game Design Participants: Kilor Di, greyorm, Mike Holmes, C. Edwards, Belac, anonymouse, Rich Stokes.
12/17/2003 Kilor Di: Handbooks Never mind...too distasteful even for me. In Indie Game Design Participants: Kilor Di.
12/17/2003 Dev: Heavy on the Metarules: Good thing? The way my project has been involving (the Great American Space-Western, at this point), much of the rules I'm considing are "metarules" compared to what most would consider the fundamental… In Indie Game Design Participants: Dev, Andrew Martin, Mike Holmes.
12/17/2003 morningstar13: A new independant game! I have been playing this one for a few weeks and it is promising - sorry this is an ad+review but it is what I could find on the subject:… In Indie Game Design Participants: morningstar13, Loki, ross_winn, ethan_greer, Zathreyel, Paul Czege.
12/16/2003 Sindyr: oops bad post In Indie Game Design Participants: Sindyr.
12/16/2003 Sindyr: Has this way of doing initiative been thought of before? I present this as in idea for people to comment on, tweak, use in whole or in part, etc - with the understanding that I retain any and all rights… In Indie Game Design Participants: Sindyr, Zathreyel, Andrew Martin, qxjit, Darcy Burgess.
12/14/2003 Amomentarylapseofsanity: Ritual magic system - need some advice Hi everyone, this is my first post and I tend to ramble, so you'll have to bear with me.
I'm working on a fantasy game, where magic is an important… In Indie Game Design Participants: Amomentarylapseofsanity, greyorm, anonymouse, M. J. Young, Andrew Martin, Mike Holmes.
12/14/2003 anonymouse: MARKED: You vs. the Universe (Playtest will be in next few days, come hell or high water, so look for something in Actual Play! This is the first thing I've managed to finish that I… In Indie Game Design Participants: anonymouse, bifevo, Demada, qxjit.
<< more previous topics | | Subsequent Topics In Indie Game Design 12/25/2003 b_bankhead: Ship and the Stars pt2 Worlds and Adventures The Ship and the Stars part 2. Worlds and adventures
In a space-western what is the reason for a world? The reason for a world is to be a place… In Indie Game Design Participants: b_bankhead, Matt Wilson, Zathreyel, Doctor Xero.
12/25/2003 b4d0m3n: Percentile Mechanic - Proposal and Questions I was wondering if you could help me with a percentile system. I need something snappy... simple which will not get in the way of anything. It's kind of like… In Indie Game Design Participants: b4d0m3n, Andrew Martin, Valamir.
12/26/2003 Jediblack: Vice City RPG Do you know GTA Vice CIty? I've had so much fun playing with it that I'd like make a rpg.
Basic Ideas
1. No attribute at all.
We don't need… In Indie Game Design Participants: Jediblack, Phillip, Mike Holmes, failrate.
12/27/2003 apeiron: Opposed/Split Traits Suggestions @ Will you help me come up with some more of these opposed traits?
@ The idea is to have two traits (attributes/qualities etc) that are in opposition. You have… In Indie Game Design Participants: apeiron, Shreyas Sampat, Troy_Costisick, Andrew Martin.
12/27/2003 LizardLips: Encouraging group actions in combat? I need to brainstorm a little... I'm trying to build sci-fi RPG that can handle individual character actions as well as large mass battles (possibly using miniaures. I like miniatures).… In Indie Game Design Participants: LizardLips, Jasper, The Benj, M. J. Young, Andrew Martin.
12/28/2003 Heraldic Game Design: Luna 0.3 Released It's been a long time since I've posted here, but it has taken a while for me to have something to post about. Luna 0.3 is now available for download… In Indie Game Design Participants: Heraldic Game Design, Ron Edwards, Andrew Martin, Spooky Fanboy.
12/29/2003 anonymouse: sketched game: Boys and Pirates I'm actually thinking Universalis would do pretty great, but it's never been game-y enough for me. My first title was "Boys & Fairies" but I think anyone into high school… In Indie Game Design Participants: anonymouse, C. Edwards, Jeph, JimmyB, Doctor Xero.
