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From Day One


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In Indie Game Design

2/4/2004 Harlequin: Dungeon-crawl combat system without a home
This was inspired by this thread, and if Timfire wants it, it's his. I'm unlikely to ever go anywhere with it, myself, but figured it was neat enough to share.…
In Indie Game Design
Participants: Harlequin.


2/3/2004 timfire: Basic concept for Gamist dungon-crawl...
Taking a short break from my larger project, I thought about experimenting and trying to design a simple overtly-gamist fantasy dungeon-crawl. My goal would be to create a purely combat-focused…
In Indie Game Design
Participants: timfire, Shreyas Sampat, anonymouse, Zak Arntson, Harlequin.


2/2/2004 Jasper: [Principia Novae] Spirit and Investment
Hello, I'm presently working on a particular mechanic for my game Principia Novae (PN) that I would appreciate some advice on. Before getting into it I should probably outline one…
In Indie Game Design
Participants: Jasper.


2/2/2004 Autocrat: System to Ctiticise - Have fun!
Well, I read the post about posting for responses about rules/games/systems etc., so hopefully this should be about right….. OK, rough synopsis of game system……… so far. Note: This is…
In Indie Game Design
Participants: Autocrat, Andrew Martin, Jasper.


2/2/2004 Kilor Di: [Terrae Novae] Game Mechanics
http://www.geocities.com/greginkelaar/projects.html and then click on Terrae Novae. Anything in italics involved the game mechanics. Any thoughts, questions, or suggestions? Specifically, I'd like to know if the magic system works, and…
In Indie Game Design
Participants: Kilor Di, Jasper, Dav.


2/2/2004 Heraldic Game Design: [LUNA] Conflict Resolution
I've got an idea, but I haven't been able to quite pull it completely together, so I thought I would bounce it off you all and see what happens. When…
In Indie Game Design
Participants: Heraldic Game Design.


1/31/2004 Lorenzo Rubbo-Ferraro: Lila: Infinite Scale
Hi all, I’m designing a Mahabharata RPG, Lila, and have most of the system down already. The part I am struggling with is scale (in magic and combat). Any of…
In Indie Game Design
Participants: Lorenzo Rubbo-Ferraro, Jason Petrasko, james_west, Kryyst, Shreyas Sampat, Jonathan Walton, abzu.


1/31/2004 John Kirk: Legendary Quest Core Mechanic
I'm working on modifying the core mechanic for Legendary Quest to streamline play a bit for 8th edition LQ. Mike Holmes has made some excellent suggestions on the LQ design…
In Indie Game Design
Participants: John Kirk.


1/30/2004 xiombarg: [Unsung] Shooting My Specific Sacred Cows
Okay, I've been thinking about my game, Unsung, in light of the recent sacred cows thread and Ron's newest essay. At one point while playing the game, Mike commented: "Why…
In Indie Game Design
Participants: xiombarg, Mike Holmes.


1/30/2004 LizardLips: Sci fi RPGS ... must they be colorless?
I've been tinkering with a sci fi RPG for a few months and I'm a bit discouraged. I wanted to play a fast paced space pirates/cowboys games, with tough hombres…
In Indie Game Design
Participants: LizardLips, anonymouse, Mark Johnson, xiombarg, Valamir, M. J. Young, Andrew Martin, Ole, Tim Gray, Steve Samson.


1/29/2004 Jonathan Walton: [Humble Mythologies] where do i go with this?
So I've been pondering a whole bunch of things from both the recent threads about myth and through-framing, along with this concept I'm trying to enact called Humble Mythologies. The…
In Indie Game Design
Participants: Jonathan Walton, ADGBoss, Umberhulk, Doctor Xero, Shreyas Sampat, Eero Tuovinen, Jux.


1/29/2004 brainwipe: Forums help Game Design!
I've had a fully functional forum for my RPG Icar now for 3 months. During this time, the forum has proved invaluable to my design as I can add notes…
In Indie Game Design
Participants: brainwipe.


1/29/2004 chadu: My game: Dead Inside
Well, here's the press release: ====================================== got soul? The Year of the Monkey shifts into high gear! Atomic Sock Monkey Press is proud to announce the release of Dead…
In Indie Game Design
Participants: chadu, james_west, Clinton R. Nixon, Rob MacDougall.


