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From Day One


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In Indie Game Design

1/7/2004 steamrunner_13: Free Stikfas/BBI/GIJoe game http://afcqb.netfirms.com
http://afcqb.netfirms.com Free Stikfas/BBI/GIJoe action figure game I have redone all the cards for the game, and cleaned up the rules a bit and added some cool new weapons. The site…
In Indie Game Design
Participants: steamrunner_13.


1/7/2004 Dregg: [Basic System] Basic Pulp
Well since I have enjoyed DGBG's Basic system so much, I tweeked it for Pulp style play. Basic Pulp is a Basic system modification that adds a bit of the…
In Indie Game Design
Participants: Dregg, Mike Holmes, Dilly Green Bean Games.


1/7/2004 Kilor Di: Lycanthropy in PnP
I've been wondering about whether or not to try use Lycanthropy in the game I'm making. If I decide to use it, here's the method I was thinking of using:…
In Indie Game Design
Participants: Kilor Di, Andrew Martin, failrate, Rich Stokes, Deadboy.


1/6/2004 Rich Stokes: .
What I like about your idea is the neato storytelling shortcut you have right there: Lots of fiction/legends establish Vampires as a force of primal evil and great power. You…
In Indie Game Design
Participants: Rich Stokes, Kilor Di.


1/6/2004 DeviantBoi: Combat-Intensive System Sought for Online Game Hobby Project
Here's a little something that I've been playing around with in my head that I want to work on during my free time... I want to create an on-line game…
In Indie Game Design
Participants: DeviantBoi, Calithena, GreatWolf, Dev, Mike Holmes.


1/6/2004 jphannil: Chaos & Order, after the playtesting
Hi all (again), especially Mike :) ! I've toyed with the system a bit after initial playtesting. The new version is online at the same address: http://www.cc.jyu.fi/~jphannil/Chao.html The additions are:…
In Indie Game Design
Participants: jphannil.


1/6/2004 Mark Johnson: [MUGS] - Need Help With Augmentation Rules
[b]MUGS - Marginally Useful Game System[/b] Mugs is a marginally useful role playing game. One character takes the role of GM, all the rest of the players play one or…
In Indie Game Design
Participants: Mark Johnson, Dev, Harlequin.


1/6/2004 halohand: Horror Game
I'm working on a horror game and would like all of your input. The game will mainly be a narrative but with some rolling. The game is meant to a…
In Indie Game Design
Participants: halohand, failrate, Mike Holmes, Marhault, Lxndr.


1/4/2004 Zathreyel: help with a conflict resolution mechanic
heya everyone. i've been working on this new game recently and i've got a conceptual question for the system. the game is sci-fi/fantasy that has a setting that emulates european…
In Indie Game Design
Participants: Zathreyel, Matt Snyder, Loki, failrate, octobernight, Deadboy, Ron Edwards.


1/4/2004 sworn enemy: lotr rpg
hi every1. im new here and this is my first post. im currently working on a lotr rpg using inspiration from Ben Morgan's gaming sessions(we love you Ben... That fucking…
In Indie Game Design
Participants: sworn enemy, Andrew Martin, gobi, greyorm, Ben Morgan, Zathreyel, Valamir.


1/3/2004 Dev: the Consequences of Geography
It all began with my space opera: I didn't like the idea of making galactic maps from scratch, and disliked the book-keeping of determining distances and the like; I preferred…
In Indie Game Design
Participants: Dev, John Kim, Mark Johnson, Valamir, contracycle, xiombarg.


12/31/2003 Nawara: Realistic Systems
I almost hate to write this post, knowing that I'll probably get tons of "But what IS realism? Could we ever REALLY know?" replies, but I figured it's worth a…
In Indie Game Design
Participants: Nawara, Shreyas Sampat, greyorm, Alan, Andrew Martin, John Kim, Doctor Xero, clehrich.


12/31/2003 Shadetree: Cinematic Dogfighting
Inspired by the topic about 'Interesting space dogfights' I started dreaming this up. Working Title "Faces of Aces" The system is designed to take alot of the recordkeeping off of…
In Indie Game Design
Participants: Shadetree.


