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In Indie Game Design

1/22/2004 ADGBoss: Seraphim: Candlebright Alpha Test Posted
This thread is related to yetserday's Devilfyre Alpha Test Thread except this download is the full Seraphim: Candlebright game, with both the Devilfyre System and the Seraphim setting... Confusing…
In Indie Game Design
Participants: ADGBoss.


1/22/2004 Jason Petrasko: Heart & Fire, a 1PG RPG
[b]Concept[/b] A fixed 6d6 dice pool lightweight game system with a focus on character drama. [b]Character Generation[/b] Each character is represented as: [list]a set of Qualities a set of Dramatic…
In Indie Game Design
Participants: Jason Petrasko, Mike Holmes, Dev.


1/21/2004 abzu: [Burning Wheel] Under a Serpent Sun
http://www.burningwheel.org/pdf/bw_atg_uass_r1_scrn.pdf Hi all, I would like to use this thread to discuss the (game) design of the above linked pdf. The questions I would like to discuss are: Does it…
In Indie Game Design
Participants: abzu, inthisstyle, Durgil, Mike Holmes, Lxndr.


1/21/2004 ADGBoss: Devilfyre Playtest Available
Well its fianlly finished. The game system that is going to power up Seraphim: Candlebright is finally done. I wanted to bring out the system by itself as well…
In Indie Game Design
Participants: ADGBoss.


1/20/2004 louissan: [Interlock + Fuzion] magic system - Ideas?
Hi all, I'm glad to participate on these wonderful forums ...though not quite sure whether I should post this here, even though I read the sticky posts ... if I…
In Indie Game Design
Participants: louissan, Mike Holmes, ADGBoss, Ben Lehman, Kryyst.


1/17/2004 gobi: [PUNK] Update agogo
Last update to PUNK was around August last year. It's time to take a another stab at the concept. In case people have forgotten about PUNK, it's an attempt at…
In Indie Game Design
Participants: gobi, Mark Johnson, Jasper, Calithena, Dev, anonymouse, Shreyas Sampat, Jeph, Doctor Xero.


1/17/2004 LizardLips: Losing resource tokens whe damaged?
I have a damage mechanic that I need help with. A character can be Hurt, Wounded or Dying. With each state of health, the character suffers a penalty of some…
In Indie Game Design
Participants: LizardLips, Jasper, Umberhulk.


1/16/2004 sirogit: "Dark fairytale retelling of rural america"
I'm working on a game. It's setting could be described as a dark fairytale-style-retelling of rural america. Very big on mood. Imagine a place where it's the laterside of twilight…
In Indie Game Design
Participants: sirogit, Jasper, wombat, Valamir.


1/15/2004 Dev: iRole: Role-based really characters/advancement
iRole? guh. I need a new title. But as is, the mechanics are muchly an iSystems knockoff with strongly octaNe flavor; this is a feature, as I can be assured…
In Indie Game Design
Participants: Dev, Mike Holmes, Mark Johnson, xiombarg.


1/15/2004 Dev: MythDeck: supershort 1pg storygame for newbies
[b]MythDeck[/b] Purposes: (1) A game really, honestly designed for absolute newbies who know zero roleplayers and know a few jokes about RPGs, but will pick this up and play it,…
In Indie Game Design
Participants: Dev, Mark Johnson.


1/15/2004 Anthony: Good Cop/Bad Cop
In Beat the Streets: A Police Simulation Mark Johnson asked 4) Are you going to have the players directly address the deep moral issues involved? Which…
In Indie Game Design
Participants: Anthony, Kryyst, gobi, Mike Holmes, Doctor Xero, james_west, clehrich.


1/14/2004 Matt Wilson: The Frankenstein System
This might be too daydreamy a post for the design forum, but I've been thinking about this other iron I have in the fire, and which elements of which systems…
In Indie Game Design
Participants: Matt Wilson, Valamir, John Harper.


1/14/2004 Brian Kittrell: Beat the Streets: A Police Simulation
Well, I took some time of from the vampire game and decided to do a little concept work on a game called Beat the Streets, where players play as police…
In Indie Game Design
Participants: Brian Kittrell, montag, Mark Johnson, Wolfen, sirogit, xiombarg, anonymouse.


1/14/2004 LizardLips: The foundation of my game.
Love this site. I've learned a ton from you guys in the last few weeks. I was hoping you wouldn't mind looking at this basic mechanic. I want to start…
In Indie Game Design
Participants: LizardLips, Umberhulk, Mark Johnson.