1/27/2004 Asrogoth: Followup on Lego game (split)
Well, I've been lurking the forums and reading the articles now for about two months or so (maybe a little longer) and this is my first post. Yes, please take…
In Indie Game Design
Participants: Asrogoth, Jeph, Ron Edwards, Christopher Weeks.


1/27/2004 Bob Goat: [Consipiracy of Shadows]: Timelines or Essay
I have been talking with my editor and we can't seem to come to an agreement on which form we should use to present the world history for the game.…
In Indie Game Design
Participants: Bob Goat.


1/27/2004 Bart Kubera: My game: Retro Generis
Hello, it's my first post on this forum. I'd like to introduce to you the basic assumptions of my setting. The main idea was to mold together the atmosphere of…
In Indie Game Design
Participants: Bart Kubera, Paul Czege, chadu, FredH.


1/27/2004 Claymore: Dynamic Initiative (my new system, please have a look)
Hello All, I'm in the middle of testing a new Initiative system for a game I'm working on, and I was hoping to get some comments on the actual mechanics…
In Indie Game Design
Participants: Claymore, Harlequin, Bracken, Ron Edwards.


1/27/2004 talysman: [Court of 9 Chambers] example/flow of play
I've decided to set aside some projects and go back to other projects, such as The Court of 9 Chambers. I'm pretty much set on the mechanics, which haven't changed…
In Indie Game Design
Participants: talysman, Mike Holmes, hix.


1/26/2004 Minx: [d20, sort of...] When d20 becomes something else
I first wanted to post this on rpg.net, but I didn't want to start a possible "We hate\love d20 and we want to kill you for what you've done"-thread, so...…
In Indie Game Design
Participants: Minx, montag, Kryyst, Loki, Umberhulk, timfire, Dotan Dimet, Nuadha, GRIM, Aman the Rejected.


1/25/2004 Jeph: EXEMPLAR: 1 part Dune, 1 part Equilibrium.
So, folk's, it's been a while. Since I wrote a kung-fu game, I mean. And now, after giving it a preliminary run-through at RPG.Net, expadning it, and formatting it--and figuring…
In Indie Game Design
Participants: Jeph, Mike Holmes.


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Subsequent Topics
In Indie Game Design

2/5/2004 Zak Arntson: Danger Agents - Competitive Spy Roleplaying
Okay, so tonight I'm going to try out some d20 Spycraft. I'll let y'all know how it goes. Until then, I've been thinking about how I would design a spy…
In Indie Game Design
Participants: Zak Arntson, Rob MacDougall, John Harper, Loki, Grex.


2/5/2004 Rexfelis: Dominion: Jihad
Tens of thousands of years in the future, mankind has developed a thriving civilization which sprawls across space. This civilization is almost entirely consumed by an event known as the…
In Indie Game Design
Participants: Rexfelis, Jasper, Jeph, Jonathan Walton.


2/6/2004 Luke de Sade: Wrestling RPG
Hi, guys. First time poster, not-long time lurker (as a matter of fact, I have lurked like 2 days or something :) ) I am doing a wrestling RPG, with…
In Indie Game Design
Participants: Luke de Sade, Matt Gwinn, hardcoremoose, Jack Aidley, Bogie_71, Spooky Fanboy.


2/6/2004 gobi: [PUNK: Boo York City] Initial Sketch of ectopunk supplement
Hey folks. Things have been crazy busy up in this joint with senior year hitting full throttle and the professors whipping us into shape. I did have a few minutes…
In Indie Game Design
Participants: gobi, Doctor Xero, Dev, Spooky Fanboy.


2/6/2004 Crackerjacker: Me and My Monster
Your a kid with a pet monster. Dont think cute little things that come out of little plastic balls, think the old BoogieWoogie children's show (about the monsters and toys…
In Indie Game Design
Participants: Crackerjacker, anonymouse, tldenmark, Doctor Xero, gobi.


2/6/2004 Andy Kitkowski: Gun-Fu Playtest? Sorcerer, Sex and Sorcery Required
Hey all. I pulled a Siddhartha on my Kyuseisha project, and after attempting to make a new system, then going back to formula to make another new system (which was…
In Indie Game Design
Participants: Andy Kitkowski, Mike Holmes, Minx, Jeph, Lxndr, Ron Edwards, anonymouse.