12/31/2003 Shreyas Sampat: Four: A game idea
Four is an idea I've been mulling over for a while; I'd like to make a game out of it but there is a problem that I'm not sure how…
In Indie Game Design
Participants: Shreyas Sampat, Ben Lehman, Zathreyel, Spooky Fanboy, Dev, hix, Doctor Xero.


12/30/2003 TheRedSoup: Asking for wounds and damage input
I've got a pulpy adventure rpg in the works. And with the development, I've hit a snag and would like some external input and thoughts. I'll try to be verbose…
In Indie Game Design
Participants: TheRedSoup, Zathreyel, Andrew Martin, sacrosanct, failrate.


12/30/2003 Troy_Costisick: [EmberWorld] Hammering out an exhaustive History
Heya, The time has come for us at Twilight Press to begin work on our next book for our campaign setting. Our plan is to do an in-depth book on…
In Indie Game Design
Participants: Troy_Costisick.


12/30/2003 Jasper: In the Court
Hi everyone, This is a game about social interactions; probably centered around court intrigues, but not limited to that alone. Get it here (in HTML). It's frequently been noted here…
In Indie Game Design
Participants: Jasper, Loki, Shreyas Sampat.


12/29/2003 LordSmerf: [Powers That Be] Rethinking some old ideas
So after taking some time of from Powers That Be. I've decided to consider a couple of new ideas. One, based on the thread over in GNS Model Discussion: Good…
In Indie Game Design
Participants: LordSmerf, anonymouse, Ron Edwards, John Harper.


12/29/2003 anonymouse: sketched game: Boys and Pirates
I'm actually thinking Universalis would do pretty great, but it's never been game-y enough for me. My first title was "Boys & Fairies" but I think anyone into high school…
In Indie Game Design
Participants: anonymouse, C. Edwards, Jeph, JimmyB, Doctor Xero.


12/28/2003 Heraldic Game Design: Luna 0.3 Released
It's been a long time since I've posted here, but it has taken a while for me to have something to post about. Luna 0.3 is now available for download…
In Indie Game Design
Participants: Heraldic Game Design, Ron Edwards, Andrew Martin, Spooky Fanboy.


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Subsequent Topics
In Indie Game Design

1/12/2004 Jack Aidley: [Great Ork Gods] Latest rules
[b][i]"You're Green, You're Ugly and the Gods Hate You."[/i][/b] Here I shall relate my latest thoughts on Great Ork Gods, following on from my [url=http://www.indie-rpgs.com/viewtopic.php?t=8741]early ideas[/url]. If you’re not read…
In Indie Game Design
Participants: Jack Aidley, Lxndr, Loki, Valamir, Kilor Di, Shreyas Sampat, Mark Thomas.


1/12/2004 MachMoth: Shattered Spirits
Hey, everyone miss me? Well, of course not. Anyways, I'm back from holidays, and dropping my latest project on ya'll, Shattered Spirits (No not the movie about the boozer). Players…
In Indie Game Design
Participants: MachMoth, Mike Holmes, Andrew Martin, Ben Morgan, Harlequin.


1/12/2004 Mouse: My Game: Tactiturn
I’m in the middle of completing a game system that’s based around realism (at least on the non-fiction part of it). I’ve been out of touch with the latest RPG’s,…
In Indie Game Design
Participants: Mouse, Zathreyel, Andrew Martin, Mike Holmes.


1/13/2004 Gwen: Unnamed System
This is a link to the PDF for my unnamed system. I will be using this system for a few of them longer games I have thought up and just…
In Indie Game Design
Participants: Gwen, Andrew Martin.


1/13/2004 Lorenzo Rubbo-Ferraro: Character Creation
I have discovered an interesting, and as far as I know, unique (surely it’s been done before) form of character creation that could be used for many RPG’s – especially…
In Indie Game Design
Participants: Lorenzo Rubbo-Ferraro.


1/13/2004 Heraldic Game Design: [LUNA] Simplifying Traits. Is it necessary?
Luna uses a semi-freeform Trait system for in character creation. In order to give them some kind of structure, I've got it so that a Trait is assigned one of…
In Indie Game Design
Participants: Heraldic Game Design, Andrew Martin, Knarf, GreatWolf, Mike Holmes.