1/14/2004 Kilor Di: Science in PnP
As stated here http://www.indie-rpgs.com/viewtopic.php?t=8979 I use sciences in the game I'm working on. Just to get an opinion on how some of these ideas could work. With most of these…
In Indie Game Design
Participants: Kilor Di, Matt Wilson, Ben Lehman, Jasper.


1/14/2004 Lara: 2D Role-play game in development (press release)
Portals Interactive Entertainment announces their first game, Sanctuary Portals. Sanctuary Portals is a 2D MMORPG, billed as a MMOCIG.The term is being coined to emphasize the focus on role-play and…
In Indie Game Design
Participants: Lara.


1/14/2004 Kilor Di: Recruiting for RPG
EDIT: Moved this to the proper forum. The moderaters can delete this at any time.
In Indie Game Design
Participants: Kilor Di.


1/13/2004 dyjoots: Probability Help
I'm again reworking the resolution system for my little RPG, and I was wondering if any of the math wizards here could help out with an equation or chart. The…
In Indie Game Design
Participants: dyjoots, M. J. Young, bluegargantua, Lxndr, Brian Leybourne.


1/13/2004 Kryyst: Forged RPG
First I'd just like to say hello as I'm new. I've been browsing this site in particular this forum and the theory forum and there are plenty of great ideas…
In Indie Game Design
Participants: Kryyst, Mike Holmes, Shreyas Sampat, Jack Aidley.


1/13/2004 Heraldic Game Design: [LUNA] Simplifying Traits. Is it necessary?
Luna uses a semi-freeform Trait system for in character creation. In order to give them some kind of structure, I've got it so that a Trait is assigned one of…
In Indie Game Design
Participants: Heraldic Game Design, Andrew Martin, Knarf, GreatWolf, Mike Holmes.


<< more previous topics

 

Subsequent Topics
In Indie Game Design

1/22/2004 Phillip: Duality- a relatively simple RPG about conflicting aspects
Duality is a pretty simple game that revolves around conflicts between a protagonists opposing and often conflicting aspects. It uses polyhedra dice, and borrows the mechanic from BattleBall; the idea…
In Indie Game Design
Participants: Phillip, Emily Care, Mark Johnson, Ron Edwards.


1/22/2004 Kilor Di: Priest Problems
In my game, there are seven elements. Time, Space, Light, Sound, Life, and Death. There are also mages that specify in a specific element (ie Chronomancers, Necromancers, etc.). This creates…
In Indie Game Design
Participants: Kilor Di, Andrew Martin, anonymouse, Lxndr, teucer, Jasper, Ron Edwards, abzu, Spooky Fanboy, ADGBoss, Jack Aidley, Marhault, talysman, clehrich, greyorm.


1/23/2004 Jim_Hague: CineReality System: First post, Protocol: Zero design goals
Hola all. Longtime lurker, first time poster. I'm currently wrapping up my first major writing project in the hobby for one of the big publishers, and having gotten some confidence…
In Indie Game Design
Participants: Jim_Hague, Jasper, Jack Spencer Jr, Dev, Doctor Xero.


1/23/2004 Tim Alexander: [Tom, Dick, and Mary] A game of moral debate for three
Hey Folks, I'm still rolling Devout around in my head, but this little guy has been banging around for a bit and wanted out. Paul's Valedictorian's Death, and MLwM have…
In Indie Game Design
Participants: Tim Alexander, Michael S. Miller, Gwen, Ron Edwards, Tim C Koppang.


1/24/2004 Kilor Di: Nova Terrani
I've posted my notes on my online resume. Here, at www.geocities.com/greginkelaar/projects.html click on Nova Terrani. Anything I'm thinking of changing or removing should be highlighted in yellow, and any editorial…
In Indie Game Design
Participants: Kilor Di, Alan, Kryyst, Eero Tuovinen.


1/25/2004 Green: kathanaksaya: middle earth
After using a group of friends for an on-the-fly Kathanaksaya game, some remarked to me that it would be great to create or adapt Kathanaksaya to a Middle Earth setting.…
In Indie Game Design
Participants: Green, Mike Holmes, Doctor Xero.


1/25/2004 Jeph: EXEMPLAR: 1 part Dune, 1 part Equilibrium.
So, folk's, it's been a while. Since I wrote a kung-fu game, I mean. And now, after giving it a preliminary run-through at RPG.Net, expadning it, and formatting it--and figuring…
In Indie Game Design
Participants: Jeph, Mike Holmes.