2/7/2004 Jonathan Walton: [Humble Mythologies] symbolic scene-framing
The snow is just pouring down outside, so I though I'd take the opportunity to type up some of my recent ideas on symbolic scene framing. The main thread on…
In Indie Game Design
Participants: Jonathan Walton, Eero Tuovinen, John Harper.


2/7/2004 xechnao: error, sorry need to post in another thread :(
Sorry cancell this if possible
In Indie Game Design
Participants: xechnao.


2/7/2004 Ravien: A System of My Own
Hey peoples. i originally made the mistake of posting this at dragonsfoot, only to find that most people there are heavily 1e biased, but someone suggested here would be a…
In Indie Game Design
Participants: Ravien, Paganini, Mark Johnson, montag.


2/8/2004 haunted: Help with a Stepped, Additive Dice Pool Mechanic (long)
[b][size=18px]Overview[/size][/b] I'm working on the Dice Mechanic for the Aspect Engine, a system that I plan to use for two settings. One will be a scifi setting (called "Terra") in…
In Indie Game Design
Participants: haunted, Ravien, SpoDaddy, Darcy Burgess, Claymore, Kryyst.


2/8/2004 SpoDaddy: Critique this system for a game inspired by the tv show 24
Here's the system so far, I'm designing a game inspired by the tv show 24: 1) Roll N d12, where N is your attribute. Attributes are rated from 1 (feeble)…
In Indie Game Design
Participants: SpoDaddy, Mark Johnson, Ole, Spooky Fanboy.


2/9/2004 tldenmark: Physical senses as a mechanic (see, smell etc.)
So I have this idea for a game ... (isn't that how it always starts?) You are a cryptozoologist, derided by your science peers as a crackpot. I mean, no…
In Indie Game Design
Participants: tldenmark, Autocrat, Umberhulk, Scourge108, lumpley, Cemendur, contracycle.


2/9/2004 timfire: Design goals for Alpha, Beta, and Final versions?
As I work on my first draft for my new game, I was wondering what should be my goals for each phase of my design? What am I trying to…
In Indie Game Design
Participants: timfire, Clinton R. Nixon, Valamir, Jack Aidley, Alex Johnson.


2/9/2004 Jasper: [Principia Novae] That occasional burst of relevance....
I'm taking another look at conflict resolution in my current project, Principia Novae (which is about rebuilding society after the fall of the Roman Empire; you can read more about…
In Indie Game Design
Participants: Jasper, Mike Holmes.


2/10/2004 Claymore: A Quick Roll and Keep die mechanic
I was curious if I might get some comments on a resolution system I've been working on for the last few days. It's for a cinematic game I'm a workin…
In Indie Game Design
Participants: Claymore, haunted.


2/10/2004 Nathan P.: Dice Mechanic for Review
Hey all - medium-time reader, first-time poster. Be gentle *G*. I've been working on various games for a while now (the most completed one is kind of a techno-fantasy heartbreaker,…
In Indie Game Design
Participants: Nathan P., james_west, Dav.


2/10/2004 Nimrod67: Crimson Angels (My RPG)
Well Hello everyone, I've been working on my rpg now and found this place...first of all let me say i am liking it! Ok, to get on with it. I…
In Indie Game Design
Participants: Nimrod67, Dav.


2/11/2004 Supersonic Wind: Mechanics help
I have a system that needs help, I'm new to building RPGs. I have an idea for a system, but I'm not quite sure about probability. Aspects: Makeup of the…
In Indie Game Design
Participants: Supersonic Wind, Autocrat, Jasper.


2/11/2004 chadu: [Dead Inside] Damage Abstraction Mechanic
Hidey-ho. I'm wondering what thoughts, opinions, or comments anyone has on the following damage mechanic from Dead Inside, since there has been some discussion about it: (from http://www.rpg.net/reviews/archive/10/10091.phtml ): However,…
In Indie Game Design
Participants: chadu, Clinton R. Nixon.


2/12/2004 Crackerjacker: I want a system that can...
Whenver Im toying around with rule ideas I tend to have reoccuring thoughts that I seem to think are important and I havent seen often before... First of all, I…
In Indie Game Design
Participants: Crackerjacker, Mark Johnson, Ravien, Paganini, Shreyas Sampat, Sherinford, Jack Spencer Jr, xiombarg, Lxndr, Doctor Xero.


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