1/13/2004 Kryyst: Forged RPG
First I'd just like to say hello as I'm new. I've been browsing this site in particular this forum and the theory forum and there are plenty of great ideas…
In Indie Game Design
Participants: Kryyst, Mike Holmes, Shreyas Sampat, Jack Aidley.


1/13/2004 dyjoots: Probability Help
I'm again reworking the resolution system for my little RPG, and I was wondering if any of the math wizards here could help out with an equation or chart. The…
In Indie Game Design
Participants: dyjoots, M. J. Young, bluegargantua, Lxndr, Brian Leybourne.


1/14/2004 Kilor Di: Recruiting for RPG
EDIT: Moved this to the proper forum. The moderaters can delete this at any time.
In Indie Game Design
Participants: Kilor Di.


1/14/2004 Lara: 2D Role-play game in development (press release)
Portals Interactive Entertainment announces their first game, Sanctuary Portals. Sanctuary Portals is a 2D MMORPG, billed as a MMOCIG.The term is being coined to emphasize the focus on role-play and…
In Indie Game Design
Participants: Lara.


1/14/2004 Kilor Di: Science in PnP
As stated here http://www.indie-rpgs.com/viewtopic.php?t=8979 I use sciences in the game I'm working on. Just to get an opinion on how some of these ideas could work. With most of these…
In Indie Game Design
Participants: Kilor Di, Matt Wilson, Ben Lehman, Jasper.


1/14/2004 LizardLips: The foundation of my game.
Love this site. I've learned a ton from you guys in the last few weeks. I was hoping you wouldn't mind looking at this basic mechanic. I want to start…
In Indie Game Design
Participants: LizardLips, Umberhulk, Mark Johnson.


1/14/2004 Brian Kittrell: Beat the Streets: A Police Simulation
Well, I took some time of from the vampire game and decided to do a little concept work on a game called Beat the Streets, where players play as police…
In Indie Game Design
Participants: Brian Kittrell, montag, Mark Johnson, Wolfen, sirogit, xiombarg, anonymouse.


1/14/2004 Matt Wilson: The Frankenstein System
This might be too daydreamy a post for the design forum, but I've been thinking about this other iron I have in the fire, and which elements of which systems…
In Indie Game Design
Participants: Matt Wilson, Valamir, John Harper.


1/15/2004 Anthony: Good Cop/Bad Cop
In Beat the Streets: A Police Simulation Mark Johnson asked 4) Are you going to have the players directly address the deep moral issues involved? Which…
In Indie Game Design
Participants: Anthony, Kryyst, gobi, Mike Holmes, Doctor Xero, james_west, clehrich.


1/15/2004 Dev: MythDeck: supershort 1pg storygame for newbies
[b]MythDeck[/b] Purposes: (1) A game really, honestly designed for absolute newbies who know zero roleplayers and know a few jokes about RPGs, but will pick this up and play it,…
In Indie Game Design
Participants: Dev, Mark Johnson.


1/15/2004 Dev: iRole: Role-based really characters/advancement
iRole? guh. I need a new title. But as is, the mechanics are muchly an iSystems knockoff with strongly octaNe flavor; this is a feature, as I can be assured…
In Indie Game Design
Participants: Dev, Mike Holmes, Mark Johnson, xiombarg.


1/16/2004 sirogit: "Dark fairytale retelling of rural america"
I'm working on a game. It's setting could be described as a dark fairytale-style-retelling of rural america. Very big on mood. Imagine a place where it's the laterside of twilight…
In Indie Game Design
Participants: sirogit, Jasper, wombat, Valamir.


1/17/2004 LizardLips: Losing resource tokens whe damaged?
I have a damage mechanic that I need help with. A character can be Hurt, Wounded or Dying. With each state of health, the character suffers a penalty of some…
In Indie Game Design
Participants: LizardLips, Jasper, Umberhulk.


1/17/2004 gobi: [PUNK] Update agogo
Last update to PUNK was around August last year. It's time to take a another stab at the concept. In case people have forgotten about PUNK, it's an attempt at…
In Indie Game Design
Participants: gobi, Mark Johnson, Jasper, Calithena, Dev, anonymouse, Shreyas Sampat, Jeph, Doctor Xero.


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