1/26/2004 Minx: [d20, sort of...] When d20 becomes something else
I first wanted to post this on rpg.net, but I didn't want to start a possible "We hate\love d20 and we want to kill you for what you've done"-thread, so...…
In Indie Game Design
Participants: Minx, montag, Kryyst, Loki, Umberhulk, timfire, Dotan Dimet, Nuadha, GRIM, Aman the Rejected.


1/27/2004 talysman: [Court of 9 Chambers] example/flow of play
I've decided to set aside some projects and go back to other projects, such as The Court of 9 Chambers. I'm pretty much set on the mechanics, which haven't changed…
In Indie Game Design
Participants: talysman, Mike Holmes, hix.


1/27/2004 Claymore: Dynamic Initiative (my new system, please have a look)
Hello All, I'm in the middle of testing a new Initiative system for a game I'm working on, and I was hoping to get some comments on the actual mechanics…
In Indie Game Design
Participants: Claymore, Harlequin, Bracken, Ron Edwards.


1/27/2004 Bart Kubera: My game: Retro Generis
Hello, it's my first post on this forum. I'd like to introduce to you the basic assumptions of my setting. The main idea was to mold together the atmosphere of…
In Indie Game Design
Participants: Bart Kubera, Paul Czege, chadu, FredH.


1/27/2004 Bob Goat: [Consipiracy of Shadows]: Timelines or Essay
I have been talking with my editor and we can't seem to come to an agreement on which form we should use to present the world history for the game.…
In Indie Game Design
Participants: Bob Goat.


1/27/2004 Asrogoth: Followup on Lego game (split)
Well, I've been lurking the forums and reading the articles now for about two months or so (maybe a little longer) and this is my first post. Yes, please take…
In Indie Game Design
Participants: Asrogoth, Jeph, Ron Edwards, Christopher Weeks.


1/29/2004 chadu: My game: Dead Inside
Well, here's the press release: ====================================== got soul? The Year of the Monkey shifts into high gear! Atomic Sock Monkey Press is proud to announce the release of Dead…
In Indie Game Design
Participants: chadu, james_west, Clinton R. Nixon, Rob MacDougall.


1/29/2004 brainwipe: Forums help Game Design!
I've had a fully functional forum for my RPG Icar now for 3 months. During this time, the forum has proved invaluable to my design as I can add notes…
In Indie Game Design
Participants: brainwipe.


1/29/2004 Jonathan Walton: [Humble Mythologies] where do i go with this?
So I've been pondering a whole bunch of things from both the recent threads about myth and through-framing, along with this concept I'm trying to enact called Humble Mythologies. The…
In Indie Game Design
Participants: Jonathan Walton, ADGBoss, Umberhulk, Doctor Xero, Shreyas Sampat, Eero Tuovinen, Jux.


1/30/2004 LizardLips: Sci fi RPGS ... must they be colorless?
I've been tinkering with a sci fi RPG for a few months and I'm a bit discouraged. I wanted to play a fast paced space pirates/cowboys games, with tough hombres…
In Indie Game Design
Participants: LizardLips, anonymouse, Mark Johnson, xiombarg, Valamir, M. J. Young, Andrew Martin, Ole, Tim Gray, Steve Samson.


1/30/2004 xiombarg: [Unsung] Shooting My Specific Sacred Cows
Okay, I've been thinking about my game, Unsung, in light of the recent sacred cows thread and Ron's newest essay. At one point while playing the game, Mike commented: "Why…
In Indie Game Design
Participants: xiombarg, Mike Holmes.


1/31/2004 John Kirk: Legendary Quest Core Mechanic
I'm working on modifying the core mechanic for Legendary Quest to streamline play a bit for 8th edition LQ. Mike Holmes has made some excellent suggestions on the LQ design…
In Indie Game Design
Participants: John Kirk.


1/31/2004 Lorenzo Rubbo-Ferraro: Lila: Infinite Scale
Hi all, I’m designing a Mahabharata RPG, Lila, and have most of the system down already. The part I am struggling with is scale (in magic and combat). Any of…
In Indie Game Design
Participants: Lorenzo Rubbo-Ferraro, Jason Petrasko, james_west, Kryyst, Shreyas Sampat, Jonathan Walton, abzu.


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