12/29/2003 LordSmerf: [Powers That Be] Rethinking some old ideas So after taking some time of from Powers That Be. I've decided to consider a couple of new ideas. One, based on the thread over in GNS Model Discussion: Good… In Indie Game Design Participants: LordSmerf, anonymouse, Ron Edwards, John Harper.
12/30/2003 Jasper: In the Court Hi everyone,
This is a game about social interactions; probably centered around court intrigues, but not limited to that alone.
Get it here (in HTML).
It's frequently been noted here… In Indie Game Design Participants: Jasper, Loki, Shreyas Sampat.
12/30/2003 Troy_Costisick: [EmberWorld] Hammering out an exhaustive History Heya,
The time has come for us at Twilight Press to begin work on our next book for our campaign setting. Our plan is to do an in-depth book on… In Indie Game Design Participants: Troy_Costisick.
12/30/2003 TheRedSoup: Asking for wounds and damage input I've got a pulpy adventure rpg in the works.
And with the development, I've hit a snag and would like some external input and thoughts. I'll try to be verbose… In Indie Game Design Participants: TheRedSoup, Zathreyel, Andrew Martin, sacrosanct, failrate.
12/31/2003 Shreyas Sampat: Four: A game idea Four is an idea I've been mulling over for a while; I'd like to make a game out of it but there is a problem that I'm not sure how… In Indie Game Design Participants: Shreyas Sampat, Ben Lehman, Zathreyel, Spooky Fanboy, Dev, hix, Doctor Xero.
12/31/2003 Shadetree: Cinematic Dogfighting Inspired by the topic about 'Interesting space dogfights' I started dreaming this up. Working Title "Faces of Aces"
The system is designed to take alot of the recordkeeping off of… In Indie Game Design Participants: Shadetree.
12/31/2003 Nawara: Realistic Systems I almost hate to write this post, knowing that I'll probably get tons of "But what IS realism? Could we ever REALLY know?" replies, but I figured it's worth a… In Indie Game Design Participants: Nawara, Shreyas Sampat, greyorm, Alan, Andrew Martin, John Kim, Doctor Xero, clehrich.
1/3/2004 Dev: the Consequences of Geography It all began with my space opera: I didn't like the idea of making galactic maps from scratch, and disliked the book-keeping of determining distances and the like; I preferred… In Indie Game Design Participants: Dev, John Kim, Mark Johnson, Valamir, contracycle, xiombarg.
1/4/2004 sworn enemy: lotr rpg hi every1. im new here and this is my first post. im currently working on a lotr rpg using inspiration from Ben Morgan's gaming sessions(we love you Ben... That fucking… In Indie Game Design Participants: sworn enemy, Andrew Martin, gobi, greyorm, Ben Morgan, Zathreyel, Valamir.
1/4/2004 Zathreyel: help with a conflict resolution mechanic heya everyone. i've been working on this new game recently and i've got a conceptual question for the system. the game is sci-fi/fantasy that has a setting that emulates european… In Indie Game Design Participants: Zathreyel, Matt Snyder, Loki, failrate, octobernight, Deadboy, Ron Edwards.
1/6/2004 halohand: Horror Game I'm working on a horror game and would like all of your input. The game will mainly be a narrative but with some rolling. The game is meant to a… In Indie Game Design Participants: halohand, failrate, Mike Holmes, Marhault, Lxndr.
1/6/2004 Mark Johnson: [MUGS] - Need Help With Augmentation Rules [b]MUGS - Marginally Useful Game System[/b]
Mugs is a marginally useful role playing game. One character takes the role of GM, all the rest of the players play one or… In Indie Game Design Participants: Mark Johnson, Dev, Harlequin.
1/6/2004 jphannil: Chaos & Order, after the playtesting Hi all (again), especially Mike :) !
I've toyed with the system a bit after initial playtesting. The new version is online at the same address:
http://www.cc.jyu.fi/~jphannil/Chao.html
The additions are:… In Indie Game Design Participants: jphannil.
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