Subsequent Topics In Scattershot 8/10/2001 Le Joueur: Get Emotional! This is what I understand.
Context
I think role-playing gaming is thinking within the context of the narrative; nothing more is necessary. Anything that fails to have that does not… In Scattershot Participants: Le Joueur, Ron Edwards.
8/10/2001 Le Joueur: Dynamic Status Quo Not sure where to address something FAQ related, but stemming from what I do, so I’ll put this here in Actual Play (and I’ll move it if needs be).
Dynamic… In Scattershot Participants: Le Joueur, Ron Edwards, Ian O'Rourke, james_west, Emily Care, Uncle Dark, contracycle, Paul Czege, Valamir, Don Lag.
12/26/2001 Le Joueur: Transitioning to Gamism (to answer a questi While I wanted to start the this series of threads with a thread that was descriptive of the game itself, I could not really let this question founder. So with… In Scattershot Participants: Le Joueur, Mike Holmes.
12/27/2001 Le Joueur: Part I: Core Concept December 26th, 2001 -
At the behest of my friends here on the Forge, I will present Scattershot at the point I have it. Even though this is a work-in-progress,… In Scattershot Participants: Le Joueur, Ron Edwards.
12/27/2001 Le Joueur: Part III: Being the Difference Between Players & Gamemasters December 30th, 2001 -
At the behest of my friends here on the Forge, I will present Scattershot at the point I have it. Even though this is a work-in-progress,… In Scattershot Participants: Le Joueur, Ron Edwards, joshua neff, mahoux, lumpley, Laurel, James V. West, Mike Holmes.
12/28/2001 Le Joueur: Part II: Whence go the Mechanics January 2nd, 2002; Happy New Year! -
At the behest of my friends here on the Forge, I will present Scattershot at the point I have it. Even though this… In Scattershot Participants: Le Joueur, joshua neff.
12/29/2001 Le Joueur: Part IV: Sorting the Nuts and Bolts December 28th, 2001 -
At the behest of my friends here on the Forge, I will present Scattershot at the point I have it. Even though this is a work-in-progress… In Scattershot Participants: Le Joueur.
1/2/2002 Le Joueur: Part V: Peeling Back the Layers - The Real Deal January 24th, 2002 -
At the behest of my friends here on the Forge, I will present Scattershot at the point I have it. Even though this is a work-in-progress… In Scattershot Participants: Le Joueur, contracycle, RobMuadib, Rob.
1/21/2002 Ron Edwards: About what Scattershot's about (GNS yipyap included) Hey there,
I'm starting a few separate threads about Fang's game Scattershot. All of them are based on the content of these threads (at the date of this post) and… In Scattershot Participants: Ron Edwards, Le Joueur, Paul Czege, joshua neff, Mike Holmes.
1/21/2002 Ron Edwards: Phrasing of Scattershot's dice resolution Hello,
This thread addresses something that might crop up in the first: Fang's explanation of the basic resolution roll. It seems like a small point, but there are a couple… In Scattershot Participants: Ron Edwards, Le Joueur, RobMuadib, Marco.
1/25/2002 Ron Edwards: Points and abilities Hi Fang,
I have a number of Currency questions about Scattershot.
Here's one, admittedly from the basic grognard school of thought, but still genuine.
If starting character points are unlimited,… In Scattershot Participants: Ron Edwards, Le Joueur, RobMuadib, Marco, Paul Czege, Mike Holmes.
1/27/2002 Le Joueur: Okay, Let's Make It Official. Many people believe I have a lot of work done on Scattershot; that may be true, but I mostly see how much more I have yet to complete. I guess… In Scattershot Participants: Le Joueur.
1/31/2002 Le Joueur: It's Here! After many private requests for a 'mechanics-only' version of Scattershot, without all the presumptuous design-speak, I have finally cobbled one together. (I bet you were wondering where I had disappeared… In Scattershot Participants: Le Joueur.
1/31/2002 Le Joueur: Scattershot presents: Just the Mechanix These are Scattershot's Mechanix isolated from its Techniques. (See glossary for the descriptions of italics items throughout.) The basic idea is the Techniques explain how to use the Mechanix.
SOLO… In Scattershot Participants: Le Joueur.
2/5/2002 Le Joueur: The Old UE Chart (that's Universal Equivalency Chart, son) Here is the oft referred to UE Chart (the right third), in its current incarnation:
Rating Bonus Subject Multi Info
1 +0 0 0 2 words
2 +0 0… In Scattershot Participants: Le Joueur, Paul Czege.
2/7/2002 Le Joueur: Roll the Videotape; by Request, an Early Play Example Okay, example of play; roll tape.
This details a recent short-run game we played with Scattershot. It ran probably for about 10-12 sessions and involved only one player. (I chose… In Scattershot Participants: Le Joueur.
2/6/2002 Le Joueur: What Do You Think? [quote="Marco"]Mike is right--if points are tokens of relevance (not, as you said, particles of character class), then you should simply pay some percentage (out of 100, probably) based on how… In Scattershot Participants: Le Joueur, Marco, Ron Edwards.
3/21/2002 Le Joueur: The Gaming Model: Basic (First Stage) Before I put this up, I'd just like to give credit where it is due. It starts 'back in the day' on r.g.f.x and their little three-sided thingie. Many of… In Scattershot Participants: Le Joueur, Laurel, Marco.
4/23/2002 RobMuadib: Question about Initiative in Scattershot? Fang
Hey, I remember reading a post of yours talking about how you did away with the traditional initiative system, and went with a declarative start plus around the table… In Scattershot Participants: RobMuadib, Le Joueur.
4/28/2002 Le Joueur: Scattershot Undergoes a 'Transition' of Its Own. This comes as something of a sad announcement for me. I've decided to scrap the 'for print' design specification for Scattershot. Being a 'serious' or 'professional' game designer has been… In Scattershot Participants: Le Joueur, Joe Murphy (Broin), Gordon C. Landis, Ron Edwards.
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